PDA

View Full Version : The Next Step in Gaming?



Black Atom
11-15-2006, 10:21 AM
Inspired by the PS9 thread, what's the next step in gaming? Games are more immersive and realistic than ever. The Wii seems to be an attempt at taking immersion one step further, utilizing (hopefully) intuitive, realistic controls. But not everyone seems to want this.

Most of the VR gimmicks in the 90s fizzled horribly, but you could argue that was due to poor execution. Arcades, which used to get by offering more immersive games than what was available at home, are doing worse than ever.

It's made me wonder: do gamers really want to stand up and interact with virtual environements through body movements, or just with our thumbs? The question is where do you want to see gaming go?

Agent Helix
11-15-2006, 10:22 AM
I think the next step will revolve around persistent worlds with player made changes. Sort of like fully interactive MMOs.

DrewTheXenocide
11-15-2006, 10:26 AM
I think with the PS3 and 360, gaming evolution has hit a plateau of some sorts. The safe money on the next step would be the PS3 or the 360 with better graphics.

Go Nintendo!

Leslie Lee III
11-15-2006, 10:34 AM
I don't want non-games or Duck Hunt/Track and Field rehashes. Games are more immersive without the gimmicks for me. I'll take games with better graphics, increased depth and fun gameplay.

Serik
11-15-2006, 10:50 AM
I agree with Helix. MMO's, hopefully, will become more interactive and grow beyond the sterile “theme park” worlds we have now.

But the biggest shift in game design, I think, will be toward procedural content and user-created games in general. Think of it as Web 2.0 for games (I hate that term with a passion, but it works for my explanation).

Look at Spore, the upcoming game from genius game dev extraordinaire Will Wright. Content creation in the game is very easy for the player; you can create your own creatures, buildings, etc. with minimal effort.

Most of the game’s programming hasn’t been focused on content so much as the algorithms and systems that allow us to create the content. Wright thinks that as development costs become ever higher, more games will take this approach because it’s cheaper.

Your creations are then uploaded to a main server so other players can download them into their Spore universes. So if I create a predatory creature and some guy in Wisconsin needs a predator to balance out his game’s ecosystem, he could end up populating his world with my creation.

I hate to make this sound like a sales pitch for Spore, but what Wright is pushing here is nothing short of revolutionary. You can have a virtually unlimited universe of content to explore by constantly downloading other people’s planets and creatures into your game. Spore will be the first game, I think, that you can truly explore and find something new and different every time.

Even if Spore ends up sucking, others will hopefully learn from this content creation and delivery system.

Agent Helix
11-15-2006, 11:04 AM
Yeah, that's really what I was trying to say.

Like, I envision, say, a persistent fantasy MMO where if a player works at it, he can decide to become the bad guy with a big castle and an army of the undead, and other players can thwart his plans. Or, if he wants, he can run a merchant train from town to town, hiring other players as mercenaries to protect him from player run bandit groups.

Granted, the biggest problem with my starry eyed vision is that people, in general, are terrible.

The Fury
11-15-2006, 11:07 AM
The vision of MMOs ruling the market seems odd to me. Yes it is the next step, and possibly a good one (except for those who need more exercise), but is that all we have to look forward to?

I think games that learn beyond that of Black and White, games where every single choice you make will determine where the story ends. A RPG game could have like 50 different endings or something.

meethraa
11-15-2006, 11:50 AM
I predict an expansion of the auteur status in games, and people looking for games from a specific designer more than they do now.

Shellhead
11-15-2006, 01:13 PM
Despite just getting my own boardgame published, I believe that boardgames have already peaked and will be dropping in popularity in the coming years. CCGs are almost dead, and in fact the word "collectible" is chasing off most gamers these days. RPGs, or at least D&D, got a big boost from LotR, but I think they are fading now. Live-action rpgs are dying off quickly as the fanbase has hit middle age.

I believe there is still a strong market for console and pc games, but the newer games haven't really grabbed my attention for the most part. I suspect that sales are not as strong there, and development costs have been rising.

So I think that the MMORPGs will continue to increase for the forseeable future. The creators of Eve just merged with White Wolf, so there will eventually be a major World of Darkness MMORPG, conveniently around the time that White Wolf's main fanbase enters their peak earning years.

After that? I think that smaller online RPGs could be big, if somebody comes up with a highly customizable platform and a friendly interface, so that anybody with creative ideas can run a game for a group of friends or two. That would combine the best features of PC games, online games, and tabletop rpgs.

Agent Helix
11-15-2006, 01:22 PM
The vision of MMOs ruling the market seems odd to me. Yes it is the next step, and possibly a good one (except for those who need more exercise), but is that all we have to look forward to?

I think games that learn beyond that of Black and White, games where every single choice you make will determine where the story ends. A RPG game could have like 50 different endings or something.

I think you're misunderstanding what I mean by the "next step". I'm not saying that in the future, MMOs will dominate the market. I'm saying in terms of actually how games are played, that might be a viable evolutionary path, in addition to the forms of gameplay we already know.

hoffmandu
11-15-2006, 01:37 PM
Minitures........stay with me............on a board..........with........DICE! Full circle baby!

Xero Kaiser
11-15-2006, 01:47 PM
I think games that learn beyond that of Black and White, games where every single choice you make will determine where the story ends. A RPG game could have like 50 different endings or something.

Star Ocean 2 had 80+ endings. It sounds cooler than it actually is


I believe there is still a strong market for console and pc games, but the newer games haven't really grabbed my attention for the most part. I suspect that sales are not as strong there, and development costs have been rising.

Sales aren't as strong as what?


So I think that the MMORPGs will continue to increase for the forseeable future.

Nah. Most MMOs that aren't WoW sell like crap and fold pretty quick. They don't draw in new players. It's just the same ones that jump from game to game (again, before WoW). Unless they learn from Guild Wars, drop the monthly fee and stop demanding all of your free time, it's probably not going to change much.


After that? I think that smaller online RPGs could be big, if somebody comes up with a highly customizable platform and a friendly interface, so that anybody with creative ideas can run a game for a group of friends or two. That would combine the best features of PC games, online games, and tabletop rpgs.

Neverwinter Nights

Leslie Lee III
11-15-2006, 02:01 PM
I don't see MMORPG's getting bigger or innovating more (it might be the laziest genre in the history of gaming), I see more standard games adding in increased online features.


I predict an expansion of the auteur status in games, and people looking for games from a specific designer more than they do now.

I see no signs of this happening. All attempts at this have failed to deliver in any memorable way. These guys come with great ideas, but average to horrible execution. Video games are just a different beast than movies.

The Fury
11-15-2006, 02:06 PM
I think you're misunderstanding what I mean by the "next step". I'm not saying that in the future, MMOs will dominate the market. I'm saying in terms of actually how games are played, that might be a viable evolutionary path, in addition to the forms of gameplay we already know.
Ah...interaction. Gotcha.

Voice commands. :D

Serik
11-15-2006, 02:21 PM
I see no signs of this happening. All attempts at this have failed to deliver in any memorable way. These guys come with great ideas, but average to horrible execution. Video games are just a different beast than movies.

The only dev I know who's put his name in a game title is American McGee (American McGee's Alice). His most recent game, Bad Day LA, got TERRIBLE reviews from almost every major site and probably sold only a few copies...

It's interesting that the general consensus is that future games should focus on interactive gameworlds/storylines instead of gimmicks (VR goggles, control pads) and graphics (the same game we've played 1000 times only with a higher poly count).

Black Atom
11-15-2006, 02:49 PM
VR doesn't have to be a gimmick, if implemented properly. Interactivity can be just as much of a gimmick if it adds only a superficial level of gameplay.

I think of games like Konami's arcade game Police 911, which, via motion sensors, takes arcade shooters a step further by allowing you to duck and dodge bullets by moving your body. Like most arcade games this is largely a gimmick but you could certainly employ these mechanics in a much deeper game and put them to greater use. Right now, the Wii is the only machine poised to take advantage of something like this--games where realistic motion is integral to the gameplay in a way that's more intuitive than obstructive. Question is, do people even WANT that?

The Fury
11-15-2006, 02:52 PM
graphics (the same game we've played 1000 times only with a higher poly count).
The thing with this is after a time we won;t even be able to tell.

Leslie Lee III
11-15-2006, 02:52 PM
The only dev I know who's put his name in a game title is American McGee (American McGee's Alice). His most recent game, Bad Day LA, got TERRIBLE reviews from almost every major site and probably sold only a few copies...

He may the only to put his actual name on a game, but there have been more than a few who've put their names out there in gaming circles and whose involvement has been a major part of the hype of their games. The aforementioned Will Wright as well as Peter Molyneux of Black and White. Notice hardly anyone talks about Spore with admitting that it might flat out suck, and Molyneux has lots of big ideas but doesn't usually deliver on them.

Now game franchises and certain design studios can be relied on for quality somewhat, but specific developers? I don't see it. The guys under him probably have a lot more influence on how good the game is going to be than he does.

Serik
11-15-2006, 03:18 PM
After Black&White 2, I have zero respect for Molyneux. That game was so bad it was insulting.

SimCity was Will Wright's brainchild, but the 4th installment was mediocre at best. He has a de facto association with the series, but that alone can't remedy SC4's problems.

Game studios, like you said, are where it's at. A great game dev can only go so far if his graphics, sound, and programming teams suck ass.

Black Atom
11-15-2006, 03:25 PM
Yeah, I hope we never get to the industry starts breeding its own celebrities (maybe you could argue that guys like Miyamoto already are but...I woudn't).

Young Avenger
11-15-2006, 05:00 PM
Yeah, I hope we never get to the industry starts breeding its own celebrities (maybe you could argue that guys like Miyamoto already are but...I woudn't).

It's too late for that. Remember John Romero name was used to promote Dailkatana. No one can talk about Metal Gear without mentioning Hideo Kojima.

Black Atom
11-15-2006, 05:44 PM
It's too late for that. Remember John Romero name was used to promote Dailkatana. No one can talk about Metal Gear without mentioning Hideo Kojima.

Yeeeaaah, there's a little of that, but in this context I meant "celebrity" status as when people actually listen to what these guys have to say when they're talking about anything other than video games. No one cares what Kojima's feelings on gay marriage are or how many kids he adopts from some ass-crack in the South Pacific, for example.

Serik
11-15-2006, 06:21 PM
I'm wagering that most of us are more "in the know" than the general gaming audience. Ask everyone who purchased The Sims who made the game and I bet only a small percent would say Will Wright. Likewise, of all the people who've played a Mario game, how many know the guy behind it?

Leslie Lee III
11-15-2006, 06:36 PM
I'm wagering that most of us are more "in the know" than the general gaming audience. Ask everyone who purchased The Sims who made the game and I bet only a small percent would say Will Wright. Likewise, of all the people who've played a Mario game, how many know the guy behind it?

Yeah, so we'd have to give a hard "No" on the a video game autere movement.