View Full Version : Final Fantasy 12
DF2506
10-20-2006, 10:55 AM
Well, Final Fantasy 12 is FINALLY coming out this month. Three years ago it was announced and now its finally coming out! I can't wait! I'm very excited about the title. It really does look great.
Its coming out October 31. The Gamestop here is releasing it at Midnight, but I'm definitly going to wait till later in the day to grab my copy. lol.
The new Final Fantasy is set in the world of Ivalice. Thats the same world that was in Final Fantasy Tactics and Final Fantasy Tactics Advance. Although the world does resemble Advance more then the first game, because it'll have Judges, Viera (the rabbit eared race), Bangaa (the lizard race), Moogles, and Chocobos. Though the storyline is going to be very politicaly charged and deal with a massive empire just as the orignal Tactics did. Different empire of course. lol.
The game features a brand-new battle system. Its much more action based this time. While the battle system is more in real time now, there is still a menu. Also, one of my favorite things: NO RANDOM BATTLES. Square has FINALLY got rid of the random battles. This time you see the enemy wandering around the field. :)
I really can't wait for this game. Awesome graphics, an interesting storyline, a cool new battle system, no random battles, and really just the fact that I'll get to play a new Final Fantasy! Its been TOO long.
Looking forward to it. I already have my copy reserved and paid for. So all I have to do is pick it up on the first day.
Also: I just got the regular editon, but for those who are interested, there is a Special Edition. The special edition can only be found at Gamestop and EB and contains an extra disc with behind the scene features. It also comes in a metal case. Pretty cool looking, but it'll cost you $10 more....
Anyway, who else is looking forward to this?
DF2506
" Well, only one more week after this week is over..."
Xero Kaiser
10-20-2006, 11:34 AM
The fact that the person behind Vagrant Story and FFT had a hand in FF12 is the only reason I'm even looking in it's direction. I'll grab it eventually, but there are other, more important games I need to get through first
The Fury
10-20-2006, 11:51 AM
I have to wait until February. :(
I hate waiting. Hey, at least it means I don't have to buy a PS3 straight away if the main games I want at the moment is out on the PS2.
Captain Murphy
10-20-2006, 11:57 AM
Online?
No more randoms sounds good, but just how much detail will be put into the wondering monsters. What console is it for>?
aukevin
10-20-2006, 12:35 PM
Online?
No more randoms sounds good, but just how much detail will be put into the wondering monsters. What console is it for>?
yeah I was wondering if this one was online or not? I personally like the offline ones way better.
Leslie Lee III
10-20-2006, 12:37 PM
It's for PS2.
It's offline, but plays a lot like a MMORG (right down to the dreaded auto-attack format).
Still great so far though. The graphics are incredible, and the detail of the monsters seems up to par. When you're walking through some parts you'll see HUGE monsters that you have no chance against and have to avoid until you get stronger.
Joe Zool
10-20-2006, 12:38 PM
This is the single-player version, not the MMO one, right? I can't keep track, lol.
*edit* and just as I post, the answer appears. :)
The Fury
10-20-2006, 12:52 PM
It's for PS2.
It's offline, but plays a lot like a MMORG (right down to the dreaded auto-attack format).
Still great so far though. The graphics are incredible, and the detail of the monsters seems up to par. When you're walking through some parts you'll see HUGE monsters that you have no chance against and have to avoid until you get stronger.
...plays like a MMORG?
What ever happened to the Final Fantasy I used to play (aka all before bloody FF11, online bloody only, ruined my collection)?
Leslie Lee III
10-20-2006, 12:55 PM
...plays like a MMORG?
What ever happened to the Final Fantasy I used to play (aka all before bloody FF11, online bloody only, ruined my collection)?
This was made by a different developer than usual.
I feel your pain on that, because I always thought the MMORPG style of gameplay was made to compromise for low bandwidth/bad programming/etc.
However, you'll get over it after the first half hour and find a really solid game in spite of some annoying changes.
Captain Murphy
10-20-2006, 01:02 PM
sounds like something im going to have to get, any details on the price range?
The Fury
10-20-2006, 01:03 PM
This was made by a different developer than usual.
I feel your pain on that, because I always thought the MMORPG style of gameplay was made to compromise for low bandwidth/bad programming/etc.
However, you'll get over it after the first half hour and find a really solid game in spite of some annoying changes.
There is a reason I don't play online RPGs...prefer to play on my own for one but still there is a difference. Obviously no random battles is actually a loss for me (yes I liked them) finding battles seems pointless to me. Although they work in some titles (Star Ocean 3...kinda).
Oddly enough, it's like the change FFX had, becuase the time thing was goen I felt something was lost, that is why I prefer the battle system on FFX-2 no matter how cheesy the story is.
That doesn't mean I'm not going to get it, I am and most likely I'll love it....I gotta get more RPGs in general. Like playing them, own like FF and a about 2 others only.
Captain Murphy
10-20-2006, 01:20 PM
There is a reason I don't play online RPGs...prefer to play on my own for one but still there is a difference. Obviously no random battles is actually a loss for me (yes I liked them) finding battles seems pointless to me. Although they work in some titles (Star Ocean 3...kinda).
Oddly enough, it's like the change FFX had, becuase the time thing was goen I felt something was lost, that is why I prefer the battle system on FFX-2 no matter how cheesy the story is.
That doesn't mean I'm not going to get it, I am and most likely I'll love it....I gotta get more RPGs in general. Like playing them, own like FF and a about 2 others only.
I prefered FFX battle system, it was better, since you could switch in and out of characters when you wanted and you could take your time
hoffmandu
10-20-2006, 01:23 PM
You'd think 11 sequels later they'd put this title to rest. Good series, but definitely needs to be buried.
Leslie Lee III
10-20-2006, 01:26 PM
Here's how battles work. You have a map with a radar on it and it marks all the enemies with red dots. Enemies wander around doing their own thing for the most part, like animals.
You get close enough to certain enemies and they will attack (weak enemies won't all the time). There are, of course, special circumstances where everyone will be out to kill you.
When you want to attack you hit X to bring up your menu, select attack, select opponent, and THEN your "ready" meter fills up and you'll attack if you're in range of the enemy. You'll continue attacking over and over until you input a different command.
Some enemies you'll find sleeping (usually the big ones that can kill you easily if you are unprepared).
Enemies respawn I believe, but it's rather seemless.
Your health and MP regens automatically slowly, and completely refills when you touch a save crystal.
You only usually directly control your main character and set AI actions for others (these are called Gambits, they're like "If character health <50% cast heal, If character = dead use phoenix down"). However, if you want you can directly control all (although it seems difficult).
Running from battle actually involves running around until the enemy can't get to you. You hold R2 to attempt this (although holding it doesn't make you physically run any faster than normal).
Enemies still drop items (indicated by a 2D item bag that you have to pick up once they're dead). If you kill the same sort of enemy multiple times in a row you have a better chance of getting better items (this is called a combo).
aukevin
10-20-2006, 01:30 PM
I prefered FFX battle system, it was better, since you could switch in and out of characters when you wanted and you could take your time
I liked that too. Easier to strategize.
Ghengis
10-20-2006, 01:34 PM
You'd think 11 sequels later they'd put this title to rest. Good series, but definitely needs to be buried.
I agree, it should be buried. To me, the Final Fantasy series lost all of its luster after Final Fantasy 7.
Leslie Lee III
10-20-2006, 01:41 PM
Yeah, no.
I think they should keep making them as long as people keep enjoying them.
If you wanted different RPGs, Xenogears, Valkyrie Profile, Disgae, Shin Megami Tetwhatever, and Tales of the Abyss all JUST came out.
Ghengis
10-20-2006, 02:27 PM
That's my opinion, that's your opinion. Don't tell me otherwise.
Leslie Lee III
10-20-2006, 02:38 PM
That's my opinion, that's your opinion. Don't tell me otherwise.
New Rule:
When people are posting opinions under their screen name it is safe to assume (unless explicitly stated otherwise) that they are posting their opinions. There is no need to state or restate this, ever.
The Fury
10-20-2006, 03:26 PM
I agree, it should be buried. To me, the Final Fantasy series lost all of its luster after Final Fantasy 7.
Sales means that the series will continue for years yet. It's the most famous and best selling RPG series ever. Nearly everyone knows about it.
What is a factor is that for most the world FF7 was the first, Europe never had the release of FF6.
Of course there are more then enough RPGs and Action/RPGs out there to suit most tastes.
Leslie Lee III
10-20-2006, 03:44 PM
And let me say, all those recent RPGs that came out, I have them all. FXII, even with my disagreements with the MMORPG stuff, pushed them all to the bottom of the pile (even Valkyrie Profile which I was dying for). It's an awesome game so far. There's no reason for them to end the series when it's going strong. I thought FFVIII and FFXI were garbage, but those are isolated games. FF, more than almost any other series, is a new game attempt every time out. Final Fantasy is more of a brand name than a continuing series of games, so there's no real reason to end it. They still change and innovate within the brand name.
Serik
10-20-2006, 05:28 PM
Here's a Penny Arcade comic about how FFXII isn't a real RPG because the game does everything for you hehe
http://www.penny-arcade.com/images/2006/20060908.jpg
I love the stories, music, and setting of the FF games but honestly, it's like I'm playing some interactive storybook more than a true and true videogame.
MakeshiftHero
10-21-2006, 02:59 AM
There's no reason for them to end the series when it's going strong..... FF, more than almost any other series, is a new game attempt every time out. Final Fantasy is more of a brand name than a continuing series of games, so there's no real reason to end it. They still change and innovate within the brand name.
I could not agree more. All the FF is, is a brand name, which is the only reason why the numbering system works because none of them are set one after another cause they all take place in different times and locations with diff chars. Numbering the games 1-12 is just the same as saying that Dr. Pepper has a number of different tastes and kinds of drinks: Dr. Pep w/ cherry, Dr. Pep w/ vanillia, Dr. Pep w/ cherry vanillia, Dr. Pep w/ berries and cream, Dr. Pep w/ real sugar. I can see FF making as many games at least up to the big #20. They have a large number of fans all over the world and the game (to me) have great stories and ASTONISHING cg scenes.
metr0man
10-21-2006, 11:30 AM
I'm really psyched about this.
the playstation era final fantasy games are hands down my favorite games (except FF9, which is merely ok, too old-school).
I'm slightly concerned about 12's battle system, FFX was one of the few times I really enjoyed turn based fighting instead of tolerating it, they added some nice strategic elements. now they've changed it completely, but we'll see. I think I'll start out in "wait" mode and manually control all the characters, and only start using gambits and such if it feels natural.
Xero Kaiser
10-21-2006, 12:09 PM
I agree, it should be buried. To me, the Final Fantasy series lost all of its luster after Final Fantasy 7.
There's no sane reason to kill a series that , unlike most series, goes through regular overhauls (avoiding repetition) and has a large fanbase.
Not everything needs to die if it doesn't please you specifically
Titan76
10-24-2006, 08:17 AM
Here's how battles work. You have a map with a radar on it and it marks all the enemies with red dots. Enemies wander around doing their own thing for the most part, like animals.
You get close enough to certain enemies and they will attack (weak enemies won't all the time). There are, of course, special circumstances where everyone will be out to kill you.
When you want to attack you hit X to bring up your menu, select attack, select opponent, and THEN your "ready" meter fills up and you'll attack if you're in range of the enemy. You'll continue attacking over and over until you input a different command.
Some enemies you'll find sleeping (usually the big ones that can kill you easily if you are unprepared).
Enemies respawn I believe, but it's rather seemless.
Your health and MP regens automatically slowly, and completely refills when you touch a save crystal.
You only usually directly control your main character and set AI actions for others (these are called Gambits, they're like "If character health <50% cast heal, If character = dead use phoenix down"). However, if you want you can directly control all (although it seems difficult).
Running from battle actually involves running around until the enemy can't get to you. You hold R2 to attempt this (although holding it doesn't make you physically run any faster than normal).
Enemies still drop items (indicated by a 2D item bag that you have to pick up once they're dead). If you kill the same sort of enemy multiple times in a row you have a better chance of getting better items (this is called a combo).
I hope this is easier then it sounds. I kinda wish they would have stick to either FFX or FFX-2's battle system. Both were very good and real easy to use.
Leslie Lee III
10-24-2006, 09:01 AM
I hope this is easier then it sounds. I kinda wish they would have stick to either FFX or FFX-2's battle system. Both were very good and real easy to use.
It's not difficult at all, just different.
What is a hassle is the license board. You find some new shiny armor or sword, you get ready to equip it, then the game tells you to go toss yourself because you don't have a license for it yet.
Granted, the use of licenses gives you the ability to customize characters with a precise level of detail, but it seems like a decent level of customization could have been accomplished without making the licenses so specific. Instead of "Buy this license to become a ninja and use all light swords and light armor" it's like, "Buy this license in order to use Mithril Sword and the Mythril Sword, buy another to use a Steel Sword, and another to use a Katana." Plus, getting enough points to buy a license really takes a while and once you spend it, it's gone. Further the licenses you buy determine what licenses you can buy next, so you end up almost scared to buy licenses early on because you don't know what items you may end up getting in the near future.
titanfan
10-24-2006, 11:51 AM
I hope this is easier then it sounds. I kinda wish they would have stick to either FFX or FFX-2's battle system. Both were very good and real easy to use.
When I first played the demo, I was like "WTF? This is awful!" But within 5-10 minutes, you get used to it.
It's different, but I still thought it was fun. In wait mode, it plays almost like a real RPG.
Captain Murphy
10-25-2006, 02:33 AM
It's not difficult at all, just different.
What is a hassle is the license board. You find some new shiny armor or sword, you get ready to equip it, then the game tells you to go toss yourself because you don't have a license for it yet.
Granted, the use of licenses gives you the ability to customize characters with a precise level of detail, but it seems like a decent level of customization could have been accomplished without making the licenses so specific. Instead of "Buy this license to become a ninja and use all light swords and light armor" it's like, "Buy this license in order to use Mithril Sword and the Mythril Sword, buy another to use a Steel Sword, and another to use a Katana." Plus, getting enough points to buy a license really takes a while and once you spend it, it's gone. Further the licenses you buy determine what licenses you can buy next, so you end up almost scared to buy licenses early on because you don't know what items you may end up getting in the near future.
That sounds awful, say you have two licences' are they both active or is only one active at a time?
Jmacq1
10-25-2006, 06:48 AM
Sounds a lot like "Weapon Proficiencies" from DnD.
Basically, you have to choose what kinds of weapons that you want your characters to wield.
But I'd imagine once you buy a license, they all remain "active" (allowing you to use any weapon of that type for the rest of the game).
Leslie Lee III
10-25-2006, 07:15 AM
Sounds a lot like "Weapon Proficiencies" from DnD.
Basically, you have to choose what kinds of weapons that you want your characters to wield.
But I'd imagine once you buy a license, they all remain "active" (allowing you to use any weapon of that type for the rest of the game).
While the licenses always stay active, it is NOT the case that you are allowed to use "any weapon of that type for the rest of the game." Each license only applies to 2 or 3 specific weapons/armor, not an entire class of. Maybe there just aren't that many weapons and armor in the game (I haven't gotten far enough to see exactly), but buying a license to use 2 specific shields seems way too detailed to me.
MaxofSteel
10-26-2006, 05:27 PM
I'm looking foreward to this game for sure, but for some reason I just don't find this new crew of characters all that interesting. That Vaan dude with his overly-femme face really irks me out.
Maybe I should just hold my tongue until I play it.
Daemon
10-30-2006, 05:09 PM
Sales means that the series will continue for years yet. It's the most famous and best selling RPG series ever. Nearly everyone knows about it.
I think that actually goes to Dragon Quest/Warrior as ISTR that there is an actual law in japan that they're not allowed to release a DQ game during the week or else most of the work/school force takes off and nothing gets done.
But that said yea games comming out tomarrow, I'm all psyched up....guess im going to be missing a few raids in WoW over the next couple of weeks.
MakeshiftHero
10-30-2006, 08:29 PM
If anyone got preordered the game from Gamestop or EB Games it comes out tonight (monday) at midnight. I got a call from their machines saying that its going to be released tonight. I dunno if thats just where I am or if all the stores are doing it.
metr0man
10-30-2006, 08:59 PM
Circuit City is selling it for 38 bucks, the cheapest I've seen it.
Jmacq1
10-31-2006, 06:11 AM
If anyone got preordered the game from Gamestop or EB Games it comes out tonight (monday) at midnight. I got a call from their machines saying that its going to be released tonight. I dunno if thats just where I am or if all the stores are doing it.
Definitely not being done everywere. My message said "Will be out tomorrow morning".
I'll be leaving work early to pick it up after lunch (oh how I love my flexible work schedule).
Lester C.
10-31-2006, 08:39 PM
I have no desire to ban the rules by plugging a particular store to purchase this game so I'm just going to advise you guys to shop around. I've seen wildly differing prices for this game, so make sure you save the most amount of money you can.
Donald M.
10-31-2006, 09:25 PM
I picked up my copy at GameStop as I had $40 in store credit burning a hole in my pocket. I was lucky to get a copy. I'm getting more and more frustrated with that particular chain's obsession with preorders and am not likely to buy many games from them in the future.
Not popular ones anyway.
It doesn't make sense to me that they only order a few copies of a popular and sure to sell game like FFXII on top of what they need for preorders when I can walk into any Best Buy or Circuit City and see a couple of dozen copies just sitting on the shelf.
Damn them anyway.
Donald M.
10-31-2006, 09:28 PM
As to the game itself, only been playing for a couple of hours but it's incredible.
I love the new combat system.
Love it or hate it, the Final Fantasy franchise truly is the pinnacle of console role-playing.
yeoman
10-31-2006, 09:36 PM
Okay, I'm a couple hours in:
Ah Baltheir, you are the only thing that makes the horrible, horrible gameplay worth it.
Seriously. Hate the gameplay. With the intensity of a million suns. Hate even more getting one shotted by random badguys because they happen to be in the area I need to walk through and I had no way of knowing they'd do so.
And, while you can theoretically take control of all the characters in combat, it's time consuming and annoying. So, really, the game does, in fact, just play itself.
But Baltheir.. oh Baltheir, you verge of Auron levels of awsome.
MakeshiftHero
10-31-2006, 09:39 PM
Love it or hate it, the Final Fantasy franchise truly is the pinnacle of console role-playing.
AMEN. Now I just have to beat that damn spider robot in the underground and I'll be happy.
Lester C.
10-31-2006, 11:45 PM
Okay, I'm a couple hours in:
Ah Baltheir, you are the only thing that makes the horrible, horrible gameplay worth it.
Seriously. Hate the gameplay. With the intensity of a million suns. Hate even more getting one shotted by random badguys because they happen to be in the area I need to walk through and I had no way of knowing they'd do so.
And, while you can theoretically take control of all the characters in combat, it's time consuming and annoying. So, really, the game does, in fact, just play itself.
But Baltheir.. oh Baltheir, you verge of Auron levels of awsome.
If by gameplay you mean battles you can change it to wait mode and the game becames almost like a tradional rpg. As least that was the case with the demo. I bought the game on my way to work so I wont be playing untill tomarrow.
Leslie Lee III
10-31-2006, 11:46 PM
I picked up my copy at GameStop as I had $40 in store credit burning a hole in my pocket. I was lucky to get a copy. I'm getting more and more frustrated with that particular chain's obsession with preorders and am not likely to buy many games from them in the future.
Not popular ones anyway.
It doesn't make sense to me that they only order a few copies of a popular and sure to sell game like FFXII on top of what they need for preorders when I can walk into any Best Buy or Circuit City and see a couple of dozen copies just sitting on the shelf.
Damn them anyway.
Best Buy and Circuit City aren't trying to make money off of Video Games last I heard. They're making money off of big purchases, with games and DVDs there to lure you into the store. I mean, it's fairly easy to look at a Best Buy and a Gamestop and see some massive differences. I don't know if it's fair to judge Gamestop on not matching the stock of a store 50 times it's size.
Lester C.
10-31-2006, 11:51 PM
Best Buy and Circuit City aren't trying to make money off of Video Games last I heard. They're making money off of big purchases, with games and DVDs there to lure you into the store. I mean, it's fairly easy to look at a Best Buy and a Gamestop and see some massive differences. I don't know if it's fair to judge Gamestop on not matching the stock of a store 50 times it's size.
The flip side is that the game section of Best Buy and Circuit city is small. If you are into mainstream titles then its no problem, but if you are into niche games like rpgs then you have to go to a place like EB games. Also prices come down much more slowly at a Best Buy and they have no used games.
yeoman
11-01-2006, 10:42 AM
If by gameplay you mean battles you can change it to wait mode and the game becames almost like a tradional rpg. As least that was the case with the demo. I bought the game on my way to work so I wont be playing untill tomarrow.
Anyone know how to send it to wait mode? The game itself didn't say. Guess I'll check the manual.
Leslie Lee III
11-01-2006, 10:46 AM
You can put it in wait mode in options. If I'm correct, it defaults to wait mode anyway.
It does not, at all, make it like a traditional RPG. It just "pauses" when using the menu, like KOTOR.
Serik
11-01-2006, 12:30 PM
I picked up my copy at GameStop as I had $40 in store credit burning a hole in my pocket. I was lucky to get a copy. I'm getting more and more frustrated with that particular chain's obsession with preorders and am not likely to buy many games from them in the future.
Not popular ones anyway.
It doesn't make sense to me that they only order a few copies of a popular and sure to sell game like FFXII on top of what they need for preorders when I can walk into any Best Buy or Circuit City and see a couple of dozen copies just sitting on the shelf.
Damn them anyway.
I never pre-order because it gives the company months to invest my money and in effect make more money off of me; they don't need a cash advance. But I ALWAYS find cheaper prices online so I haven't purchased from a brick-and-mortar store in almost 3 years.
yeoman
11-01-2006, 12:44 PM
You can put it in wait mode in options. If I'm correct, it defaults to wait mode anyway.
It does not, at all, make it like a traditional RPG. It just "pauses" when using the menu, like KOTOR.
Yeah... that's what it does. I am, most certainly, not "down" with this. At all.
As Penny Arcade put it, I'm sure there are gamers who will like this. But it's not for me. It's not why I bought the other installments of the FF series. Heck, if it wasn't titled Final Fantasy, I might be okay with this. But it is. So I'm not.
Ah, but at least I have you, Belthier. You are like Setzer combined with Jack Sparrow and James Kirk. You are all that is awsome and it is for you I put up with the gameplay.
Did I mention I like Belthier? :D
metr0man
11-01-2006, 01:19 PM
Anyone know how to send it to wait mode? The game itself didn't say. Guess I'll check the manual.
Go into the Menu and choose Config. It'll be one of the first few options.
I like active mode for run of the mill wandering baddies, and wait mode for tougher ones that require strategy and thought. I do wish there was a quicker way to switch between the two, but that's here nor there.
MakeshiftHero
11-01-2006, 07:20 PM
They really need to put in another battle mode so you can make it turn based like all the other games. I LOVED the battle mode in FFX cause you got to see who was going to be able to make a move for just about the whole battle.
Astonishing X-Fan
11-01-2006, 11:55 PM
I'm dissapointed in the new battle system. Not because it's bad, I think it works fine. But it's not what I wanted out of a new FF game. I wanted traditional turn-based. I wanted something that felt like the first ten games in the series, and not a more MMORPG feel. I hate that all you basically have to do is sit there and watch your whole party hack away without having to input any commands at all, and I hate how akward it is to issue commands to an entire party. The game pretty much expects you to just let the computer do all the work, and in a series that was already becoming very non-interactive, it just seems like too much for me.
But I do like the skill/magic/etc system, and the characters/plot are well-done. The voice acting is about a million times better than FFX. It's still a quality game...but I spent five years waiting for a true FF to come back, waiting through spinoffs and sequels and remakes and online-only crap, and I didn't really get it.
I pray that FFXIII gives us what this game didn't, as it's one of the only reasons I'll be getting a PS3.
yeoman
11-02-2006, 12:35 AM
I'm dissapointed in the new battle system. Not because it's bad, I think it works fine. But it's not what I wanted out of a new FF game. I wanted traditional turn-based. I wanted something that felt like the first ten games in the series, and not a more MMORPG feel. I hate that all you basically have to do is sit there and watch your whole party hack away without having to input any commands at all, and I hate how akward it is to issue commands to an entire party. The game pretty much expects you to just let the computer do all the work, and in a series that was already becoming very non-interactive, it just seems like too much for me.
But I do like the skill/magic/etc system, and the characters/plot are well-done. The voice acting is about a million times better than FFX. It's still a quality game...but I spent five years waiting for a true FF to come back, waiting through spinoffs and sequels and remakes and online-only crap, and I didn't really get it.
I also notice we're back to the lack of Dedicated Spell Casters. Sigh. And IX and X were making such headway into characters having fairly unique abilities again.
I pray that FFXIII gives us what this game didn't, as it's one of the only reasons I'll be getting a PS3.
I wouldn't bet on it. From what I've seen once Square gets the idea in their head that their plan is brillant, they keep going dispite any and all evidence ot the contrary..
MakeshiftHero
11-02-2006, 02:58 AM
But I do like the skill/magic/etc system,
I pray that FFXIII gives us what this game didn't, as it's one of the only reasons I'll be getting a PS3.
I'm not a big fan of the new upgrade system at ALL, I really liked it when they would pretty much tell you who was a caster and who was a fighter, that way you could level them up the way they're supposed to be and add stats that would help their class out. Now I have no idea what to do when to lvl up the characters and it makes it worse when I don't know what way to go cause all the spaces have question marks!
FFX SPHERE GRID I MISS YOU AND AM LOST WITH OUT YOU!!!!:(
as for FFXIII i believe that it has the same kind of fighting sys as FFXII, you can read up on it at IGN.
FF TURN BASED FIGHTING I MISS YOU TOO!!!:(
Xero Kaiser
11-02-2006, 05:47 AM
I wanted traditional turn-based. I wanted something that felt like the first ten games in the series,
So what, the series should never evolve? Though, I'm still not sure what to make of the battle system, I sure as hell don't want the same crap I was playing 15 years ago.
Jmacq1
11-02-2006, 06:20 AM
Admittedly, I've only played for a couple hours so far, but...I kinda dig it. From all the doom and gloom here I was expecting that the battle system was going to ruin it for me, but thus far I'm finding it interesting. Different certainly, but interesting. Not really the high point of the game, but not a "game killer" either.
The characters (so far) seem excellent. I mean...Vaan doesn't seem like they typical whiny protagonist, which is a plus. Basch actually seems like a "manly man" and I haven't met Balthier yet, but I'm looking forward to it. And of course the art design is spectacular, and so far the music is good (if unobtrusive) despite the lack of Uematsu. And what little I've seen of the storyline thus far looks quite good as well. They certainly start "big", that's for sure.
As for the license board, I'm sure there's already places online where you can download what the "complete" board looks like. I broke down and bought the strategy guide myself, but the good news is that once you do know how the board plays out, it's not hard at all to "customize" or "specialize" your characters to particular roles. It's just as versatile (if not more so) than the sphere grid from FF X.
All in all my first impression stands at about 9/10. We'll see how it holds up as I get further into the game.
Leslie Lee III
11-02-2006, 06:50 AM
So what, the series should never evolve? Though, I'm still not sure what to make of the battle system, I sure as hell don't want the same crap I was playing 15 years ago.
I'd rather them stay the same than take a step back. Clearly, the MMORPG system is a step back. It doesn't kill the game at all, but it's going in the wrong direction. RPG's should be trying to be more interactive, not less. Games like Shadow Hearts, Magna Carta, and VP2 have made steps towards this. I'm a bit surprised FFXII got caught up in the MMORPG hype yet again.
metr0man
11-02-2006, 07:23 AM
I haven't formed a party, just playing with Vaan but I'm digging the battle system so far. It makes level grinding less tedious. Switch to "wait" mode, it's not different at all than the ATB systems of FF7 and such.
Leslie Lee III
11-02-2006, 07:26 AM
I haven't formed a party, just playing with Vaan but I'm digging the battle system so far. It makes level grinding less tedious. Switch to "wait" mode, it's not different at all than the ATB systems of FF7 and such.
When you form a party you'll see why it is completely different from FF7 and such. You can only really manage one character, and if try more the only game it will remind you of is KOTOR.
Jmacq1
11-02-2006, 08:00 AM
When you form a party you'll see why it is completely different from FF7 and such. You can only really manage one character, and if try more the only game it will remind you of is KOTOR.
That's not necessarily a bad/negative comparison though, given that a lot of people really enjoyed KOTOR. ;)
Astonishing X-Fan
11-02-2006, 08:52 AM
"So what, the series should never evolve? Though, I'm still not sure what to make of the battle system, I sure as hell don't want the same crap I was playing 15 years ago."
Oh please. The series WAS evolving. You can keep the same basics and still innovate. Look at FFX.
For ten games, they kept the same basic battle system, and improved it as time went on. Now all of a sudden they throw it all out the window and make the game a MMORPG without the MMO.
Leslie Lee III
11-02-2006, 09:02 AM
Now remember this game was developed by a different team (hence the more mature storyline, themes and designs). The next FF will be more traditional.
Jmacq1
11-02-2006, 09:39 AM
Now remember this game was developed by a different team (hence the more mature storyline, themes and designs). The next FF will be more traditional.
Uhm....have you seen the pictures and early press from FF XIII?
I'm thinking "no" because if so, you'd realize that statement is completely incorrect. By all accounts they're making it much more "action-oriented."
I highly doubt it's going to go back to "turn based battle systems" and "automatically specialized characters".
titanfan
11-02-2006, 09:57 AM
I wouldn't bet on it. From what I've seen once Square gets the idea in their head that their plan is brillant, they keep going dispite any and all evidence ot the contrary..
To be fair, in order to meet their release dates, they need to be working several games ahead. I think they learned from FFXI's less than stellar success, but it's too late to do anything about it when the next 2-3 games are already being developed.
I think this battle system is a step back--but I'm not having any problems switching back and forth between characters and inputting everyone's actions during a fight. I have all gambits off and stay in active mode, I'm finding that's the most fun for me.
I really hate the FF8-like lack of total customization--almost every character is the same. To me, part of what makes a good RPG character is their unique abilities and stuff that they can do.
yeoman
11-02-2006, 10:25 AM
I haven't formed a party, just playing with Vaan but I'm digging the battle system so far. It makes level grinding less tedious. Switch to "wait" mode, it's not different at all than the ATB systems of FF7 and such.
Except, ya know, that the computer still plays the rest of your crew for you. And due to the fact that the battle system was set up for the use of Gambits, controlling your entire party manually is a pain in the ass.
Not ot mention they don't even give you all the gambits to start. You have to frggin' buy or find them.
yeoman
11-02-2006, 10:27 AM
So what, the series should never evolve? Though, I'm still not sure what to make of the battle system, I sure as hell don't want the same crap I was playing 15 years ago.
There's a point at which it's not evolution but becomes something entirely different. The game system had changed enourmously since the first game.
yeoman
11-02-2006, 10:30 AM
Now remember this game was developed by a different team (hence the more mature storyline, themes and designs).
Yes, because the FF series was known for immaturity. Storylines were never complex at all.
The next FF will be more traditional.
Then why call it Final Fantasy to begin with?
Jmacq1
11-02-2006, 10:36 AM
And really, it's not like "characters that aren't inherently specialized" isn't a long-standing FF Tradition. They've had the "job system" as far back as FF III, I believe. And if you wanted to, you could play with it to the point that everyone was capable of everything, if you really wanted to.
Same deal with the "license board" or the "sphere grid". If you put the effort in, you can either customize your characters (like I plan to) or make them all the same. The difference is that the choice is in the hands of the player, not decided by the coders of the game.
Shades0077
11-02-2006, 01:02 PM
I haven't picked it up yet, and probably won't until at least Christmas at the earliest.
From what it sounds like though, the battle system is similar to the Star Ocean series of games, which I really enjoyed. For anyone who has played both, does that sound about right?
titanfan
11-02-2006, 01:57 PM
Yes, it's similar to Star Ocean. (Which I also loved *other* than the battle system. :) )
Xero Kaiser
11-02-2006, 02:30 PM
There's a point at which it's not evolution but becomes something entirely different. The game system had changed enourmously since the first game.
Welcome to FF7. No FF game since then has played like the 8 or 16 bit versions, other than 9. Everything from the basic battle system, to magic, to the class system, to summons, to the settings, to the genre has undergone a dramatic change at some point or another. FF has a reputation for major changes. I find it hard to believe that anyone could only now be realizing that
Daemon
11-02-2006, 05:05 PM
yea im liking it, the voices arn't grating like in FF10 was as much but i do hate that unless I rewrite the gambits ever time I enter a new zone or else they act like dumbasses.
but then again I play MMO's so playing with Dumbasses is like the norm.
Lester C.
11-02-2006, 08:05 PM
Traditional turn based rpgs are going extinct. I don't like it as I grew up playing the original Final Fantasy and Dragon Warrior games but that just the way the medium has evolved over the past years to attract a more mainstream audience.
yeoman
11-03-2006, 01:14 AM
Welcome to FF7. No FF game since then has played like the 8 or 16 bit versions, other than 9. Everything from the basic battle system, to magic, to the class system, to summons, to the settings, to the genre has undergone a dramatic change at some point or another. FF has a reputation for major changes. I find it hard to believe that anyone could only now be realizing that
The series has few constants: Magic. Guy named Cid. Chocobo. Turn based combat.
Okay, Chocobo's weren't in *every* game. But have since they showed, so I'll count them. And this isn't really any form of combat. It's just the game playing itself, and you get to occasionally move the characters from fight to fight and watch some pretty movies sometimes.
Really, why not get rid of magic entirely. Just have it be low fantasy. Or, hey, get rid of the Fantasy elements all together. It could be set in the future of Earth, and have no magic, and no Chocobos.
And then we're back to the bottomless well of suck that was Spirits Within. Now in "game" form!
MakeshiftHero
11-03-2006, 01:56 AM
And then we're back to the bottomless well of suck that was Spirits Within. Now in "game" form!
Other than the graphics that movie blew and was no where close to what any of the final fantasy games are like.
Jmacq1
11-03-2006, 06:18 AM
Except they had "Cid". But that was it. ;)
yeoman
11-03-2006, 10:34 AM
Other than the graphics that movie blew and was no where close to what any of the final fantasy games are like.
Which is exactly my point. If it's not going to have anythign to do with Final Fantasy, why call it such.
Personally, I aLso don't see how they get away calling this Ivalice (This or Tactics Advance either). It doesn't really bear any resmblance to what we say in Tactics.
Jmacq1
11-03-2006, 10:40 AM
Which is exactly my point. If it's not going to have anythign to do with Final Fantasy, why call it such.
Personally, I aLso don't see how they get away calling this Ivalice (This or Tactics Advance either). It doesn't really bear any resmblance to what we say in Tactics.
I think you might be missing the aspect where they re-use names for different places/people/items/etc...
I'd just say "Ivalice" is becoming a "default" setting for FF or at least another of the "Carryover" elements...but that doesn't mean that each time it's used that it's the same place. Just like Cid isn't the same Cid in every sequel, etc...etc...
The FF series has only done two direct sequels (FF X-2, and FF VII: Dirge of Cerebus). The mainline games have always been unconnected to each other prior to that, save for "shared elements". I doubt that the Ivalice we saw in the other games was ever intended to be the "same" Ivalice.
So far this FF has:
Chocobos
Cid
Espers/summoned monsters
The various forms of magic/spellnames/etc...
Various returning weapon names
Airships
Crystals
Various returning monster types
Shared musical cues
Moogles
Or in other words, it's every bit as "Final Fantasy" as every other "Final Fantasy" game that's come out. Just because they changed the battle system doesn't mean it stopped being "Final Fantasy". Heck, by your reasoning there shouldn't have been any "Final Fantasy" after #1 (which...would make sense given the title, but I digress).
I do find it interesting though that the early review I read has thus far been dead on. They gave it a very high rating, but said "The Battle System is something that longtime FF Fans are either going to love or hate."
yeoman
11-03-2006, 11:01 AM
I think you might be missing the aspect where they re-use names for different places/people/items/etc...
I'd just say "Ivalice" is becoming a "default" setting for FF or at least another of the "Carryover" elements...but that doesn't mean that each time it's used that it's the same place. Just like Cid isn't the same Cid in every sequel, etc...etc...
The FF series has only done two direct sequels (FF X-2, and FF VII: Dirge of Cerebus). The mainline games have always been unconnected to each other prior to that, save for "shared elements". I doubt that the Ivalice we saw in the other games was ever intended to be the "same" Ivalice.
So far this FF has:
Chocobos
Cid
Espers/summoned monsters
The various forms of magic/spellnames/etc...
Various returning weapon names
Airships
Crystals
Various returning monster types
Shared musical cues
Moogles
Or in other words, it's every bit as "Final Fantasy" as every other "Final Fantasy" game that's come out. Just because they changed the battle system doesn't mean it stopped being "Final Fantasy". Heck, by your reasoning there shouldn't have been any "Final Fantasy" after #1 (which...would make sense given the title, but I digress).
I do find it interesting though that the early review I read has thus far been dead on. They gave it a very high rating, but said "The Battle System is something that longtime FF Fans are either going to love or hate."
Your list is missing that up until now every FF game also had random turn based battles.
Oh, and some concept of the idea of level appropriate encounters.
Jmacq1
11-03-2006, 11:23 AM
Your list is missing that up until now every FF game also had random turn based battles.
Oh, and some concept of the idea of level appropriate encounters.
Sure they have, but that doesn't necessarily mean it's a "tradition" the way everything else is. The gameplay of the FF series has varied dramatically from game-to-game. They've tweaked their "turn based system" about as much as they can tweak it. This is just the next step in that evolution.
Hey, it's fine to not like the changes. A lot of people have trouble adjusting to that kind of thing. But I disagree with your notion that it's "not a Final Fantasy game" because they took risks and made changes to the gameplay. To me "Final Fantasy" is more about themes, character, storyline, and artistic elements than it is about which buttons you have to push (or don't have to push) and when.
Nevermind that the game gives you the means to determine whether you're about to have a "level appropriate encounter" or not (Hint: Wear a Bangle or use "Libra"). Just because you refuse to exploit those means doesn't mean its' the fault of the game designers.
Daemon
11-03-2006, 11:48 AM
Isnt FF12 set in the same world as FFT:A?
hence the judges, hunters guild, vierra and all those other unique monster races?
So this is also a sequal too.
yeoman
11-03-2006, 11:50 AM
Sure they have, but that doesn't necessarily mean it's a "tradition" the way everything else is. The gameplay of the FF series has varied dramatically from game-to-game. They've tweaked their "turn based system" about as much as they can tweak it. This is just the next step in that evolution.
Hey, it's fine to not like the changes. A lot of people have trouble adjusting to that kind of thing. But I disagree with your notion that it's "not a Final Fantasy game" because they took risks and made changes to the gameplay. To me "Final Fantasy" is more about themes, character, storyline, and artistic elements than it is about which buttons you have to push (or don't have to push) and when.
So, despite bein gin every single game, the core of the combat engine isn't a tradition?
Uh, no.
Nevermind that the game gives you the means to determine whether you're about to have a "level appropriate encounter" or not (Hint: Wear a Bangle or use "Libra"). Just because you refuse to exploit those means doesn't mean its' the fault of the game designers.
A) Why is the name of all that's holy should I have to spend license points or take up an accessory slot just to see if some wandering monster is going to one shot me? Areas should have random encounters appropriate to the level that you're going to go through them.
B) Having played a game in this series before, I'm going to assume these things are the equivilent of "Scan" and that I only need them if I want to see detailed information. Not whether a RANDOM GORRAMN MOSTER IS GOING TO ONE SHOT ME.
C) I'm also talking about the hunting system, where you're sent after stuff waaaaaaaaaaay to early for you to really fight them without leveling up a lot.
Lester C.
11-03-2006, 12:27 PM
Isnt FF12 set in the same world as FFT:A?
hence the judges, hunters guild, vierra and all those other unique monster races?
So this is also a sequal too.
Yes and no. This game does take place in the world of Final Fantasy Tactics and Final Fantasy advance. However it's in a different empire that has little to do with the previous empires of Ivalice we saw in past games.
El Santo
11-03-2006, 12:45 PM
Which is exactly my point. If it's not going to have anythign to do with Final Fantasy, why call it such.
Personally, I aLso don't see how they get away calling this Ivalice (This or Tactics Advance either). It doesn't really bear any resmblance to what we say in Tactics.
My theory about FFTA and FF12 is that this is pre-St. Ajora Ivalice. In FFT, if you did the "send away" sidequests, your guys kept finding evidence of an older, more advanced civilization and far-off lands. And of course, when you get Mustadio, he's exploring some kind of inoperative airship.
I figure that at some point between FF12 and FFT, probably around the time the St. Ajora stuff went down, there was some kind of giant war/cataclysm (didn't FFT mention that something like this happened?) that drove off or killed the Viera and Bangaa. The Judges, likewise, were part of the older civilization, and just never carried over to the Ivalice of FFT. Add in the fact that FFT took place (mostly) in the more European area of Ivalice, while FF12 and FFTA look more desert/Middle Eastern, and it starts to make more sense.
El Santo
11-03-2006, 12:47 PM
Yes and no. This game does take place in the world of Final Fantasy Tactics and Final Fantasy advance. However it's in a different empire that has little to do with the previous empires of Ivalice we saw in past games.
Oddly enough the armor designs (and calling humans "humes") remind me more of Vana'Diel than Ivalice.
Of course, I'm probably the only person here who wouldn't mind seeing a single-player game set in the world of FF11
Xero Kaiser
11-03-2006, 02:43 PM
Your list is missing that up until now every FF game also had random turn based battles.
FF11 didn't.
Besides, the battles are still turn-based. That doesn't mean it has to be the same as the older games. FF1-6, FF7-9, FFX, FFX-2 and FF11 all had turn based battle systems that played differently. Why is yet another revamp of the battle system only now surprising you?
It could be set in the future of Earth, and have no magic, and no Chocobos.
Other than the magic thing, you just described FF8
yeoman
11-03-2006, 05:21 PM
FF11 didn't.
A game that's a total mystery to me as to my they included it in the numbered series.
Besides, the battles are still turn-based. That doesn't mean it has to be the same as the older games. FF1-6, FF7-9, FFX, FFX-2 and FF11 all had turn based battle systems that played differently. Why is yet another revamp of the battle system only now surprising you?
Is it really that hard for so many people to understand that, while the systems were different, all were turn based? Every. Damn. One.
Other than the magic thing, you just described FF8
Except for being set on Earth. Or lacking magic. Or lacking Chocobos. Really, nothing like I just described.
And, really, given 8 is probably the weakest in the series, it wouldn't prove much even if you were right.
Astonishing X-Fan
11-03-2006, 07:38 PM
Yeah, FFX and FFV had differences between them, but it was the same CORE gameplay.
For ten games, it was the SAME CORE GAMEPLAY.
Now, it is NOT.
How people can't understand that boggles my mind.
Lester C.
11-03-2006, 07:45 PM
I love this game. Everthing about it, with the exception of the license system, is just about perfect. Those that said it was dark were not kidding. I never read the instruction manuel for fear of spoilers and let just say the person who I thought was the main character was not the main character. I'm less than an hour in and I had so many oh **** moments. This game is well wroth your time.
Lester C.
11-03-2006, 07:52 PM
Yeah, FFX and FFV had differences between them, but it was the same CORE gameplay.
For ten games, it was the SAME CORE GAMEPLAY.
Now, it is NOT.
How people can't understand that boggles my mind.
The era of the traditional turn based RPG is over. Developers got tired of potential fans stating that they would have loved the game if it wasn't for the combat system. I'm not happy about it, but there have been other advances made that I am happy about like story lines oriented for an adult rather than a twelve year old.
Xero Kaiser
11-04-2006, 05:12 AM
Is it really that hard for so many people to understand that, while the systems were different, all were turn based? Every. Damn. One.
What's your point? So is FF12. It's a modifed version of the ATB system we've been seeing since Chrono Trigger. When did this become realtime? Devil May Cry has a realtime battle system, Ninja Gaiden has a realtime battle system, this does not. It may not be a traditional turn-based system, but other than FF10, no FF game has been since for the past 12 years or so.
yeoman
11-04-2006, 11:19 AM
What's your point? So is FF12. It's a modifed version of the ATB system we've been seeing since Chrono Trigger. When did this become realtime? Devil May Cry has a realtime battle system, Ninja Gaiden has a realtime battle system, this does not. It may not be a traditional turn-based system, but other than FF10, no FF game has been since for the past 12 years or so.
Chrono Trigger isn't Final Fantasy. Further more, Chrono Trigger had a battle system set up for easy manual control of your entire group. This does not.
Lester C.
11-04-2006, 01:57 PM
Yeoman if you haven't bought it allready you should try Dragon Quest 8. It's new school graphics combined with old school storytelling and gameplay. I think it will be more your cup of tea than Final Fantasy 12.
metr0man
11-04-2006, 02:48 PM
I'm confused, wasn't FF7 also active time based? you enter your command and you wait until your bar fills up, then your character acts?
Anyways, seamless battles on the normal world screen is great and should remain. I suppose they could add an "auto pop up" feature to the menu when your character finishes his/her action instead of pushing a button to make it come up, to make it seem more familiar. Then it would essentially be the same as the old system (if you set it that way).
yeoman
11-04-2006, 09:38 PM
Yeoman if you haven't bought it allready you should try Dragon Quest 8. It's new school graphics combined with old school storytelling and gameplay. I think it will be more your cup of tea than Final Fantasy 12.
Tried it. Found the first hour boring. Put it down and never looked back.
I continue to play FF12 only for the awsomeness of half of the cast. If only they were in a story that wasn't a boring politcal drama and had unique class abilities.
MaxofSteel
11-04-2006, 11:22 PM
Tried it. Found the first hour boring. Put it down and never looked back.
I continue to play FF12 only for the awsomeness of half of the cast. If only they were in a story that wasn't a boring politcal drama and had unique class abilities.
It's a shame you weren't into DQ8. Its a really fun and interesting game. The first few hours is the slowest, but thats common among most RPGs.
Anyhow i just picked up FF12 yesterday and I agree about the political heaviness. Overall a great game tho.
LordKaos
11-05-2006, 12:42 AM
8 hrs in and I love it so far. The battle system took some getting use to but I'm fine with it. The only thing that needs work, so far, is the license board. I hope that random battle don't come back. I can finally explore an area without being assaulted with a thousand battles. I'll be playing this game over and over again for a long time.
AllisterH
11-05-2006, 02:51 AM
I'm level 10 and have just left Basch in the city along with Balthier and Fran and I'm loving it so far. I'm glad the story doesn't so far seem to revolve around Vaan and I actually like Vaan unlike say Tidus.
Good level of difficulty so far as when I did the run through the dungeon/sewer and had to kill those battery mimics, I had to reload twice and actually set up a proper strategy. I like also the direction as so far, I know what I need to do but the city is so expansive, and the Monster Hunt means I don't feel railroaded along.
Only problem I have (and its a small problem) is that like Yeoman, I wish there was more of an influence of the character on the abilities. I don't want it so that only character X can cast say Cure, but I would prefer it so that Fran is better at it than say Basch even if there license board is filled out exactly the same. Really, the only affect the characters have on abilities so far is the stats.
What I would have liked is that the cost for each square be different for each character. Fran for example getting a discount on magic while Balthier getting a dicount on techs and Basch a discount on say swords and heavy armour, etc. It wouldn't have pigeonholed you into a specfic template but would have allowed for the character to truly be different from another.
I love the battle system AND the Gambit system as it allows me to avoid those random battles and most importantly, when I was running/escaping, you don't waste time with a random battle (the damn charge on the battery got to under 10% so I literally ran the entire way to the Mimic Queen, those spectres are TOUGH).
I also like the loot system instead of money as it makes it seem more "real". Never could understand why say a wolf would be carrying around gold.
Only gripe I truly have is the breakdown of the license board with regard to weapons. I need a spearate license to use a higher quality bow even if I have a license for bows already? WHY?
Small change I would have is so that if you're gambits are off, the system would automaitcally prompt you to enter a command as right now, while you can queue up actions (seems to be a limit of only three....)unless you're paying attention you can miss out that one of your party members is waiting for your command. Would be really helpful in those tough boss battles although the gambit system seems to be pretty good so far.
License everyone should get.
- At least to level 3 in white magic.
- Libra (scan), Steal and charge are also IMO must haves.
Lester C.
11-05-2006, 07:24 AM
Tried it. Found the first hour boring. Put it down and never looked back.
I continue to play FF12 only for the awsomeness of half of the cast. If only they were in a story that wasn't a boring politcal drama and had unique class abilities.
Have you tried any of the Xenosaga games?
metr0man
11-05-2006, 10:47 AM
Only problem I have (and its a small problem) is that like Yeoman, I wish there was more of an influence of the character on the abilities. I don't want it so that only character X can cast say Cure, but I would prefer it so that Fran is better at it than say Basch even if there license board is filled out exactly the same. Really, the only affect the characters have on abilities so far is the stats.
What I would have liked is that the cost for each square be different for each character. Fran for example getting a discount on magic while Balthier getting a dicount on techs and Basch a discount on say swords and heavy armour, etc. It wouldn't have pigeonholed you into a specfic template but would have allowed for the character to truly be different from another.
In my game, Fran actually is better at magic than Balthier or Basch, the way to do it is to use like, mystical armor and such, those items help raise your Magical Attack and Magic resist stats. Sometimes you take a hit in defense or stats. On the flipside, I gave Balthier a powerful spear, and used heavy armor on him and now he's a bit of a physical powerhouse.
The game doesn't exactly do that for you, but I like being able to take characters down those paths. However its also true that as you stock up on LPs, to get to the further items, you have to buy some earlier licenses, and hey once you end up with magic on Balthier somewhere, it tempts you to use it.
yeoman
11-05-2006, 10:53 AM
Have you tried any of the Xenosaga games?
Yes. Reather liked the first one. Second one sucked. Third one was pretty good except for the WTF moments surrounding the hour or two that KOS-MOS's origins are spelled out.
For Reference my favorite RPGs would be, in no particular order:
FFVII
FFIX
FFVI
Chrono Trigger
Shadowhearts: Covenent
Wild Arms
Lunar: SS
Lunar: EB
Skies of Arcadia
Mario RPG
Xenosaga 1 and 3 were decent, Wild Arms 3 holds a special place in my heart, if only for the ending. Tales of Symphonia I kinda dug for some of the plot and characters. Shadowhearts 3 was a letdown after Covenent, but not inherently bad. Xenogears would be pure awsome if it wasn't for the rushed second disc.
I used to like the Phantasy Star series, but less so later. And I'm really not big on the Dragon Warrior series.
I'm probably forgetting a few in there.
Hiromi
11-05-2006, 11:02 AM
Ah, but at least I have you, Belthier. You are like Setzer combined with Jack Sparrow and James Kirk. You are all that is awsome and it is for you I put up with the gameplay.
Did I mention I like Belthier? :D
Its like they took everything that was awesome about Han Solo and gave him a totally awesome accent. And a hawt wookie.
yeoman
11-05-2006, 01:08 PM
Its like they took everything that was awesome about Han Solo and gave him a totally awesome accent. And a hawt wookie.
I swear the first time they get into the airship I half expected:
Basch: Is this ship fast?
Beltheir: Fast enough for you, old man. Punch it, Fran.
Come one, the Scoundral, his non-human partner, the old veteren, the punk kid all on their way to rescue a princess from an evil empire. All they need are two droids and no questions asked.
Lester C.
11-05-2006, 01:47 PM
Is the fact that Final Fantasy 12 drew inspiration from Star Wars bad? I'm not arguing the point as the opening scene was straight out of Phantom Menace but I think that drawing from Star Wars epic story adds rather than subtract from the gaming experience.
yeoman
11-05-2006, 01:54 PM
Is the fact that Final Fantasy 12 drew inspiration from Star Wars bad? I'm not arguing the point as the opening scene was straight out of Phantom Menace but I think that drawing from Star Wars epic story adds rather than subtract from the gaming experience.
Inspiration is one thing. At a certain point it takes you out of the experience and detracts from the game though.
Though, to be fair Star Wars itself is inspired by Kurosawa's The Hidden Fortress
Lester C.
11-05-2006, 03:48 PM
Final Fantasy 13 spoilers.
For those wanting Final Fantasy XIII to be more tradional its not going to happen in terms of combat. Now in terms of astectics it the enviroment and charactes it looks like Final Fantasy 13 is drawing inspiration from Final Fantasy 7 and the protaginst is weilding a gudblade with an actual gun. Here is the trailer that was shown at EB a while back.
http://youtube.com/watch?v=yvyHcBzetrk
Xero Kaiser
11-05-2006, 05:47 PM
Why are you putting up spoiler warnings for an old ass promo trailer? 0_o
Chrono Trigger isn't Final Fantasy.
FF7, FF8, FF9 and FFX-2 are though. Feel better? The point is, this is as turn-based as past FF games.
yeoman
11-05-2006, 05:50 PM
FF7, FF8, FF9 and FFX-2 are though.
That's funny, I rather considered them to be FInal Fantasy Games. Having, you know, that in their title as well as the standards of the FF series, including Turn Based Combat and random encounters.
As opposed to the words "Chrono Trigger," which were not in their title.
Xero Kaiser
11-05-2006, 05:57 PM
Your reading comprehension needs work
Let's see if I can't make this nice and simple for you. FF7, FF8, FF9 and FFX-2 all use variations of the ATB system and they're considered turn-based games. FF12 uses a variation of the ATB system, so guess what? It's still turn-based. Like past FF games, there's a 'wait' mode you can use that pauses the action if you're having trouble keeping up with the battles or an 'active' mode that keeps things moving even when you've got menus open.
Why you considered this turn-based in the past but realtime now is beyond me
Hiromi
11-05-2006, 06:29 PM
I swear the first time they get into the airship I half expected:
Basch: Is this ship fast?
Beltheir: Fast enough for you, old man. Punch it, Fran.
Come one, the Scoundral, his non-human partner, the old veteren, the punk kid all on their way to rescue a princess from an evil empire. All they need are two droids and no questions asked.
If Lucas isn't going to reuse the awesome stuff from his movies I certainly dont mind if other people do.
Astonishing X-Fan
11-05-2006, 06:34 PM
Why some people can't admit that FF12 plays different from the core style of 1-10 baffles the mind.
It's clearly a different experience.
Some people don't like the change. Stop trying to tell them that there ISN'T a big change because there is.
It's still a great game. But I'm allowed to be dissapointed they broke away from the mould if I want to be. And they DID.
AllisterH
11-05-2006, 07:49 PM
Hmm...I think the reason why people don't consider FFXII to have ATB is because
a)it doesn't prompt you when your turn is ready. Seems weird since given the system CAN freeze when you enter the battle menu, so why didn't Square/Enix have an option that would automatically pause it?
b) There's no option to see what the opponent's wait time is at. Thus, you can't really plan your battles as much as a TRUE ATB system.
However, the strengths of the current system I greatly prefer. The pseudo-ATB gives me enough control over the characters (and the gambit system is very nice as well to take out the tedium) so it doesn't jsut become a clickfest yet at the same time, the fact that there is no glass shattering screen means I don't get kicked out of the experience.
yeoman
11-05-2006, 08:37 PM
Your reading comprehension needs work
Let's see if I can't make this nice and simple for you. FF7, FF8, FF9 and FFX-2 all use variations of the ATB system and they're considered turn-based games. FF12 uses a variation of the ATB system, so guess what? It's still turn-based. Like past FF games, there's a 'wait' mode you can use that pauses the action if you're having trouble keeping up with the battles or an 'active' mode that keeps things moving even when you've got menus open.
Why you considered this turn-based in the past but realtime now is beyond me
See what Alister H said. There is no propt to tell you when it's another character's turn. I've had these guys twiddling there thumbs waiting for direction cause the Gambit System wasn't specific enough for them.
Which hurts even more considering just how high the difficulty on this thing is ratcheted.
Donald M.
11-05-2006, 11:13 PM
See what Alister H said. There is no propt to tell you when it's another character's turn. I've had these guys twiddling there thumbs waiting for direction cause the Gambit System wasn't specific enough for them.
It isn't hard to figure out when it's time to issue a new command, if you're playing it that way, and the Gambits are plenty specific enough, especially later in the game as you start opening up more of them.
Maybe you have no patience for learning the game system because you hate it so much. That's the only thing I can figure, because this game is not complicated at all.
Nor is it that hard. There are the occasional (easily avoided) random encounters with powerful enemies. There are the Marks, which yes do tend to be a bit more powerful then your ready to handle, but it's nothing patience and some leveling won't fix. The main story though? Every single boss I've faced has gone down so easy that I've resigned myself to the fact that all the challenge is in the optional bosses/enemies. Not unlike every other Final Fantasy since part VII.
AllisterH
11-05-2006, 11:31 PM
It isn't hard to figure out when it's time to issue a new command, if you're playing it that way, and the Gambits are plenty specific enough, especially later in the game as you start opening up more of them.
Maybe you have no patience for learning the game system because you hate it so much. That's the only thing I can figure, because this game is not complicated at all.
Nor is it that hard. There are the occasional (easily avoided) random encounters with powerful enemies. There are the Marks, which yes do tend to be a bit more powerful then your ready to handle, but it's nothing patience and some leveling won't fix. The main story though? Every single boss I've faced has gone down so easy that I've resigned myself to the fact that all the challenge is in the optional bosses/enemies. Not unlike every other Final Fantasy since part VII.
While I agree with the fact that the gambit system is pretty self-explanatory, it does take some getting use to (ex: I didn't have Phoenix down set as my first priority since I didn't see Ally: HP = 0, it was only when it clicked in that First aid could be set that I realized I could do the same with Phoenix Down).
That said, the difficulty _IS_ higher IMO. I've had to run just from the skeletons/spectres in the mines (I didn't find all the battery mimics) and both Garuda and Mimic Queen have caused me to reload. Similarly, supposeldyu you're able to beat the headhunters after Balthier when you first meet them, just individually. I simply ran all the way back to the start...Any scenario where it is possible for enemies to appear without showing up on your radar a la the mines can quite easily force you to run.
The pseudo-ATB system's main fault is the non-prompt when needed. Unlike other FF where you basically could ignore the screen until your time came again, this one REQUIRES your full attention which in a way, makes it just as tedious as the old style FF.
Donald M.
11-05-2006, 11:43 PM
While I agree with the fact that the gambit system is pretty self-explanatory, it does take some getting use to (ex: I didn't have Phoenix down set as my first priority since I didn't see Ally: HP = 0, it was only when it clicked in that First aid could be set that I realized I could do the same with Phoenix Down).
Oh, of course it takes some getting used to. Still, on other boards I've seen people who hate the game calling it too complicated and it just isn't. There was a little bit of a learning curve, but now I've got the system figured out I find it quite good. The biggest frustration now is having to buy more gambits and unlock gambit slots through the license board in order to take full advantage of the system.
That said, the difficulty _IS_ higher IMO. I've had to run just from the skeletons/spectres in the mines (I didn't find all the battery mimics) and both Garuda and Mimic Queen have caused me to reload.
Really? Because I literally one-shotted both of those bosses with Quickening chains. The skeletons in the mines did pose a bit of a problem, but that was a question of sheer numbers. I leveled up a bit and they no longer pose any problem.
The pseudo-ATB system's main fault is the non-prompt when needed. Unlike other FF where you basically could ignore the screen until your time came again, this one REQUIRES your full attention which in a way, makes it just as tedious as the old style FF.
I've no problem with the system as it stands, but it would be nice if setting it up to prompt you when each character's next turn becomes available were at least an option. The system already offers more flexibility in how you play than most RPGs. A true turn-based option would have quieted a lot of the complainers, I think.
yeoman
11-05-2006, 11:59 PM
Nor is it that hard. There are the occasional (easily avoided) random encounters with powerful enemies. There are the Marks, which yes do tend to be a bit more powerful then your ready to handle, but it's nothing patience and some leveling won't fix. The main story though? Every single boss I've faced has gone down so easy that I've resigned myself to the fact that all the challenge is in the optional bosses/enemies. Not unlike every other Final Fantasy since part VII.
I've had to fight and refight the last four bosses. Usually four times to beat them. To me that screams an unbalanced game.
The only way to beat the bosses is to throw a mist attack and a summon at them. Which usually just takes them right out.
How is that fun? Two attacks and the boss drops or they mock your every attempt to harm them.
Donald M.
11-06-2006, 01:26 AM
[QUOTE=yeoman]I've had to fight and refight the last four bosses. Usually four times to beat them. To me that screams an unbalanced game.
Yeah, sure. You don't like the game, it's not fun for you. I get that. I can respect that.
Here's the thing though, when I don't like a game I stop playing it.
I dunno, maybe I'm weird.
Xero Kaiser
11-06-2006, 06:19 AM
It's still a great game. But I'm allowed to be dissapointed they broke away from the mould if I want to be. And they DID.
Who are you even talking to?
Jmacq1
11-06-2006, 07:39 AM
I haven't found the game too difficult so far.
But then again, I have a tendency to nigh-obsessively overlevel my characters in-between "story events" so that's pretty much par for the course for me.
I guess I just don't mind the grind, though in all honesty, it does seem far less tedious to me in this game than it has in past FFs. But we'll see how that goes later in the game. I haven't even made it to the Mimic Queen yet.
metr0man
11-06-2006, 07:45 AM
The only time I died is when I blindly ran right up to that T-Rex and tried to fight him (whoops!).
I haven't had any trouble with the bosses, haven't died once. Once I got the natural timing and rhythm of the battles down, it became much easier.
Donald M.
11-06-2006, 08:08 AM
It's still a great game. But I'm allowed to be dissapointed they broke away from the mould if I want to be. And they DID.
Sure. Just don't be surprised if no one particularly cares.
Leslie Lee III
11-06-2006, 09:54 AM
Why some people can't admit that FF12 plays different from the core style of 1-10 baffles the mind.
I really can't see how anyone can disagree with this, or why they would.
It's still an incredible game, but it's different and not necessarily in a good way. IF the game had a system like Star Ocean's where controlling one character was an actual active experience I'd be more down. Or if they just notified you when your turn was up, that'd would be okay to. As it is, it's an MMORPG without the MMO so there's little excuse for the auto-attack scheme.
yeoman
11-06-2006, 10:34 AM
[QUOTE=yeoman]I've had to fight and refight the last four bosses. Usually four times to beat them. To me that screams an unbalanced game.
Yeah, sure. You don't like the game, it's not fun for you. I get that. I can respect that.
Here's the thing though, when I don't like a game I stop playing it.
I dunno, maybe I'm weird.
Catch 22. If I don't finish the game I get told I can't dislike it becaue I never bothered to play through it. If I do finish it I get told why did I keep playing if I hated it.
Balthier and my tradition of finishing the FF games (Even VIII and friggin' Mystic Quest) pushes me onward.
Crash-Man
11-06-2006, 10:37 AM
How exactly do you use Vaan's Red Spiral? Am I supposed to do something (like push a few buttons) before time runs out?
Lester C.
11-06-2006, 11:44 AM
Why are you putting up spoiler warnings for an old ass promo trailer? 0_o
FF7, FF8, FF9 and FFX-2 are though. Feel better? The point is, this is as turn-based as past FF games.
There are people that take Final Fantasy very seriously and avoid all spoilers, no matter how minor, untill the game is completed. and they have played it to its conclusion. Had such a person read what I wrote or went to the link it would have ticked them them greatly and ruined their day.
Lester C.
11-06-2006, 11:46 AM
Why some people can't admit that FF12 plays different from the core style of 1-10 baffles the mind.
It's clearly a different experience.
Some people don't like the change. Stop trying to tell them that there ISN'T a big change because there is.
It's still a great game. But I'm allowed to be dissapointed they broke away from the mould if I want to be. And they DID.
There are a lot of people who feel as you do and hate the game for it. At least you were still able to enjoy your gaming experience and get past the fact that this isn't the Final Fantasy we all grew up with.
GremlinClr
11-06-2006, 01:23 PM
Could someone kindly explain how gambits are resolved? I rented the game and didn't get a manual.
Say I have 3 gambits set up on a character:
1-----Enemy: Nearest-----Attack
2-----Enemy: Nearest-----Slow
3-----Enemy: Nearest-----Steal
How does the game decide other then the order which one to do? I would think the character would simply attack and never get to the slow or steal but I don't think that's the case. Any help would be appreciated since gambits are very important to being successful in this game.
And what's the max number of gambits characters can have?
Donald M.
11-06-2006, 01:51 PM
Catch 22. If I don't finish the game I get told I can't dislike it becaue I never bothered to play through it.
Yeah, by idiots. Who cares what idiots say?
If I do finish it I get told why did I keep playing if I hated it.
Because it makes no sense to keep playing a game you don't like. Not to me. Still, it's your time to waste and if you could make through Mystic Quest then you've obviously a much higher pain threshold than I and more power to you.
El Santo
11-06-2006, 01:54 PM
The only time I died is when I blindly ran right up to that T-Rex and tried to fight him (whoops!).
I haven't had any trouble with the bosses, haven't died once. Once I got the natural timing and rhythm of the battles down, it became much easier.
I keep dying when I try to go after the hunts. The wraith killed me when I tried to solo it (dumb), and then I took a party to go after the...whatever dragon/fish thing you get hired to go after in the mines.
I'm also really glad that you aren't forced to have Vaan in your party if you don't want him around. Balthier/Fran/Bash for the win!
AllisterH
11-06-2006, 01:57 PM
Could someone kindly explain how gambits are resolved? I rented the game and didn't get a manual.
Say I have 3 gambits set up on a character:
1-----Enemy: Nearest-----Attack
2-----Enemy: Nearest-----Slow
3-----Enemy: Nearest-----Steal
How does the game decide other then the order which one to do? I would think the character would simply attack and never get to the slow or steal but I don't think that's the case. Any help would be appreciated since gambits are very important to being successful in this game.
And what's the max number of gambits characters can have?
If you want a full explanation, try this Guide for License/Gambits (http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_lic_gam_build.txt) but in short, what it is as follows.
The first part is the CONDITION and the second part is the ACTION. Think of it was basically a TRUE/FALSE statement. Thus, you basically have
IF Condition is TRUE, then do this Action and start from the top once again, otherwise go to next line/priority.
So, in your example, the character will ALWAYS attack the nearest enemy and then loop again to the top thus never seeing the other lines.
What you need to do is change the condition. These can be bought from the gambit stores in the various locales and you might find a couple. The game starts you out with a few conditions and actions. I would reword the above gambit as (based on what you should have already available)
1. Enemy: Foe HP = 100% -------------- Steal
2. Enemy: Foe HP = 100% ---------------Slow
3. Enemy: Nearest ---------------------Attack
What this does is that the character will steal only when the foe is at 100% (but as soon as this action is undertaken, the other characters gambits will kick in and assuming no other condition, they should be attacking meaning that you will only steal once)
Right now, I'm at the Tomb of the King and that's not far into the game (everyone's around lvl 17) yet pretty much everybody has 5-6 lines. Looking at the license board, I'm guessing easily over 10, maybe between 15-20)
My beginning gambit was the following.
1. Ally: Any -------------------- First Aid
2. Ally: Hp < 20% -------------- Potion
3. Enemy: Nearest ------------- Attack
Once you get more gambit slots from the license board and techs plus higher levels and more money, you can switch First Aid to Phoenix Down (Phoenix Downs is better than using First Aid IMO and potion to Hi-Potion.
However, EVERY character should have those two lines as their frist priorities no matter what part of the game.
Afterwards you can add more lines like what I currently have set up for Vaan.
1. Ally: Any -------------------- Phoenix Down
2. Ally: Hp < 20% -------------- Hi-Potion
3. Ally: Hp < 50% -------------- Cure
4. Foe: Hp = 100% ------------- Steal
5. Foe: Nearest Enemy --------- Attack
6. Ally: Hp < 100% -------------- Cure
Donald M.
11-06-2006, 02:06 PM
___________________________________________-
metr0man
11-06-2006, 02:17 PM
Allister, when you set Ally: Any to Phoenix Down, how does that work exactly? Won't your character automatically give a Phoenix Down first to people that are alive? or does the Any condition somehow detect when they are dead?
Xero Kaiser
11-06-2006, 02:21 PM
There are people that take Final Fantasy very seriously and avoid all spoilers, no matter how minor, untill the game is completed. and they have played it to its conclusion. Had such a person read what I wrote or went to the link it would have ticked them them greatly and ruined their day.
If someone gets mad about hearing what kind of weapon one of the characters in FF13 uses (even though it's been seen in FF before), they're probably taking it a little too seriously and deserve to have their day ruined
It's still an incredible game, but it's different and not necessarily in a good way. IF the game had a system like Star Ocean's where controlling one character was an actual active experience I'd be more down.
Can't you just not use gambits for a character you actually want to control? Or do you mean an actual realtime combat system like Tales/Star Ocean? In that case...hell yes. Realtime > (semi)turn-based, any day
AllisterH
11-06-2006, 02:25 PM
Allister, when you set Ally: Any to Phoenix Down, how does that work exactly? Won't your character automatically give a Phoenix Down first to people that are alive? or does the Any condition somehow detech when they are dead?
That's what I first thought as well and I didn't have Phoenix Down set at all but then I noticed that Balthier had First aid automatically set and that only triggers when a person is at a critical HP even though the condition was ANY
The subtle trick behind the condition statement is that the ACTION will also affect the True/False statement.
For example, you can have your highest MP user have the following gambit
Ally: Any ------- Protect
Aly: Any ------- Shell
and the game is smart enough to NOT cast the spell if it is already active. The same goes for ANY spell/status that has a duration. The AI will simply consider the condition statement to be false if the Action is already TRUE.
Lester C.
11-06-2006, 03:19 PM
Catch 22. If I don't finish the game I get told I can't dislike it becaue I never bothered to play through it. If I do finish it I get told why did I keep playing if I hated it.
Balthier and my tradition of finishing the FF games (Even VIII and friggin' Mystic Quest) pushes me onward.
I may disagree with your assessment of this game but you paid your money and put in your time so I don't begrudge you your opinion nor do dismiss it because it is contrary to what I believe. I'm just sad that you did not enjoy your gaming experience and feel that you wasted your time and money.
nervmeister
11-06-2006, 04:03 PM
HUGE quesition: What is the meaning behind the name "Final Fantasy"? It's just one of those delightfully mysterious sounding titles like "Devil May Cry".
Edit: It's also one the most ironic in that series never seems to end.
Leslie Lee III
11-06-2006, 04:11 PM
HUGE quesition: What is the meaning behind the name "Final Fantasy"? It's just one of those delightfully mysterious sounding titles like "Devil May Cry".
Edit: It's also one the most ironic in that series never seems to end.
The guy who created the series was about to quit the Video Game business so he named his last hurrah "Final Fantasy." Turns out it was a success so he put his move from the industry on hold for a bit.
nervmeister
11-06-2006, 09:06 PM
The guy who created the series was about to quit the Video Game business so he named his last hurrah "Final Fantasy." Turns out it was a success so he put his move from the industry on hold for a bit.Ohhh, now I get it. Thankyou Leslie.
El Santo
11-07-2006, 12:13 PM
Is anyone else finding the hunts to be really, really difficult? It was about level 10-12 trying to kill that big fish thing in the Lhusu mines, and it totally kicked my ass. What's up with that?
GremlinClr
11-07-2006, 12:52 PM
If you want a full explanation, try this Guide for License/Gambits (http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_lic_gam_build.txt) but in short, what it is as follows.
The first part is the CONDITION and the second part is the ACTION. Think of it was basically a TRUE/FALSE statement. Thus, you basically have
IF Condition is TRUE, then do this Action and start from the top once again, otherwise go to next line/priority.
So, in your example, the character will ALWAYS attack the nearest enemy and then loop again to the top thus never seeing the other lines.
What you need to do is change the condition. These can be bought from the gambit stores in the various locales and you might find a couple. The game starts you out with a few conditions and actions. I would reword the above gambit as (based on what you should have already available)
1. Enemy: Foe HP = 100% -------------- Steal
2. Enemy: Foe HP = 100% ---------------Slow
3. Enemy: Nearest ---------------------Attack
What this does is that the character will steal only when the foe is at 100% (but as soon as this action is undertaken, the other characters gambits will kick in and assuming no other condition, they should be attacking meaning that you will only steal once)
Right now, I'm at the Tomb of the King and that's not far into the game (everyone's around lvl 17) yet pretty much everybody has 5-6 lines. Looking at the license board, I'm guessing easily over 10, maybe between 15-20)
My beginning gambit was the following.
1. Ally: Any -------------------- First Aid
2. Ally: Hp < 20% -------------- Potion
3. Enemy: Nearest ------------- Attack
Once you get more gambit slots from the license board and techs plus higher levels and more money, you can switch First Aid to Phoenix Down (Phoenix Downs is better than using First Aid IMO and potion to Hi-Potion.
However, EVERY character should have those two lines as their frist priorities no matter what part of the game.
Afterwards you can add more lines like what I currently have set up for Vaan.
1. Ally: Any -------------------- Phoenix Down
2. Ally: Hp < 20% -------------- Hi-Potion
3. Ally: Hp < 50% -------------- Cure
4. Foe: Hp = 100% ------------- Steal
5. Foe: Nearest Enemy --------- Attack
6. Ally: Hp < 100% -------------- Cure
Thanks for that, now it makes sense. :)
AllisterH
11-07-2006, 03:31 PM
Is anyone else finding the hunts to be really, really difficult? It was about level 10-12 trying to kill that big fish thing in the Lhusu mines, and it totally kicked my ass. What's up with that?
The Wyvern Lord and the Tortoise were HARD. Even though the Wyvern is only a Level 2 and the tortoise is level 1, don't attempt them unless you're at least at level 20.
In general, I've found the boss/Hunt fights to be pretty damn challenging compared to the typical bosses in Final Fantasy (a.k.a, only the final end boss is difficult).
If you're massively levelled up elsewhere, I can see how these would be easy but so far the only boss fight I had ite asy with was Gigas, the first Esper and the Hydra in the Lhusu mines.
The bloody demon wall in the Tomb of the king forced me to level up elsewhere twice before I could take it out...
Jmacq1
11-07-2006, 05:16 PM
Just a tip for gaining some fairly quick level-up if you're between 10-15 and have managed to unlock a "quickening".
Go use it on the Werewolves in the South Giza plains. If you manage a combo you'll kill one outright and take about half the HP of the second. Flee from him until he stops following you, build up your MP again, wash, rinse, and repeat. You get 1000-1500XP a pop for killing them and 2 LP apiece (and they drop "Quality Hides" which sell for good money). It's a little time consuming, but worth it if you need to boost your levels a bit.
yeoman
11-08-2006, 12:20 AM
The Wyvern Lord and the Tortoise were HARD. Even though the Wyvern is only a Level 2 and the tortoise is level 1, don't attempt them unless you're at least at level 20.
In general, I've found the boss/Hunt fights to be pretty damn challenging compared to the typical bosses in Final Fantasy (a.k.a, only the final end boss is difficult).
I'm finding they're too easy or too hard. You either slap them around with mist attacks, often one or two shotting them, or they're virtually impossible.
The game gets a lot easier if you just find a nice spot to power level three or four levels and buy some top end equipment.
kingdom2000
11-08-2006, 12:32 AM
For those that have the FFXII Brady Games guide...do you know why some of the treasure chests are marked with the ID number in black? I can't figure out the pattern so not sure if should if they are ones should open when come across them or not. Thanks.
Lester C.
11-08-2006, 01:26 AM
For those that have the FFXII Brady Games guide...do you know why some of the treasure chests are marked with the ID number in black? I can't figure out the pattern so not sure if should if they are ones should open when come across them or not. Thanks.
It might have something to do with the most powerful weapon in the game which is gotten by NOT opening certain treasure chests.
Jmacq1
11-08-2006, 05:58 AM
No, the guide specifically lists which treasure chests not to open to get that weapon.
I have no idea what the rest of the "black" chests are meant to indicate, though.
AllisterH
11-08-2006, 06:21 AM
I'm finding they're too easy or too hard. You either slap them around with mist attacks, often one or two shotting them, or they're virtually impossible.
The game gets a lot easier if you just find a nice spot to power level three or four levels and buy some top end equipment.
I'm not sure its just that. My fight with the first esper, Gigas, was laughingly easy. Didn't change any of my gambits and simply beat him down without much trouble. Similarly, the HYDRA wasn't a problem.
Yet people are telling me that the Hydra/Snake hunt in the mines is REALLY tough yet both the Mimic Queen and the Wyvern Lord were apparently a piece of cake to beat.
The only consistent HARD boss I've seen everyone mention on different boards so far was the 1st boss, namely Firemane.
Jmacq1
11-08-2006, 08:48 AM
I'm not sure its just that. My fight with the first esper, Gigas, was laughingly easy. Didn't change any of my gambits and simply beat him down without much trouble. Similarly, the HYDRA wasn't a problem.
Yet people are telling me that the Hydra/Snake hunt in the mines is REALLY tough yet both the Mimic Queen and the Wyvern Lord were apparently a piece of cake to beat.
The only consistent HARD boss I've seen everyone mention on different boards so far was the 1st boss, namely Firemane.
Heh, I beat the snot out of Firemane. Like most FFs, if you level up a bit between "story segments" the only people that will give you trouble are the "hidden/side bosses" (And that includes several of the "hunts") and the final boss.
Leslie Lee III
11-08-2006, 10:33 AM
Mimic Queen was easy. Firemane was not. I don't plan on any power leveling. Tres boring, and I barely have time to play anyway.
titanfan
11-08-2006, 10:50 AM
The only boss that's killed me so far was that very first Demon Wall, I was too stupid to realize there was a time limit.
I'm not finding some of the bosses "tough" to beat--but for me some of them are taking a ridiculously long time. It took me 30 minutes to fight Tiamat last night. I would say that I was only in danger once when a Disablega disabled my entire active party, but for the most part the last few bosses have been just tedious.
I don't have any of the Level 3 quickenings yet, but so far, I'm totally underwhelmed by their cost to damage ratio. Right now, I'd rather just have the MP.
yeoman
11-08-2006, 12:08 PM
The only boss that's killed me so far was that very first Demon Wall, I was too stupid to realize there was a time limit.
I'm not finding some of the bosses "tough" to beat--but for me some of them are taking a ridiculously long time. It took me 30 minutes to fight Tiamat last night. I would say that I was only in danger once when a Disablega disabled my entire active party, but for the most part the last few bosses have been just tedious.
I don't have any of the Level 3 quickenings yet, but so far, I'm totally underwhelmed by their cost to damage ratio. Right now, I'd rather just have the MP.
Just a Level 2 quickening, properly chained, will do half to all of a bosses health. Usually somewhere around half to 3/4.
DF2506
11-08-2006, 12:41 PM
Whoa this thread grew!! Whew. :)
Well, I should have checked back in sooner, but I've been playing FF12 alot!! Its just a great game. I reviewed it here: http://rpgdivinity.com/drupal/
Just having a great time with the game. I'm currently 30 some hours in (though quiete a bit of that time I was leveling up, so I'm not sure how far I really am). I'm a temple after Mt. Bur. Just a great game. Can't wait to play more!
DF2506
" Just one of the best FF games ever, imo."
El Santo
11-08-2006, 01:39 PM
Okay...the manual doesn't really explain Mist stuff that well. When I activate a quickening, am I supposed to keep hitting R2 to shuffle it? Press the right buttons? Do both? I'm confused.
yeoman
11-08-2006, 01:55 PM
Okay...the manual doesn't really explain Mist stuff that well. When I activate a quickening, am I supposed to keep hitting R2 to shuffle it? Press the right buttons? Do both? I'm confused.
As far as I can tell, and I'm not entirely sure this is the best way, if there's no buttons listed to hit right away (usually triangle, sometimes something else if you've got two of more people with Quickenings in the party) You do this:
1) Hit R2 once.
2) wait a breif moment until either a button is listed, or the names go grey again.
3) If there's a button listed, press it a bunch. The game usually wants it pressed more than once so just keep pressing. If the names go grey go back to step one.
Repeat this as often as you can to chain the attack.
That's what I've been doing and I can usually get at least a 3 chain attack, often getting up to six or seven. I think rank one maxes out at three chains and rank 2 maxes out at 6 or seven.
El Santo
11-08-2006, 02:37 PM
Thanks for the help. I'm really, really loving this game. I've always kind of admired FF from afar, not finishing FF9 (though I came close) or FF8 (oy vey), but I loved FF Tactics more than any other FF. I'm glad to see someone from that game was involved with this one...it definitely shows in the type of story they're telling.
Jmacq1
11-09-2006, 06:36 AM
Okay...the manual doesn't really explain Mist stuff that well. When I activate a quickening, am I supposed to keep hitting R2 to shuffle it? Press the right buttons? Do both? I'm confused.
Kind of how yeoman described it, but here's a more specific version:
Once the mist attack starts, you get a four second "timer". All of the characters in your current party that have mist attacks will be displayed.
One of two things can be displayed: Either the name of the person's Mist Attack, or the words "Mist Charge". There will also be a button in front of the attack name/mist charge.
If the attack name is white, press the button. If it says "mist charge" press the button twice. The first button press "recharges" your mist attack and the second executes the attack. Whenever you perform a mist attack, you get a little bit of time back on your four-second timer. But the more attacks you chain together, the less and less time you'll get back. The best I've managed so far is an eight-hit combo. Pressing just the "mist charge" does not stop/reset the clock, so be sure to hit the button again to use your attack.
If both names are grey, press R2 to "shuffle" the names. If you're lucky one of the names will turn white with a "mist charge" and you can get in another attack as outlined above. You can keep hitting R2 as many times as you need to until time runs out. Wash, rinse, repeat until the timer completely runs out.
Also, successfully chaining together multiple mist attacks can earn you a "bonus attack" at the end. So far I've only managed the "inferno" bonus attack (three level-1 mist attacks in a combo trigger this). The nice thing about the "bonus attacks" is that they're area-effect attacks. So if you successfully chain your mist attacks, you can take out groups of enemies at once.
Jmacq1
11-09-2006, 11:17 AM
Awww, that kinda stinks. I tend to enjoy the romance stuff. When the developers said (many moons ago) that the romance/love aspect of things was going to be "different" and not as central to the story, I didn't figure they meant it was gone completely. I just figured that the romance options weren't going to be immediately obvious. (IE it wasn't Vaan and Ashe that would "hook up.") Heck, I thought for a half-moment that they might let (almost) the whole party get in on the romance bit.
That's one aspect I've often felt these games lacked: A few moments developing the relationships between the characters (whether in or out of romance). It makes it a lot more "rich" of a storyline if the characters are actually acting like good friends by the end of their epic adventure. FF X did a decent (better than most) job of it. I'm hoping XII can do better.
Personally, I'd go for Fran. ;)
yeoman
11-09-2006, 11:37 AM
Okay, here's what I've got so far:
I'm still not a fan of the game engine. I hate it slightly less, but still not a fan. Check out the reviews on Penny Arcade from this week on it. I can see some of Gabe's point, but agree more with Tycho.
The story starts intresting with Vaan wanting to become a sky pirate. I was half hoping for something Skies of Arcadia-ish, especially when Balthier showed. Then it gets bogged down in political drama for awhile. Around the point of the Tomb it starts to swing back towards epic and is much more intresting.
But where it really shines, and I mean shines, is the characters. Each have their own mannerisms and way of speaking. Vaan and Panelo are commoners and have a loose way of speaking. As a princess Ashe speaks in a formal and archaic way. Basch falls somewhere in between, and Baltheir references drama and just acts larger than life.
And then there is Fran. Fran and the rest of the Viera just come off as... alien. They experience the world differently and it comes across when they speak.
If this was a series of CG movies I'd be all over it and probably love it. As is, not a fan of the game play, and putting up with it only for the cast.
Perry Holley
11-09-2006, 01:23 PM
Remeber, folks, using profanity is a no-no on this board.
So is quoting someone else using said profanity.
Titan76
11-10-2006, 07:47 AM
Rather then read the entire thread here I just going to ask my question. I have play FF12 for about 8 hours or so now and I love the graphics but so far the characters and story have been bad. I mean the only thing the story has going for it is that Van hates the Empire and his brother is dead. Whoopy.:rolleyes:
So my question is does the story get better later down and do we get so good character development? And without spoiling to much how does it get better?
I am not really digging the characters that much. When I played FFX I was all into that game and its characters from st