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View Full Version : I have been asked to write a comic book


Shellhead
11-13-2006, 08:57 AM
A friend that I have known for several years has asked me to write a comic book for him to draw. He has already created a team of super-heroes, complete with names, powers, and personalities, but lacks the writing skills to write it himself. He knows that I have written some poetry that got published, as well as a boardgame that just hit stores a few weeks ago, so he considers me a very creative person who knows a lot about comics. A long time ago, I wrote for the school newspaper and considered a career in journalism, but I chose accounting during my first year of college.

At the time we discussed this, it was about 3:00 AM, after a long day of playing boardgames. He scribbled down some ideas on a napkin, and we talked about some ideas for about a half hour. Then I said that I would think about it and get back to him soon.

A different artist/friend asked me to write a comic in the mid-90's, and I decided not to do it. That artist had an overly cartoonish style, but he wanted to do a serious superhero comic for either DC and Marvel, but didn't have any ideas. I spent a week brainstorming, and realized that all of my ideas were derivative, and often tied to existing aspects of DC or Marvel continuity.

I'm tempted to give this a try, but have some doubts. Since this artist does have a lot of ideas but just can't do his own scripting, I wouldn't be starting from scratch. But I don't have any experience writing screenplays or anything like that, which would probably be the relevant skill for this situation. I do have Alan Moore's guide to writing comics, not that I have any delusions of writing anywhere near that level. Is there anywhere else that I can get guidance on scripting, either for comics or otherwise?

I expect that the next several months are going to be unusually busy both at work and in my personal life, including year-end close and moving into a new apartment in the spring. This artist is a friend, but not a close friend, as we tend to operate in different social circles. At this point, I am thinking of turning him down, but I want to at least try before making a decision.

Spackling Compound
11-13-2006, 09:01 AM
Sounds to me there are plenty obstacles to the writing process here.

I am leery of an artist driven concept as the writer is supposed to make something happen with someone else's concept (which is usually cartoony to begin with). I would prefer it the other way around, and a more traditional approach, where the writer has a concept and then the artist designs the characters "look" and other concepts.

Also, it doesn't seem you think this would be fun. I believe it should be fun first. No delusions of grandeur or having DC pick it up. Just for the fun of it.

If it's fun, do it for fun and you'll find the time.

Just my two cents.

Shellhead
11-13-2006, 09:19 AM
Sounds to me there are plenty obstacles to the writing process here.

I am leery of an artist driven concept as the writer is supposed to make something happen with someone else's concept (which is usually cartoony to begin with). I would prefer it the other way around, and a more traditional approach, where the writer has a concept and then the artist designs the characters "look" and other concepts.

Also, it doesn't seem you think this would be fun. I believe it should be fun first. No delusions of grandeur or having DC pick it up. Just for the fun of it.

If it's fun, do it for fun and you'll find the time.

Just my two cents.

Great points. When I designed that boardgame for White Wolf, the only thing that got me through the long hours of effort and the years of waiting was the fun. It was fun working on the game, and it was even more fun playtesting the game. If I write this comic, it will need to be fun, or I'm not going to do it. I will do some brainstorming this week, and if I don't have some workable ideas and at least a page or two of script, I think I will back away so someone else can give it a shot.

macul
11-13-2006, 10:29 AM
spackling's point about having fun is great. You already have a job and a career to deal with. If you are like most of us your job probably isn't too fun, so whatever you decide to do during your off hours needs to be rewarding. Maybe go with a short story to see how well you two work together.

Shellhead
11-15-2006, 12:56 PM
It's been fun so far. To make our superhero comic distinctive, I came up with a new and original common origin for the superpowers in our setting. Right now, we are hashing out the interpersonal dynamics of the heroes on our team, as well as exploring some specific story potential that we want for each character right from the start.

As a long-term comic fan, I have a vast awareness of what has already been done, which is good because my artist-friend has proposed a couple of characters with names or powers that are already in use. So far, that hasn't stifled my creativity. As soon as I encounter a concept that I recognize as too familiar, I just pivot around it with a significant twist and keep moving. During this brainstorming phase, I don't want to get too attached to specific ideas, just keep plowing ahead quickly with lots of ideas that we can narrow down later.

Iangould
11-15-2006, 02:05 PM
I'm tempted to say "Go with it."

Writing comics can be a lot of fun, it can also be quite educational.

Yu really have to train yourself in being very economical with dialog while using that dialog to convey a lot of tone and characterisation.

Shellhead
11-15-2006, 02:33 PM
I'm tempted to say "Go with it."

Writing comics can be a lot of fun, it can also be quite educational.

Yu really have to train yourself in being very economical with dialog while using that dialog to convey a lot of tone and characterisation.

Yeah, I don't want to do a Claremont and cover up the artwork with big word balloons and narrative boxes. The artist should be able to convey much of the story with artwork. That said, one of our main characters is mute, so I'm tempted to go retro and use a few thought balloons.