View Full Version : Final Fantasy Tactics
Winslow
11-13-2006, 02:03 PM
I bought a PS1 Final Fantasy Tactics game on sale several months ago, and finally got around to playing it.
It’s my first Final Fantasy Game. Anyway, I think I've totally screwed up my game,
I "ramped up" my character, not realizing the program ramps up the opposition. The problem is, the other members of my team are around levels 15-20, but have to fight level 40 "bad guys" or monsters (my main character is level 41).
The fights have become so difficult my other players die too easily.
Any advice? How can I ramp up the other players on my team?
Advice from RITA’s in Comm:
I've seen this happen when recruiting high-level monsters, suddenly the random encounters get a lot nastier. Storyline battles shouldn't change, though, and your other characters will level up faster when fighting enemies that are higher levels.
GozertheGozarian
11-13-2006, 02:35 PM
If you've reached Zeklaus Desert, theres a level down trap in the gap on the edge of the map. You can use it to get your main char back to managable levels.
MaxofSteel
11-13-2006, 05:52 PM
What's the battle system like? I've never played this game before.
SAMAS
11-13-2006, 07:04 PM
1: Isolate an enemy and have your guys attack it, then have Ramza finish it off. You get more experience when you attack a higher-level enemy.
2: Have your guys do non-combat skills. They still gain Exp and JP.
3: Have them attack Ramza. Same thing, only he doesn't hit back as much.
4: Train Ramza up as a Black Mage and have him learn Frog. Apply liberally to enemies. Have other guys beat the Frogs up.
5: Go through the sidequest to get Cloud Strife. Beowulf, Worker 8, and Reis, who you get in the process, are pretty damn cool. Apply the above to Cloud, because the poor boy starts at Lvl. 1
Try to concentrate on building one or two guys up at a time. The higher-level guys can then babysit a lower fighter in the above methods.
RickDangerous
11-13-2006, 08:46 PM
Samas pretty much said it all.
Aside from the Frog method, you can use Sleep (Mediator: Mimic Daravon) or lowering their Brave so they turn into a chicken.
This is the only RPG I played, and I had a lot of fun with it.
Masamune
11-13-2006, 10:35 PM
What's the battle system like? I've never played this game before.
It's not like the other Final Fantasy games. Unlike those, location of your characters plays a much bigger role. You play on 3D battlefields, move to good positions, and physical/magical attacks have certain ranges. Consequently, the game focuses much more on the battle system and less on exploring towns or the countryside. It still has an epic storyline like other FF games, though.
It's been a while since I've played it, but I think that's basically it. It's a lot of fun, so you should try it out if you can.
Shades0077
11-13-2006, 11:35 PM
It's not like the other Final Fantasy games. Unlike those, location of your characters plays a much bigger role. You play on 3D battlefields, move to good positions, and physical/magical attacks have certain ranges. Consequently, the game focuses much more on the battle system and less on exploring towns or the countryside. It still has an epic storyline like other FF games, though.
It's been a while since I've played it, but I think that's basically it. It's a lot of fun, so you should try it out if you can.
Building on what Masamune said, it's a similar set up to the Arc the Lad series of games, or the Shining Force ones, if you've played them. Tactics is a bit more advanced than them, with features like terrain height being a factor in both movement and attack.
The game was loads of fun, but thinking back now, I think I got caught up in school and never finished playing it. I think I'll have to go back and remedy that some time soon.
Winslow
11-14-2006, 09:38 AM
1: Isolate an enemy and have your guys attack it, then have Ramza finish it off. You get more experience when you attack a higher-level enemy.
2: Have your guys do non-combat skills. They still gain Exp and JP.
3: Have them attack Ramza. Same thing, only he doesn't hit back as much.
4: Train Ramza up as a Black Mage and have him learn Frog. Apply liberally to enemies. Have other guys beat the Frogs up.
5: Go through the sidequest to get Cloud Strife. Beowulf, Worker 8, and Reis, who you get in the process, are pretty damn cool. Apply the above to Cloud, because the poor boy starts at Lvl. 1
Try to concentrate on building one or two guys up at a time. The higher-level guys can then babysit a lower fighter in the above methods.
Excellent advice. Thanks!
I was doing no. 1 and 2, but 3 and 4 were new ideas.
I got greedy for the Ninja skills set, and ramped up my Ramza charcter to get them.
Winslow
11-14-2006, 09:40 AM
If you've reached Zeklaus Desert, theres a level down trap in the gap on the edge of the map. You can use it to get your main char back to managable levels.
I've been there and defeated the storyline fight, but don't remember the trap.
I'll check it out. Thanks.
Winslow
11-14-2006, 09:43 AM
It's not like the other Final Fantasy games. Unlike those, location of your characters plays a much bigger role. You play on 3D battlefields, move to good positions, and physical/magical attacks have certain ranges. Consequently, the game focuses much more on the battle system and less on exploring towns or the countryside. It still has an epic storyline like other FF games, though.
It's been a while since I've played it, but I think that's basically it. It's a lot of fun, so you should try it out if you can.
While it's my first Final Fanatasy game, I did play Middle Earth: Third Age, and from what I've been told / read, Third Age is a similar fight sequence and game setup to other Final Fantasy games.
I like Final Fanasty Tactics more. The strategy of the battlefield organization / sequence of attack / player manuevering / and determining what jobs to give your travel team stroked my inner nerd more.
Sanagi
11-14-2006, 04:13 PM
Final Fantasy Tactics is probably the game I've spent the most hours of my life playing. I have a save file somewhere that I don't think I quite finished, but it's close to being an "ultimate" file with all the items in the game. I think I was stuck working on getting the FS Bag, for which you have to breed a monster that doesn't normally exist in the game, and then poach it, which gives you only a %10 chance of getting it.
Serik
11-14-2006, 04:30 PM
Does anyone know where to buy this game? Now that it's so old, everyone on ebay wants like 30-45 bucks for it :/
Donald M.
11-14-2006, 04:45 PM
Does anyone know where to buy this game? Now that it's so old, everyone on ebay wants like 30-45 bucks for it :/
I've seen it going for a lot more than that on eBay.
If you're looking to get it cheaper than $30 you're out of luck. The game may be old but it's very much in demand. It's one of those games that everyone ignored when it first came out and they only realized how awesome it was later, when it had become relatively hard to find.
GozertheGozarian
11-14-2006, 04:48 PM
Does anyone know where to buy this game? Now that it's so old, everyone on ebay wants like 30-45 bucks for it :/
Resale shops have it at times, and evey so often places like K-mart and Target get new copies in. I got my copy new for 19.99.
Sanagi
11-14-2006, 04:49 PM
Oh, and Winslow, in case you haven't read or found out this for yourself already, there's a couple of tips you should know about the game:
There's a few points in the game where you'll have several battles in a row in the same location. In between battles, you'll have the chance to change your characters and save, but you can't leave the area. Always keep a backup save at this point so that you can leave and exp-build if the battle is too hard. A few of these battles really are difficult, especially Ramza's one-on-one battle against Wiegraf which can be unwinnable if you aren't prepared for it.
Once dispatch missions become available(which is where you send your characters away for a while in order to get rather useless collector's item type things), always get your dispatched characters back before advancing the storyline. It's unlikely but possible for your characters to become lost forever if the map changes before you can get them back. I've never had it happen, but it is possible, so be aware of that.
Does anyone know where to buy this game? Now that it's so old, everyone on ebay wants like 30-45 bucks for it :/
Dunno. You could try googling for price comparisons, but that sounds like a pretty standard price to expect.
Serik
11-14-2006, 04:57 PM
I've seen it going for a lot more than that on eBay.
If you're looking to get it cheaper than $30 you're out of luck. The game may be old but it's very much in demand. It's one of those games that everyone ignored when it first came out and they only realized how awesome it was later, when it had become relatively hard to find.
Ya game collecting is a bitch. Earthbound SNES games go for $100+ on eBay. Good thing that is one of the games I bothered purchasing when it was released :)
I'm heading to EB tomorrow and I'll see if it's there...
DrewTheXenocide
11-14-2006, 05:39 PM
I've heard that FF:Tacticts Advance is just as good, and probably a much easier find.
GozertheGozarian
11-14-2006, 08:37 PM
Ya game collecting is a bitch. Earthbound SNES games go for $100+ on eBay. Good thing that is one of the games I bothered purchasing when it was released :)
I'm heading to EB tomorrow and I'll see if it's there...
Try finding FFII or Kid Icarus. I don't think I've ever seen either for less than 200.
Yun Lao
11-14-2006, 09:39 PM
I've heard that FF:Tacticts Advance is just as good, and probably a much easier find.
While it is enjoyable, I consider FFTA more of a FFT Lite; the Story is nowhere are dark as Tactic's, not as many jobs and only in certain areas of the game do you actually have any threat of your units dying, not to mention that you're restricted by the rules and then the little things like being unable to name your units like in the original. However....yeah it is easier to find.
xnef1025
11-14-2006, 10:09 PM
If you like the job system and want to try some other old school Final Fantasy, the GBA port of FFV was released last week, and the DS remake and first ever US release of FFIII came out today(or tomorrow in the case of my local Gamestop...stupid slow shipping <grumble grumble>). Both games use the job system in a standard turn based RPG.
Sanagi
11-15-2006, 02:00 AM
A while back, I wrote this comparison of Final Fantasy Tactics and its GBA sequel Final Fantasy Tactics Advance, but I haven't gotten around to posting it. I guess now's a good time to do so.
Ten Reasons Why Final Fantasy Tactics Advance is a Better Game Than the Original Final Fantasy Tactics
1) It's portable. An open-ended, customizable RPG on the GBA is a wonderful thing.
2) It's a lot more user-friendly. It explains the rules better from the start, and without the need for a separate tutorial mode, let alone a badly translated one. It also allows you to see the battle before selecting your characters, and you can cancel a unit's movement, saving you from wasting turns when you misjudge a spell's range and such. Also, having the Item command available by default makes the early parts of the game much more fair.
3) Learning abilities is tied to how many missions you accomplish, not to how much time you spend using your abilities. There's no need to hang around a stage for hours just screwing around in order to learn new abilities. The more agressively you play the game, the quicker you'll develop.
4) Dispatch missions are much, much better designed. In the first game, these things were a pain in the ass and mostly pointless, and there was the possibility of losing your characters in a glitch. In FFTA, it actually feels like a part of the game and not a weird little time-waster.
5) Power balance is much better in FFTA. The original had too many overpowered character types and abilities, especially Swordskill-users and the Math Skill command. There were a number of weak jobs as well, like Archers, Mediators, and the infamously useless Hell Knight.
6) Difficulty is also more balanced. FFT had a number of boss battles that pit you against absurd odds with little or no warning. Even worse, you could end up with your save file being stranded in the middle of a series of hard fights with no hope of winning and unable to leave for experience-building. FFTA only has a couple of multi-part battles which can be frustrating if you die and have to start over, but it's better than losing the whole file.
7) Laws. Yes, they can be annoying, but they encourage you to make your characters versatile, and help to give each command set its place.
8) The storyline in FFTA might not be to the tastes of those who liked the first game, but the cut scenes are generally much shorter, which gets you to the meat of the gameplay faster. As much as I love FFT, I got very tired of watching the cut scenes over and over. Also, some criticize FFTA's story as being too childish, but it does have an interesting premise.
9) No charge time for magic. While this often added to the strategy of FFT, it made magic too cumbersome, and not really worth using beyond the first half of the game.
10) Jump, Charge, and Throw have been made into single abilities, rather than commands that are learned incrementally. So, instead of having to learn how to throw every different kind of equipment separately, you just learn "Throw" and move on to other stuff. This is much better design, although the Dragoon is actually made weaker in the long run.
Ten Reasons Why I Like the Original Game Better Anyway
1) All generic classes and abilities were available for learning from the start of the game(except for the secret Zodiac summon). This added a creative aspect that's greatly lessened in FFTA, where characters come randomly and abilities are learned from whatever weapons are available.
2) The division of characters into five races in FFTA reduces the potential of any one character, as well as the possibilities of combining different job commands. In FFT there's only male and female characters, with minimal differences, so you can freely learn and mix the generic jobs in the game.
3) There were more unique jobs. While FFTA does have more available, a lot of them are similar(like Archers and Gunners), and there are no analogs to FFT's Mediator, Samurai, Calculator, and Mime. Although FFTA does have Blue Mages and Shapeshifters.
4) You could name your characters in FFT. This is the kind of thing that might not matter to some players, but I take a lot of enjoyment from being able to name the characters and build a theme around them.
5) Special characters with unique powers. There were ten of these in FFT, compared to FFTA's three. Some of these have been absorbed into FFTA's generics(FFT's Engineer becomes FFTA's Gunner, FFT's Dragoner becomes FFTA's Dragoon, etc.), but it was just cool to have unique characters around. Also, FFTA's unique characters are unable to learn generic abilities, so it doesn't seem like much fun to use them for long.
6) Faith was an interesting basis for magic. High faith meant both magical potence and magical vulnerability. I like that approach more than simple 'bigger is better' magic stats. The Zodiac signs were also an interesting random factor.
7) Laws again. Some of them, especially Damage to Animals, Fight, and Healing, can be seriously problematic. Antilaws do help, but it seems like the whole system could have been less annoying. Less drastic punishments would have made it easier to take. When the occasional lawless battle makes you sigh with relief, you have to wonder if it's worth it.
8) The storyline. Okay, it's a bit long-winded at times(especially when it switches to inexplicably slow-as-hell text), but FFT's story is better in pretty much every way.
9) Thievery was much more fun in FFT. Trying to steal all the rare items in the game was almost like a 'second quest' - very challenging and strategically deep. In FFTA, just learning all of the thief's abilities early on is a pain, and there's not as much to accomplish. Though on the bright side, FFTA's Steal Ability is fun and abuseable.
10) FFTA has only two save files. Cruel, cruel Square-Enix. Making me erase my hours of work in order to start over.
Winslow
11-15-2006, 06:50 AM
Final Fantasy Tactics is probably the game I've spent the most hours of my life playing. I have a save file somewhere that I don't think I quite finished, but it's close to being an "ultimate" file with all the items in the game. I think I was stuck working on getting the FS Bag, for which you have to breed a monster that doesn't normally exist in the game, and then poach it, which gives you only a %10 chance of getting it.
Wow, that sounds cool.
I was hoping to get all of the jobs, including Mime.
There are so may layers to the game, I can see why you would play for hours.
My only critique is that the storyline is a bit convoluted for me. The game is great.
Winslow
11-15-2006, 06:53 AM
Does anyone know where to buy this game? Now that it's so old, everyone on ebay wants like 30-45 bucks for it :/
I scored a Jackpot and got mine some time earlier in the year at an Overstock sale at Toys R Us for like $6. I figured, why not?
I didn't play at first because I wasn't familiar with the turn and battle sequence and wasn't patient enough to figure it out. My kids did though, heh.
Winslow
11-15-2006, 06:58 AM
Oh, and Winslow, in case you haven't read or found out this for yourself already, there's a couple of tips you should know about the game:
There's a few points in the game where you'll have several battles in a row in the same location. In between battles, you'll have the chance to change your characters and save, but you can't leave the area. Always keep a backup save at this point so that you can leave and exp-build if the battle is too hard. A few of these battles really are difficult, especially Ramza's one-on-one battle against Wiegraf which can be unwinnable if you aren't prepared for it.
I'm not there yet, so thanks for the tip.
Once dispatch missions become available(which is where you send your characters away for a while in order to get rather useless collector's item type things), always get your dispatched characters back before advancing the storyline. It's unlikely but possible for your characters to become lost forever if the map changes before you can get them back. I've never had it happen, but it is possible, so be aware of that.
Yeah, I have tons of Gil (money) since I already went on a few missions. I always send my top characters to ensure success. Then I just go back and forth between some non-fighting locations to advance the game date and have the characters return. My 11 year old son taught me that one.
Agent Helix
11-15-2006, 06:58 AM
I loved this game back in the day, but my tiny human brain was too dumb to be able to finish it. ;_;
Winslow
11-15-2006, 06:59 AM
If you like the job system and want to try some other old school Final Fantasy, the GBA port of FFV was released last week, and the DS remake and first ever US release of FFIII came out today(or tomorrow in the case of my local Gamestop...stupid slow shipping <grumble grumble>). Both games use the job system in a standard turn based RPG.
My son is playing FFV on his GBA right now.
TitoJones
11-15-2006, 08:33 PM
I have the game but could never get past the Wiegraf fight (I've played it like 5 different times), so I was wondering what level and classes you had when you beat him.
I want to do this on my on, but I get easily frustrated and am one more playthrough from using my Gamebreaker CD.
Sanagi
11-15-2006, 11:40 PM
I have the game but could never get past the Wiegraf fight (I've played it like 5 different times), so I was wondering what level and classes you had when you beat him.
I want to do this on my on, but I get easily frustrated and am one more playthrough from using my Gamebreaker CD.
Levels help, but I think strategy is more important. Using reaction abilities that work from a distance, like Autopotion and Damage Split, makes a big difference. Another option is making Ramza a monk and alternating chakra healing with Accumulate or Yell to gradually boost Ramza's stats until you can easily crush Wiegraf.
Grazzt
11-16-2006, 10:57 AM
Has anybody else beat the game with solo Ramza?
Calculator is so broken it's unbelievable.
DrewTheXenocide
11-16-2006, 05:24 PM
My son is playing FFV on his GBA right now.
My envy level is as high as a KFC addict's blood pressure.
Winslow
11-17-2006, 02:00 PM
Calculator is so broken it's unbelievable.
How so?
. . . .
GozertheGozarian
11-17-2006, 02:13 PM
How so?
. . . .
Any non summon spell in the game, potentially hitting multiple targets, with no charge time.
Sanagi
11-17-2006, 02:46 PM
Math Skill is easily the most powerful command set in the game. It lets you cast spells from all magic types(except Summon), picking targets based on level, experience points, AT, and elevation. The only drawbacks are that Calculators have about half the speed of other jobs(easily avoided by learning their skills in one cramming session and then using Math Skill as a secondary) and you'll often have to damage your own characters in the process of attacking the enemy.
Figuring out the best way to use Math Skill can be a pain, but if you're not picky about how it gets done, you can just set the character to auto-battle.
GozertheGozarian
11-17-2006, 03:23 PM
If you have a game shark, there's a great time mage ability that was taken out, but still accessable, called no charge. It does exactly that, makes all skills/spells go off instantly.
Sanagi
11-17-2006, 03:28 PM
If you have a game shark, there's a great time mage ability that was taken out, but still accessable, called no charge. It does exactly that, makes all skills/spells go off instantly.
Heh, yeah, it's a bit silly with Meteor and Teleport. Poor Time Mages got nerfed.
GozertheGozarian
11-17-2006, 03:37 PM
Heh, yeah, it's a bit silly with Meteor and Teleport. Poor Time Mages got nerfed.
It makes Cloud more broken than Cid.
Sanagi
11-17-2006, 03:43 PM
One of the odd things I learned while fooling around with a gameshark is that Assassins have a huge jump stat. "Oh, I didn't even know it was possible to walk around up there..."
GozertheGozarian
11-17-2006, 03:59 PM
Try out astrologer. Makes calculator look weak.
SAMAS
11-18-2006, 05:58 PM
A while back, I wrote this comparison of Final Fantasy Tactics and its GBA sequel Final Fantasy Tactics Advance, but I haven't gotten around to posting it. I guess now's a good time to do so.
Ten Reasons Why Final Fantasy Tactics Advance is a Better Game Than the Original Final Fantasy Tactics
1) It's portable. An open-ended, customizable RPG on the GBA is a wonderful thing.
2) It's a lot more user-friendly. It explains the rules better from the start, and without the need for a separate tutorial mode, let alone a badly translated one. It also allows you to see the battle before selecting your characters, and you can cancel a unit's movement, saving you from wasting turns when you misjudge a spell's range and such. Also, having the Item command available by default makes the early parts of the game much more fair.
3) Learning abilities is tied to how many missions you accomplish, not to how much time you spend using your abilities. There's no need to hang around a stage for hours just screwing around in order to learn new abilities. The more agressively you play the game, the quicker you'll develop.
4) Dispatch missions are much, much better designed. In the first game, these things were a pain in the ass and mostly pointless, and there was the possibility of losing your characters in a glitch. In FFTA, it actually feels like a part of the game and not a weird little time-waster.
5) Power balance is much better in FFTA. The original had too many overpowered character types and abilities, especially Swordskill-users and the Math Skill command. There were a number of weak jobs as well, like Archers, Mediators, and the infamously useless Hell Knight.
6) Difficulty is also more balanced. FFT had a number of boss battles that pit you against absurd odds with little or no warning. Even worse, you could end up with your save file being stranded in the middle of a series of hard fights with no hope of winning and unable to leave for experience-building. FFTA only has a couple of multi-part battles which can be frustrating if you die and have to start over, but it's better than losing the whole file.
7) Laws. Yes, they can be annoying, but they encourage you to make your characters versatile, and help to give each command set its place.
8) The storyline in FFTA might not be to the tastes of those who liked the first game, but the cut scenes are generally much shorter, which gets you to the meat of the gameplay faster. As much as I love FFT, I got very tired of watching the cut scenes over and over. Also, some criticize FFTA's story as being too childish, but it does have an interesting premise.
9) No charge time for magic. While this often added to the strategy of FFT, it made magic too cumbersome, and not really worth using beyond the first half of the game.
10) Jump, Charge, and Throw have been made into single abilities, rather than commands that are learned incrementally. So, instead of having to learn how to throw every different kind of equipment separately, you just learn "Throw" and move on to other stuff. This is much better design, although the Dragoon is actually made weaker in the long run.
Ten Reasons Why I Like the Original Game Better Anyway
1) All generic classes and abilities were available for learning from the start of the game(except for the secret Zodiac summon). This added a creative aspect that's greatly lessened in FFTA, where characters come randomly and abilities are learned from whatever weapons are available.
2) The division of characters into five races in FFTA reduces the potential of any one character, as well as the possibilities of combining different job commands. In FFT there's only male and female characters, with minimal differences, so you can freely learn and mix the generic jobs in the game.
3) There were more unique jobs. While FFTA does have more available, a lot of them are similar(like Archers and Gunners), and there are no analogs to FFT's Mediator, Samurai, Calculator, and Mime. Although FFTA does have Blue Mages and Shapeshifters.
4) You could name your characters in FFT. This is the kind of thing that might not matter to some players, but I take a lot of enjoyment from being able to name the characters and build a theme around them.
5) Special characters with unique powers. There were ten of these in FFT, compared to FFTA's three. Some of these have been absorbed into FFTA's generics(FFT's Engineer becomes FFTA's Gunner, FFT's Dragoner becomes FFTA's Dragoon, etc.), but it was just cool to have unique characters around. Also, FFTA's unique characters are unable to learn generic abilities, so it doesn't seem like much fun to use them for long.
6) Faith was an interesting basis for magic. High faith meant both magical potence and magical vulnerability. I like that approach more than simple 'bigger is better' magic stats. The Zodiac signs were also an interesting random factor.
7) Laws again. Some of them, especially Damage to Animals, Fight, and Healing, can be seriously problematic. Antilaws do help, but it seems like the whole system could have been less annoying. Less drastic punishments would have made it easier to take. When the occasional lawless battle makes you sigh with relief, you have to wonder if it's worth it.
8) The storyline. Okay, it's a bit long-winded at times(especially when it switches to inexplicably slow-as-hell text), but FFT's story is better in pretty much every way.
9) Thievery was much more fun in FFT. Trying to steal all the rare items in the game was almost like a 'second quest' - very challenging and strategically deep. In FFTA, just learning all of the thief's abilities early on is a pain, and there's not as much to accomplish. Though on the bright side, FFTA's Steal Ability is fun and abuseable.
10) FFTA has only two save files. Cruel, cruel Square-Enix. Making me erase my hours of work in order to start over.
You forgot the random recruitment for FFTA.
Where random characters would apply to join your clan after missions. Nice, because you didn't have to build them up from scratch(and would sometimes be an advanced class), but damn it, when you fill up your non-special-character slots, it would be nice to hang up a "No Vancancy" sign or something.
DrewTheXenocide
11-18-2006, 08:41 PM
IIRC, you could always decline their offer, couldn't you?
Super Samurai
11-18-2006, 09:50 PM
Could you get Cloud as a secret character in FFTA too?
I spent a whole year playing FFT and it was worth every second. Although I was annoyed at the controversial ending.
Sanagi
11-19-2006, 02:42 AM
You forgot the random recruitment for FFTA.
Where random characters would apply to join your clan after missions. Nice, because you didn't have to build them up from scratch(and would sometimes be an advanced class), but damn it, when you fill up your non-special-character slots, it would be nice to hang up a "No Vancancy" sign or something.
No, I mentioned it, I just didn't make it its own number.
Could you get Cloud as a secret character in FFTA too?
Nope. No cameo characters. There are fewer special characters in FFTA, and they're not really that fun since they either have completely generic abilities or a unique command set with no option for learning new abilities at all. Cid is the coolest one - he can shut down laws. Of course, by the time you get him, you'll probably have a finely selected stock of antilaws.
Winslow
11-28-2006, 09:40 AM
Levels help, but I think strategy is more important. Using reaction abilities that work from a distance, like Autopotion and Damage Split, makes a big difference. Another option is making Ramza a monk and alternating chakra healing with Accumulate or Yell to gradually boost Ramza's stats until you can easily crush Wiegraf.
Dang.
You warned me about these layered fights earlier in the thread, and I wandered into the Wiegraf fight without knowing it.
I'm kind of stuck. I can defeat Wiegraf, but when he converts to Velius, I get my ass kicked.
I'm not sure I've "learned" Accumulate or Yell. I'll check those out tonight and figure it out.
My Summoner has learned to cast "Lich" - and rpgamer recommended using that to nail Velius.
Edited Update: I defeated Wiegraf and Velius, but it was difficult. I made Ramza a Ninja to increase speed, equipped him with a green beret, and also equipped him with squire skills so I could use Accumulate and Yell to increase speed and power.
A lucky strike by Agrias silenced Velius, and kept him from killing my Summoner, so I was able to cast lich
RickDangerous
11-30-2006, 10:52 AM
I also had Ramza a Black mage with Lightning 4, took down Wiegraf in one hit (when his shield didn't block it....) and the second Lightning 4, when properly placed, hit everyone.
But yah that was the worst
Winslow
06-19-2007, 02:02 PM
I got sucked back into playing this.
I'm having a blast, and bought some soldiers and named them after my kids.
The ramping down strategy using "level traps" helps me get skill sets earlier.
marshal99
06-19-2007, 09:54 PM
How good is Cloud in this game anyway ?
He starts at a sucky level 1 and then you need to find his sword to equip him with.What benefits do you get if you train him up ?
Sanagi
06-19-2007, 11:39 PM
Cloud at his best is well worth using but he isn't game-breaking like Orlandu or Math Skill. I'd rank him below the swordskill users in power. Short Charge helps him out a lot.
I remember I actually bought Final Fantasy Tactics when it first came out and it glitched so bad I had to return it. Next copy glitched out again at the same spot and I decided to give up on it. I hope it is put on the DS or something so I can give it a try. Played and enjoyed Final Fantasy Tactics Advance, but it felt too short and easy.
Winslow
06-20-2007, 08:03 AM
How good is Cloud in this game anyway ?
He starts at a sucky level 1 and then you need to find his sword to equip him with.What benefits do you get if you train him up ?
I found the side quest to get Cloud to be fun, and I found the quest to retrieve his Materia (sp?) blade fun . .
But I found the character to be worthless compared to some of the other fun characters you get late in the game.
Not sure if I'll bother this time around.
And the quests I mentioned above were so involved, does anyone really discover these without the aid of internet cheats?
Sanagi
06-20-2007, 08:02 PM
I remember I actually bought Final Fantasy Tactics when it first came out and it glitched so bad I had to return it. Next copy glitched out again at the same spot and I decided to give up on it. I hope it is put on the DS or something so I can give it a try. Played and enjoyed Final Fantasy Tactics Advance, but it felt too short and easy.
It's being remade for the PSP. Sigh.
marshal99
06-20-2007, 10:39 PM
One game they should remake from PS1 is Brigandine , a great strategy game that is seriously underrated. Great fun and much more replayable than Final Fantasy tactics.
LordKaos
06-21-2007, 04:11 AM
Just started playing a Solo Ramza game. It took me an hour and half to beat the second battle.
It's being remade for the PSP. Sigh.
Damn that PSP! I guess they need some games, everyone I know that has one downloads games from other systems.
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