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johnseavey
08-03-2006, 08:21 AM
Time, I think, to synthesize several thoughts I've been having about comics as a medium and an industry into a single statement. My hope is to get this read and seen as a movement--the Punk Comics Movement, if you will--however, I'm uncomfortably limited in my experience of starting movements, so I'll probably settle for posting this everywhere they won't take it down and hoping people pass it on. Which I freely give permission to do, by the way--I give anyone who wants permission to copy and repost this in any forum, anywhere, so long as the contents are unaltered. I'd like you to give me credit, but I'm sure it'll get dropped off somewhere along the line--that's OK, the ideas are more important, and if anonymity is the price of fame, then so be it.

The Punk Comics Movement can be summed up in two simple statements, one for the artistic side of comics, one for the business side. (Once you read these two statements, it may or may not be apparent to you why I'm calling it "punk comics".) The artistic Punk Comics Manifesto is, "Write this comic like it was the only one anyone was ever going to read." The business Punk Comics Manifesto is, "Everyone should be reading comics." Those two statements might seem mutually exclusive, but read on.

1. "Write this comic like it was the only one anyone was ever going to read." You can break this statement down into two parts--first, assume that the comic you're writing is the first one that someone has ever read, and second, don't expect them to be picking up the next one you write. A good comic should always be self-contained.

There was a time when this was virtually taken for granted in the comic industry. Reader turnover was considered to be complete every two years, and so it was assumed that anytime you wrote a comic book, you were writing it for an audience that didn't know about anything that happened more than two years ago. In addition, with spotty newsstand distribution, it was considered to be so difficult to follow a comic for more than a few months that issues had to be self-contained to avoid reader frustration. These two notions have been almost totally abandoned over the years; in much the same way Punk Rock went back to the roots of the genre and simplified the message, Punk Comics aims to do the same thing.

A. Assume the comic you're writing is the first one that someone has ever read. You should assume that, really--more than assume, you should hope it. You should always hope, as a writer, that every comic you write is attracting a new reader, at least one, and you should write with that new reader in mind. Which means that you have to, absolutely have to, write an issue that a first-time reader can pick up and immediately understand. If you're writing an issue of the Flash, make sure somewhere in that issue is an explanation of who the Flash is and what he's all about--it doesn't have to be long, or elaborate, but it needs to be there. If you're bringing back Electro, explain who he is and why he's dangerous--even just a brief, "Uh-oh, it's Electro again! Last time we fought, he nearly killed me with his electric blasts!" is better than no explanation at all. Characters with backstories so complicated they need elaborate, lengthy explanations (or worse, stories with no point beyond explaining backstories from existing characters) shouldn't be involved. Simplify, simplify, simplify, and assume that your reader knows nothing.

B. Don't expect them to be picking up the next comic you write. A comic takes an enormous amount of time and effort to produce, meaning that there's a substantial wait on the part of the reader for each individual comics story. Producing a story with no pay-off, a story that ends on a cliff-hanger, is essentially telling the reader, "This story is so special that it is worth an entire month of your time to wait for the ending." Producing a ten-part story is telling the reader, "This story is so special that it is worth ten months of your time and thirty dollars of your money to wait for the ending." That's a lot to ask of the reader, and you should do it only rarely.

Instead, the medium should fit the message. If you have a comics story that will be 200 pages long and paced like a novel, write it as a 200-page graphic novel. Don't break it down into ten 20-page chunks just to fit a century-old idea of how comics are sold. If you're publishing a monthly 32-page comic, put a pay-off in at the end of every thirty-two page issue, even if you're also establishing longer plot threads that will pay off more for the returning reader. If you're worried that you're providing a "jumping-off" point for people to stop reading, then you don't have enough faith in your writing talent. Tease them into buying more, yes; entice them, lure them, interest them. But don't expect their continued patronage, and certainly don't demand it by writing a story that never seems to end.

(And yes, people will point to Alan Moore or Neil Gaiman, both of whom wrote serialized graphic novels--but both Moore on Swamp Thing and Gaiman on Sandman had quite a few stand-alone issues, too. And, of course, with two exceptions, you're not Alan Moore or Neil Gaiman, so you probably can't get away with what they can.)

2. "Everyone should be reading comics." The comic book industry has sunk into a ghetto. Their marketing muscles have atrophied from long disuse, and they no longer even seem to have an awareness that there's a world outside of the comic store; they consider it a far-reaching, radical step to put their product in bookstores, in the little section for "graphic novels" that's being slowly edged aside by waves of better-marketed Japanese imports. This has to change.

The comic medium has the potential to be the most pervasive in the world. Comics combine the accessibility of television or film with the intellect and ability to express complex concepts of books. They should be able to display the same breadth of subject matter as books, as films, as any other medium out there. And yet, if you look at them now, they are predominantly action-adventure material of a single sub-genre (the superhero) exclusively sold in a single type of store. Whereas books are sold in grocery stores and drugstores, videos are sold in K-Marts and convenience stores, and magazine racks are in practically every store large enough to hold them.

Comics companies need to experiment with format, with price, with subject matter. Start a line of romance digest comics, paperback-sized, and sell them in bookstores next to the Harlequin Romances. Co-produce a line of educational comics with the makers of Cliff's Notes. Create magazine-sized "Treasury" comics that you can sell next to Disney Adventures and Nickelodeon Magazine. Market a line of teen fantasy comics to sell to the girls who buy Tiger Beat, and a boy's action comics line to sell in video game stores. Stop thinking that comics have to be 32 pages long, all the same length and width, and sold in comics stores to the fanboys. Readers are not going to walk through your door and demand your product. You must find them.

3. Conclusion: Comics need to be more accessible. To the writers, this means writing a comic that anyone can pick up and enjoy, not simply an infinitesimal fragment of a never-ending soap opera. To the publishers, this means putting the comic out where anyone can find it, where it is the perfect impulse purchase instead of the province of a dwindling number of devoted enthusiasts.

Punk Comics. This is a pen. This is a pencil. Now start your own.

Arrjay
08-03-2006, 08:22 AM
Which I freely give permission to do, by the way--I give anyone who wants permission to copy and repost this in any forum, anywhere, so long as the contents are unaltered.

Worrying about permission really isn't very punk is it?

:p

johnseavey
08-03-2006, 08:25 AM
Worrying about permission really isn't very punk is it?

:p

Quite right. If anyone wants to be a rebel, I'll withdraw permission for them to post it specifically so they can defy me and post it anyway. :)

Ayo
08-04-2006, 05:54 AM
John,

That's very well and good but the thing is that people have been doing this for years and years. Your enthusiasm is awesome, but the truth is that we're past the point where this is necessary.

Comics are no longer about thought, they're about deed.

People need to stop thinking about what "needs to be done" in order to "revitalize comics" and just go out and do it. Lead by example. Pick up your pencil and pen, set them to paper and print up your own minicomic. Don't tell people how they should do comics, but rather show them with your own work.


In any case, superhero comics are their own separate entity and will probably not ever do business in a way that makes sense or attracts fresh new readers. But that' okay. Superhero comic books are a niche market. It's specialized, they don't conform to laws of common sense because they're kept afloat by a small and devoted fanbase that will support basically anything they do.

But as for real comics (ie, anything that's not a part of the rather limited scope of the superhero genre/market), your ideas hold a lot of merit. It's just that I don't think that saying it alone will do anything important.


Go to your local indie friendly store, buy some minicomics. Check out the next big indie show and talk to artists. You'll find that a lot of your ideas are at play constantly. Not as a philosophy or a manifesto of rules, but rather as a natual state of business. However, just the rules alone will not "save comic books." The only thing that can do that is an industrywide reform from the largest publishers, distributor, retailers and creators on down to the smallest.

Not likely to happen.


In any case, keep fighting the good fight.


Why shoot the breeze about it; when you can be about it?

Kid Omega
08-04-2006, 08:53 AM
Ditto what Ayo said.

Comics are as vital now as they've ever been... just in a different way than ever before.

Now, instead of being spinner rack disposable pulp bearing tales designed for eight year olds, you have Alison Bechdel's memoir on the NYT best seller list, and Jaime Hernandez in the NYT Sunday Magazine. Crumb is doing cartoon-articles for the New Yorker, and BONE sells in the millions.

But talking about it is not enough, although a good start.

We need people making them, and starting new shops, and spreading the love with their feet on the pavement, not fingers on a keyboard.

Not to say it's not a good post- it's all well done.

Welcome to CBR!

johnseavey
08-04-2006, 03:47 PM
John,

That's very well and good but the thing is that people have been doing this for years and years. Your enthusiasm is awesome, but the truth is that we're past the point where this is necessary.

Comics are no longer about thought, they're about deed.

People need to stop thinking about what "needs to be done" in order to "revitalize comics" and just go out and do it. Lead by example. Pick up your pencil and pen, set them to paper and print up your own minicomic. Don't tell people how they should do comics, but rather show them with your own work.


In any case, superhero comics are their own separate entity and will probably not ever do business in a way that makes sense or attracts fresh new readers. But that' okay. Superhero comic books are a niche market. It's specialized, they don't conform to laws of common sense because they're kept afloat by a small and devoted fanbase that will support basically anything they do.

But as for real comics (ie, anything that's not a part of the rather limited scope of the superhero genre/market), your ideas hold a lot of merit. It's just that I don't think that saying it alone will do anything important.


Go to your local indie friendly store, buy some minicomics. Check out the next big indie show and talk to artists. You'll find that a lot of your ideas are at play constantly. Not as a philosophy or a manifesto of rules, but rather as a natual state of business. However, just the rules alone will not "save comic books." The only thing that can do that is an industrywide reform from the largest publishers, distributor, retailers and creators on down to the smallest.

Not likely to happen.


In any case, keep fighting the good fight.


Why shoot the breeze about it; when you can be about it?

I think that--not to be rude--your post contains within it a lot of inherent contradictions. If "people have been doing this for years and years" (this being experimenting with selling comics outside of the Direct Market, in stores trafficked by people who aren't regular comics readers and in ways that would attract their attention), then why is your advice to "go to your local indie friendly store"? Surely if these people were finding new ways to sell and market their comic outside of the normal audience, I wouldn't have to go to an even smaller sub-section of the existing comics market to find them, would I?

You also mention that I should "lead by example", then say "The only thing that can [save comics] is an industrywide reform from the largest publishers, distributor, retailers and creators on down to the smallest." Are you suggesting I just nip out and do that on my way to get a haircut? :)

The intent of this is that it be discussed, read, and considered by everyone in the industry from the largets publishers, distributors, retailers and creators on down to the smallest, and that considering it might produce positive results. I'm aware that this is unlikely to happen, but no more unlikely than that I could change the industry by self-publishing a comic in a dying industry with a dying distribution system using a story-telling ethos that would really impress the 1000 people that actually read it. :)

Indie comics are (and again, this is not to be rude--I've read plenty in my time) a vanishingly small segment of the industry. If DC and Marvel collapsed tomorrow, that would be it for comics, for Diamond, and probably for the vast majority of small publishers. That doesn't speak strongly for them as a "force for change" on the business end of comics. Creatively, yes, they are the vanguard of the industry, but again, I do think I reach more people by posting to the web than I would by writing a comic and putting it in comics stores.

Do I plan to write comics at some point in my writing career? Absolutely. But I'd like the industry to still be there when I get around to it. :)

Ed Cunard
08-04-2006, 03:56 PM
Indie comics are (and again, this is not to be rude--I've read plenty in my time) a vanishingly small segment of the industry. If DC and Marvel collapsed tomorrow, that would be it for comics, for Diamond, and probably for the vast majority of small publishers. That doesn't speak strongly for them as a "force for change" on the business end of comics. Creatively, yes, they are the vanguard of the industry, but again, I do think I reach more people by posting to the web than I would by writing a comic and putting it in comics stores.

Sales trends would indicate otherwise, though. Notice how mainstream book publishers like Pantheon, Harper Collins and Houghton-Mifflin are developing and expanding their graphic novel lines, how well books like BLACK HOLE and FUN HOME and BONE do in regular bookstores (and in some comics shops), how Chris Ware and Jaime Hernandez are making the first comic strips the New York Times has published in a long time, the success of manga in bookstores--its fallacious to judge the entire comics publishing industry solely by Diamond and the direct market.

Still, you talk comics smart, so stick around.

johnseavey
08-04-2006, 04:37 PM
Sales trends would indicate otherwise, though. Notice how mainstream book publishers like Pantheon, Harper Collins and Houghton-Mifflin are developing and expanding their graphic novel lines, how well books like BLACK HOLE and FUN HOME and BONE do in regular bookstores (and in some comics shops), how Chris Ware and Jaime Hernandez are making the first comic strips the New York Times has published in a long time, the success of manga in bookstores--its fallacious to judge the entire comics publishing industry solely by Diamond and the direct market.

Still, you talk comics smart, so stick around.

While I'm not really sure that HarperCollins could be considered an "indie publisher" just because it's not Marvel or DC :) , I do take your point--if, as I said in my previous post, "comics stores, Diamond, and probably the vast majority of small publishers" did vanish, that wouldn't be it for comics as a medium. People would find a way to get their stories told--heck, they're doing it now. People dismiss it because it tells wang jokes, but Penny Arcade is a very good example of a comic that started on the web, built up a huge fan-following, and now has books in Barnes and Noble collecting their strips. (And in comics stores...and, in a display of marketing savvy, video game stores.)

What I am saying is that any attempt to change the business culture of comics has to take Marvel and DC into account, because they're the two biggest comics publishers in the US, and possibly even the world. A grass-roots movement to get them to change their business practices and try to stimulate comics purchase in what have been viewed, over the last decade, as "non-comics markets" might not have a great chance of succeeding, but it's the only way to actually change the business culture of comics, because indie publishers can really only change themselves.

Ed Cunard
08-04-2006, 04:50 PM
While I'm not really sure that HarperCollins could be considered an "indie publisher" just because it's not Marvel or DC :) , I do take your point--if, as I said in my previous post, "comics stores, Diamond, and probably the vast majority of small publishers" did vanish, that wouldn't be it for comics as a medium. People would find a way to get their stories told--heck, they're doing it now. People dismiss it because it tells wang jokes, but Penny Arcade is a very good example of a comic that started on the web, built up a huge fan-following, and now has books in Barnes and Noble collecting their strips. (And in comics stores...and, in a display of marketing savvy, video game stores.)

Ah, I get you--it's the problem with the term "indie," as it means different things to different people--when I first read your stuff, it seemed that you were framing it as "anything not Marvel and DC is independent," which could have been my mistake. I mean, when I go to a major bookstore, I see a lot of manga, but I also see a lot of books from Fantagraphics, Drawn & Quarterly, Top Shelf and First Second--so some people are going after the non-direct market audience in the comics industry, too--seeking them out isn't necessarily as out-of-the-way as your previous post made it out to be.

What I am saying is that any attempt to change the business culture of comics has to take Marvel and DC into account, because they're the two biggest comics publishers in the US, and possibly even the world. A grass-roots movement to get them to change their business practices and try to stimulate comics purchase in what have been viewed, over the last decade, as "non-comics markets" might not have a great chance of succeeding, but it's the only way to actually change the business culture of comics, because indie publishers can really only change themselves.

Generally, though, I don't care enough, I guess. I read the comics I like, and sometimes I share the comics I like with other people who may like them, and those don't tend to be comics from Marvel or DC, usually. That's enough for me. I'm not going to fault anyone for trying to make a change, though.

You may want to check out Jason Rodriguez's The Hive (http://popcultureshock.com/search.php?q=the+hive) columns--it seems like you guys are like-minded in some of this stuff.

K'Nort
08-04-2006, 09:03 PM
Someone posted a link around here recently to the Morrison/Chopra panel in San Diego recently and I recommend finding it. An audience member asked a question that seems similar to what you're saying and Morrison had a really interesting, thoughtful response.