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Fish Sauce
07-21-2006, 06:33 AM
Well, this is technically my second attempt at Batman, but also my second at a comic book character. Basically I copied a basic muscular shape then used a lightbox to make it Batman. Hopefully it isn't too dodgy. And apologies for the quality, my scanner is terrible so I took a photo. I also have the sketch version which I actually think may be better due to the absence of the stupid looking solid black line that this one has. Anyway, tear it apart!

Any tips on how anyone else learned to draw comic book characters would be great, too. :)

http://img.photobucket.com/albums/v290/scottydo2004/2b36735a.jpg

Kaos
07-21-2006, 09:05 AM
i just drew man

Jeff Brady
07-22-2006, 08:07 AM
Well, this is technically my second attempt at Batman, but also my second at a comic book character. Basically I copied a basic muscular shape then used a lightbox to make it Batman. Hopefully it isn't too dodgy. And apologies for the quality, my scanner is terrible so I took a photo. I also have the sketch version which I actually think may be better due to the absence of the stupid looking solid black line that this one has. Anyway, tear it apart!

Any tips on how anyone else learned to draw comic book characters would be great, too. :)

I don't have much time to tear your drawing apart right now, but you can find many general "how to draw" tips in this thread:

http://forums.comicbookresources.com/showthread.php?p=2917330#post2917330

optichouse
07-22-2006, 08:26 PM
The best way to learn how to draw comic book characters is to learn good figure drawing. There's a lot of good books out there on it. Burne Hogarth's Dynamic Anatomy is an old stanby for comic artists, but I'd recommend something by George Bridgman or Andrew Loomis. If you google Andrew Loomis, you can find lots of images from his books online that you can study from.

One tip is to start thinking of the things you draw (torsos, head, legs, etc) as forms instead of shapes. Shapes are flat and 2-D, but forms are 3-D and have volume. It's the difference between a square and a cube, a circle and a sphere. Start by drawing the simple volumes underneath the skin. Cylinders for arms, legs, neck, Egg shape (or rectangle) for torso, inverted egg shape for head, half sphere (or box) for the pelvis (there's a lot of ways of conceptualizing the pelvis, because it's an awkward shape)... but draw them as though they were see-through.

... And remember to have fun. Trying to draw figures well can get pretty frustrating sometimes.

Fish Sauce
07-23-2006, 05:49 AM
Thanks for the links and the tips. I'll see if I can find a book of anatomy to take a look at as most of the things I've seen all come back to that. There are a couple of sketches on Simone Bianchi's website that I think are the kind of thing you're talking about. Anyway, thanks again!