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Dustin
07-18-2006, 10:39 AM
I made this topic to talk about both of the star wars battlefront games out there.

SMKSPY
07-18-2006, 11:17 AM
um, ok...talk about it how?

Dustin
07-18-2006, 11:20 AM
Like such as anything. Cheats, strategies, etc.

Sorcerer Supreme
07-18-2006, 11:39 AM
Star Wars Battlefront I and II rule, but not as much as Lego Star Wars!

SMKSPY
07-18-2006, 12:55 PM
I prefer Battlefront I to Battlefront II...don't know why just do. Although I love the space battles of II.

Dustin
07-18-2006, 04:26 PM
I think some of the best things about Battlefront II, is that you can be a jedi, do space battles, add tons of more reinforcements to a battle, show enemy icons, better controls, and a whole lot more that wont seem to come to my head at the moment.

Rexi
07-18-2006, 05:16 PM
i wasnt a fan of #1 but i havent played #2. 1 took me like a day and a half to beat.:(

BlairH
07-18-2006, 07:25 PM
Not a fan.

Battlefield 2 does the multiplayer infantry v vehicular mayhem thing so much better.

BlairH
07-18-2006, 07:27 PM
1 took me like a day and a half to beat.:(
Both games are basically multiplayer only. The single player campaign is a glorified training aid.

Captain Trips
07-18-2006, 08:33 PM
Both games are basically multiplayer only. The single player campaign is a glorified training aid.

Yeah, you got to play it online. I am addicted to this game. I don't think I've even played the single player mode. It's scary how easily you can lose track of time while playing this. I wonder if there will be a Battlefront III for next-gen systems? It's such a huge seller, I am sure there will be.

Bruce Wayne Jr.
07-18-2006, 10:13 PM
I just keep playing the Mos Eisley Jedi/Sith level over and over.

That and the versus mode in the Revenge of the Sith game are about as close as I'm gonna get to my dream version of a Star Wars fighting game.

No, Teras Kasi doesn't count; I'm talking Soul Calibur with lightsabers!

SnowTrooper
07-18-2006, 11:55 PM
I love both Battlefronts. But theres only one thing I dont like about Battlefront 2, they dont have the Cloud City maps. I never seem to play with the Troopers anymore because playing as the Hero characters is too much fun.

Dustin
07-19-2006, 01:28 PM
i wasnt a fan of #1 but i havent played #2. 1 took me like a day and a half to beat.:(
You could up the difficulty to make it harder.

SMKSPY
07-19-2006, 01:42 PM
I've mostly been playing Galactic Conquest the past couple of days...I spent like 6 hours after work killing rebel scum. I dont use the leaders because you cant get medals with them, but otherwise they do rock.

Captain Trips
07-19-2006, 02:00 PM
I love both Battlefronts. But theres only one thing I dont like about Battlefront 2, they dont have the Cloud City maps. I never seem to play with the Troopers anymore because playing as the Hero characters is too much fun.

I am pretty sure that if you own an XBOX there was a download that had a Cloud City map as well as two new playable hero characters for XBOX Live. They were Kit Fisto and that bald Sith chick from the Clone Wars cartoon. I have a PS2, so I'm not sure if that is quite right.

The Cloud City levels were two of my favorites on the first game as well. There were some intense battles that took place in the narrow corridors of the one map.

Dustin
07-19-2006, 03:00 PM
Yeah it is too bad they don't have the cloud city maps.

SAMAS
07-19-2006, 06:16 PM
Not a fan.

Battlefield 2 does the multiplayer infantry v vehicular mayhem thing so much better.

Makes sense. After all, it came out almost a year after Battlefront II.

Void
07-19-2006, 08:07 PM
I just keep playing the Mos Eisley Jedi/Sith level over and over.

That and the versus mode in the Revenge of the Sith game are about as close as I'm gonna get to my dream version of a Star Wars fighting game.

No, Teras Kasi doesn't count; I'm talking Soul Calibur with lightsabers!


I just wish there more jedi levels like mos eisely. They really nailed the myriad saber styles. The force powers seemed pretty weak at first, but turned out to be hella useful. Why didn't they include more jedi levels??

Captain Trips
07-20-2006, 11:55 AM
I like the hero battle level, but I don't play it near as much as I do the regular conquest mode. Although, I have found that capture the flag is really a lot of fun. It would be fun if you could actually have the teams be made up of heroes and villains. I'd like to see Luke team up with Darth Vader to take on a young Obi-wan and Anakin.

And where's the older version of Obi-wan? Add him, Kit Fisto, Qui-Gon Jinn, and Lando. Although I guess that means they would need to add some more villains to balance it out. Maybe some of the other bounty hunters from Empire. Or even Palpatine before his disfigurement at the hands of Mace Windu. Hell, I would like to see Darth Plagueis in there too.

Dustin
07-20-2006, 01:00 PM
It's so fun though to do the Mos Eisley Assualt mode. You can be either a hero or villian, and that's all you can be. It's awesome!

Gabriel
07-23-2006, 12:51 AM
I miss the Yavin 4: Arena level from BF1... and head shot are a little more difficult with the sniper rifle.

Dustin
07-23-2006, 11:18 PM
I miss the Yavin 4: Arena level from BF1... and head shot are a little more difficult with the sniper rifle.
Yeah I guess the aim went a little crooked. Either that or the CPU have brains now.

Captain Trips
07-25-2006, 11:07 AM
So does anyone else yell at the TV when they get killed or is that just me?

Silliw 2
07-25-2006, 06:56 PM
You guys, Bespin-Cloud City and Yavin-Arena were inlcuded in the Xbox Live Download (if you have an Xbox).

Also included the two Rhen Vhar maps with Kit Fisto and Asaj Ventress as the hero/villain.

And it also includes the ASSAULT Mode on more maps like Kashyyk and Mygeeto.

BlairH
07-25-2006, 07:34 PM
Makes sense. After all, it came out almost a year after Battlefront II.
False.

Battlefield 2 came out in June 2005
SOURCE: http://en.wikipedia.org/wiki/Battlefield_2

Battlefront 2 came out in November the same year
http://en.wikipedia.org/wiki/Battlefront_2

Battlefield was actually released earlier than Battlefront II. Not only that, but the origiinal game Battlefield 1942 is generally regarded as being critically superior to SW: Battlefront, and BF1942 came out way back in 2002.

Dustin
07-25-2006, 11:26 PM
So does anyone else yell at the TV when they get killed or is that just me?
If I'm losing then yeah!:D

kel25
07-26-2006, 02:39 AM
I liked Battlefront 1 better. It really ticked me off that I had to kill a couple of people before I could play the basics. Although killing lots to play a hero I was ok with. Only thing I liked about the second is the space battles but they got old fast.

SAMAS
07-26-2006, 06:09 AM
False.

Battlefield 2 came out in June 2005
SOURCE: http://en.wikipedia.org/wiki/Battlefield_2

Battlefront 2 came out in November the same year
http://en.wikipedia.org/wiki/Battlefront_2

Battlefield was actually released earlier than Battlefront II. Not only that, but the origiinal game Battlefield 1942 is generally regarded as being critically superior to SW: Battlefront, and BF1942 came out way back in 2002.

*shrugs* Ah well. I coulda sworn I heard about BF2 coming out some time afterwards.

Dustin
07-26-2006, 11:02 PM
I liked Battlefront 1 better. It really ticked me off that I had to kill a couple of people before I could play the basics.
Yeah they shouldn't have made it that way.

SAMAS
07-27-2006, 04:28 AM
No, Battlefront II let you play the basics right off the bat(And the Engineers are far better in BFII, Shotguns FTW). You had to get a few kills before you earned the right to play as each faction's Command and Special Forces troops.

Dustin
08-03-2006, 02:51 AM
Oh and you can roll in any direction which has been really useful for me so far.

Captain Trips
08-03-2006, 10:18 AM
No, Battlefront II let you play the basics right off the bat(And the Engineers are far better in BFII, Shotguns FTW). You had to get a few kills before you earned the right to play as each faction's Command and Special Forces troops.

Yeah, I play the engineers almost exclusively. They are immune to mines, can restore their ammo and health, and fix droids and vehicles. Plus, those det packs are good weapons to drop on someone. A lot of people play the vanguards, but I never worry too much about taking them on unless I am on a close-quarters map like Polis Massa.

Dustin
08-04-2006, 08:04 AM
Who do you guys play best as in the Droid's choices. I play best as the Battle Droid out of those choices.

Captain Trips
08-04-2006, 10:37 AM
I pretty much play the engineer class on whatever faction's (droids, clones, rebels, empire) team I am on. I have a lot more success using them in the more open maps like Geonosis and Kashyyk than I do on the more confined maps like Polis Massa and the Tantive IV. The vanguards' rockets are lethal in tight corridors.

Chrosis
08-07-2006, 01:43 AM
Darth Maul = BEST HERO CHARACTER EVER!!!

Captain Trips
08-07-2006, 11:57 AM
Darth Maul = BEST HERO CHARACTER EVER!!!

Grevious may not have any Force abilities, but he is pretty devastating with those 4 lightsabers. But, yeah, Darth Maul is pretty awesome.

Dustin
08-09-2006, 01:47 PM
Grevious may not have any Force abilities, but he is pretty devastating with those 4 lightsabers. But, yeah, Darth Maul is pretty awesome.
I wish Grevious could jump better though.
And yes I agree. Darth Maul is awesome.

Captain Trips
08-10-2006, 07:44 AM
I noticed that in playing the Assault mode with all the hero characters, the villains definitely have the advantage. With his speed and dual-bladed lightsaber, Darth Maul will win almost everytime in a throwdown. Even if you knock him down with a force push, he usually can pop back up in enough time to get some serious damage in. It also seems that the force choke is unblockable. You can block a force push or pull if you are facing the character trying to do it, but I have had no luck blocking a choke. And once you get choked, you're pretty much screwed.

Dustin
08-12-2006, 01:24 AM
Darth Maul = BEST HERO CHARACTER EVER!!!
You mean villian.:p

SAMAS
08-12-2006, 07:30 AM
I noticed that in playing the Assault mode with all the hero characters, the villains definitely have the advantage. With his speed and dual-bladed lightsaber, Darth Maul will win almost everytime in a throwdown. Even if you knock him down with a force push, he usually can pop back up in enough time to get some serious damage in. It also seems that the force choke is unblockable. You can block a force push or pull if you are facing the character trying to do it, but I have had no luck blocking a choke. And once you get choked, you're pretty much screwed.

On the other hand, only the heroes have a character who can confer invincibility.

Captain Trips
08-12-2006, 12:23 PM
On the other hand, only the heroes have a character who can confer invincibility.

Do you mean Leia?

Dustin
08-12-2006, 12:55 PM
Do you mean Leia?
Probably. That sounds about like what she meant.

Captain Trips
08-12-2006, 02:54 PM
Probably. That sounds about like what she meant.

I've never actually played as Leia. I didn't know she could grant invincibility. I thought that she healed people like the Bothan Spys do.

Dustin
08-12-2006, 03:32 PM
I've never actually played as Leia. I didn't know she could grant invincibility. I thought that she healed people like the Bothan Spys do.
I don't like to play as Lei. She pretty much sucks.

Chrosis
08-14-2006, 01:25 AM
I don't like to play as Lei. She pretty much sucks.

Han is suprisingly good though. And the remote control rocket doesn't do NEARLY as much damage as it should.

Captain Trips
08-14-2006, 12:24 PM
Han is suprisingly good though. And the remote control rocket doesn't do NEARLY as much damage as it should.

Yeah, he's essentially a beefed up engineer. He can repair droids and has the det packs. And his blaster does good damage.

The Fetts are good characters too. The flame throwers they have are nasty weapons, and their escapability is frustrating when you are trying to take them down.

I keep hoping to hear something about a Battlefront 3. I imagine it will be for the next-gen systems. This series is too much of a money maker for there not to be another one.

Dustin
08-26-2006, 12:56 PM
And the remote control rocket doesn't do NEARLY as much damage as it should.
Yeah. It's fun to mess around with though.

Silliw 2
08-27-2006, 08:58 AM
I was just playing Battlefront 2. This game is truly great, almost a year old and I can still play it for hours every day.

Captain Trips
08-27-2006, 02:05 PM
I was just playing Battlefront 2. This game is truly great, almost a year old and I can still play it for hours every day.

Oh, yeah. I play this game online about 4 days a week. I'm addicted to it.

Silliw 2
08-28-2006, 11:35 AM
Do you ever get massive lag while playing online?

I always get lag while playing BF2 online. The original game had the same problem, but others tell me (in game) that they don't ever get lag.

I've played online with two seperate connections, both high speed, and I still gets the lags.

I usually have more fun offline. There are too many people online that can ruin the whole Star Wars experience for me. Yes, I'm that much of a nerd.

Captain Trips
08-28-2006, 12:08 PM
Do you ever get massive lag while playing online?

I always get lag while playing BF2 online. The original game had the same problem, but others tell me (in game) that they don't ever get lag.

I've played online with two seperate connections, both high speed, and I still gets the lags.

I usually have more fun offline. There are too many people online that can ruin the whole Star Wars experience for me. Yes, I'm that much of a nerd.

It usually depends on who's hosting the game I'm playing in. Sometimes I have horrible lag, and other times I don't run into any. But it's pretty common to lose the connection and have the game quit.

A big thing I found to do to have a better experience online is to not wear the headset. Also, I try to find games that have team damage off because there are too many people who like to blast away at their teammates.

There are also a lot of people who utilize glitches in the game, such as being able to hide in walls or rocks and attack without being able to be hurt. That gets annoying, but if you know where the glitch points are you can avoid them.

I've started playing the hero battle more online. I'm not very good at it. It's pretty fun, though. But I definitely need more practice at it.

Silliw 2
08-28-2006, 12:21 PM
There are also a lot of people who utilize glitches in the game, such as being able to hide in walls or rocks and attack without being able to be hurt. That gets annoying, but if you know where the glitch points are you can avoid them.


Yeah, These people should be exiled to their own cheater server.

I've heard rumors of a 3rd Battlefront game that was supposedly confirmed in an EGM magazine, but research has come up with nothing.

I will probably e-mail Pandemic and ask them personally. When I e-mailed Treyarch about the Spiderman games (back in '02, I think), they confirmed another Spidey game for me. Hopefully, Pandemic will be as fan-friendly.

Captain Trips
08-28-2006, 02:39 PM
Yeah, These people should be exiled to their own cheater server.

I've heard rumors of a 3rd Battlefront game that was supposedly confirmed in an EGM magazine, but research has come up with nothing.

I will probably e-mail Pandemic and ask them personally. When I e-mailed Treyarch about the Spiderman games (back in '02, I think), they confirmed another Spidey game for me. Hopefully, Pandemic will be as fan-friendly.

When I was playing the hero battle last night, there were some guys who were just impossible to kill. I don't know if they were cheating or not (I doubt it, I think they were just really good), but I've learned that if you're going to play online, that's something you have to deal with. I just try to avoid the cheating as much as possible. There are some good players on there who play straight up.

I'd be stunned if there wasn't a third game in development. I think these are the two best-selling Star Wars games of all time. And I can't even imagine how awesome another one would be on next-gen.

kel25
08-28-2006, 08:04 PM
Star Wars Battlefront and KOTOR are two games that really deserve a third game.

Captain Trips
08-29-2006, 03:07 PM
Ok, so this has got me thinking. Seeing as how a third Battlefront game will be next-gen, what should be added to it? What would you like to see included, changed, updated, removed, etc?

More levels is an obvious choice. I'd like to see the Bespin platforms level back and beefed up. A cool level might be the Naboo hanger and platform area where Obi-Wan and Qui-Gon fought Darth Maul. I always liked the Tatooine map from the first game out in the desert, but get rid of the air vehicles that blow the crap out of the ground units. The arena on Geonosis might be cool too with a big round open area and huge creatures that are running around going after everyone. Some other ideas for levels:
Jedi Temple
Death Star II
Trade Federation Cruiser (interior)
Droid Factory (from Episode II)

A feature I'd like to see is the ability for any faction to face any other faction. For example the Rebels being able to face the droids or the clones.

There is a lot of things that could be done. Does anyone have any thoughts?

kel25
08-30-2006, 12:36 AM
Your thoughts are good but there is one thing I really want to see revamped...ARIEL COMBAT. In the first game it was terrible and about the closest it got to working was in Bespin. The second game was definitely a step in the right direction but was still lacking.

I’d also prefer if the heroes had a life like the normal characters. Slowly draining lightsaber was annoying.

Captain Trips
08-30-2006, 07:43 AM
Your thoughts are good but there is one thing I really want to see revamped...ARIEL COMBAT. In the first game it was terrible and about the closest it got to working was in Bespin. The second game was definitely a step in the right direction but was still lacking.

I’d also prefer if the heroes had a life like the normal characters. Slowly draining lightsaber was annoying.

Yeah, I avoided mentioning the dog fights because I really don't like those levels. Although, I was glad to see that they were kept separate from the maps where you play as ground troops in Battlefront II (with the exception of Hoth) because anyone in an X-Wing could just obliterate infantry all day on some of those levels in the first game (Naboo).

Yeah, the lightsaber draining instead of a life bar is annoying, but if there wasn't a time limit as to how long a player could be a hero character, I think it might become too dominant of a feature. Although, skilled players can take out the hero characters with mines, rockets, and det packs.

And has anyone noticed the ridiculous blast range a grenade has in the second game? I can't tell you how many times I have been killed by a grenade that I thought I was clearly away from only to have my guy go flying head over heels once it explodes. Grenades have a better range than detpacks it seems.

Silliw 2
08-30-2006, 11:00 AM
Oh man, I've been reading a lot of threads pertaining to what fans think should be in the 3rd game. Most of them were pretty lame, but a few were good ideas. Here are mine:

I agree that the X-wings and Ties and other fighter craft were very unbalanced on land, but they should definitely add airships like the LAAT Republic transport and the Imperial shuttle. Geonosis just seems empty without the LAAT.

Some of the maps need major reworking. The afore mentioned Geonosis was a big letdown, imo. Kashyyk has its high points, but it too was a letdown. Their are others to.

Another thing I would suggest is too resist making the game too balanced. In BF2, the Super Battle droids were severely weakened with crappy wrist blasters, as opposed to their rapid fire BF1 counterparts. I can understand why they did it, but I really liked the challenge they posed. The weakened armor of the Jet Trooper and Dark Trooper pissed me off too.

In other words just keep the game fun and faithfull and don't worry too much about everything being perfectly even (like in Battlefield 2).

As for heros, I hope for an option to let the CPU control them for your team. I miss fighting alongside Vader on Bespin :(
The only change I'd make for heros is that the saber throw ability be either removed or made so that each throw completely drains the energy meter. To compensate for this loss of long range attack, amp up the block/ deflect significantly.

I'd rather see heros covering squads of soldiers from blaster fire, rather than heros just running around throwing sabers every 3 seconds. Gets old.

Silliw 2
08-30-2006, 11:18 AM
Here comes the dbl post...

A wider variety of vehicles. BF2 is nearly devoid of Imperial walkers! I want them back, dammnit. Much more fun to use than the hover tanks. Keep the tanks, just mix in some AT-ST's and maybe some AT-AR's. Different vehicle combos for each environment.

I loved the Republic's AT-RT's, though they seemed a bit overpowered. I say add more with lessened power. But definitely add more Clone Wars era vehicles. The Juggernaut transport, Vulture Droids (with walking capability), turbolaser artillery pieces(oh yeah...or oh no), and more of the walkers.

And going back to the "don't worry much about balance" thing, the Rebel Alliance really only need a couple of vehicles. Their hover tank should cover all of their assault needs, so I would just give them a supply of speeder bikes and maybe a transport barge. The Imperials should have most of the heavy guns. If maps are tailored right, this set up should not give any side a major advantage. Rebels should have plenty of debri to hide behind.

Plus, the Rebels should have very powerful det packs, more powerful than any other faction, due to their guerilla nature. Imagine a single Bothan taking out an AT-AT with well place explosives. Just an idea.

The 360 should have no problem at all handling all of these additions. Neither should the PS3 or Wii, if they in fact make the game multi-console.

I've got tons of ideas, I'll add them later. Maybe we should make a list to e-mail to the developers.

Sean Walsh
08-30-2006, 11:55 AM
A few things:

- new levels:
Death Star II
the Senate chambers, or something on Coruscant (even if it was street levels or something)

- proper Imperial shuttles, because I'm old school like that

- bigger battlefields - maybe even bonus areas that would, in BF1 and 2 at least, be considered way off battlefield.

- more extensive space battles - I'm still waiting for a Death Star II battle that makes me tear up and cry at its absolute greatness...

Captain Trips
08-31-2006, 12:25 PM
As for heros, I hope for an option to let the CPU control them for your team. I miss fighting alongside Vader on Bespin :(
The only change I'd make for heros is that the saber throw ability be either removed or made so that each throw completely drains the energy meter. To compensate for this loss of long range attack, amp up the block/ deflect significantly.

I'd rather see heros covering squads of soldiers from blaster fire, rather than heros just running around throwing sabers every 3 seconds. Gets old.

I have to agree with you on all of this. The saber throw should deplete the stamina bar. Make its risk/reward a much greater issue. I also think that, if timed right, heros with Force abilities should be able to use a Force push to deflect an incoming rocket.

I have to admit that I only watch the movies and skip all the expanded universe stuff, so I'd like to see any new hero characters just come from the movies, although I am sure that others will want EU characters as well. So, on that topic, I'd like to see Kit Fisto (I know he was available on a download for the XBOX and PC, but being a PS2 owner I never got the chance to play him), Lando, Zam Wessel (bounty hunter from Episode II), Admiral Ackbar, and maybe some bounty hunters from "Empire."

Captain Trips
08-31-2006, 12:47 PM
Some more thoughts:

I actually really like the Geonosis level in BFII. But I agree it could be made better. I still like the idea of having part of the Geonosis level be the execution arena where Anakin, Obi-Wan, and Padme were chained up. There could be some tunnels leading from the walls of the arena to an outside area or something.

We have the inside of the Tantive IV in BFII, let's have the inside of the super star destroyer, The Executor, in BFIII.

If there are going to be space battles again, then there could be hero ships that can be featured in the battles just like there are hero characters in the ground battles. The rebels could have the Millenium Falcon. The Empire could have Vader's custom Tie Fighter. The droids could have Jango Fett's version of Slave 1. The clones could have Obi-Wan's Jedi Starfighter (piloted by Obi-Wan so it would be more powerful then the Jedi Starfighters already in the game - in fact, maybe they should be gotten rid of to make room for this).

I think it would be cool if debris and barricades that people hide behind could be destroyed, and the destruction of the environment could create new areas to take cover. If a sniper is up on a rock ledge shooting down at you, he can easily just back up if you fire up at him and not get hit. It would be cool to be able to blow up the ledge he is standing on and bring him crashing down to the ground to get blasted.

When it comes to ground vehicles, if you can sneak up on one while on foot, you should be able to drop a grenade inside it and kill the pilot without totally destroying the vehicle.

Silliw 2
08-31-2006, 01:53 PM
Admiral Ackbar

Lol, now that would just be straight up hardcore! The Admiral gunning down Imperials who try to board his ship! I was pissed when I discovered Lando was not in the game :(

A lot of people keep suggesting that EU stuff from post-ROTJ (Thrawn, Yuhzon Vhong) and KOTOR Era be added, but I think that would be too much. Keep the game to its basics.

However, the really cool thing about the Clone Wars is that much of the EU stuff in that era is both Canon and faithful to the movies. Much is true for some of the Galactic Civil War era EU, like Shadows of the Empire.

If you love the movies, then characters like Durge, Assaj Ventress, Prince Xizor, and Dash Rendar would fit right in. Many of the environments would make great battle maps. Like Muunilist, Dantooine, and whatever the hell the moon station in SotE was called.

Excellent idea with the vehicle boarding.

Another Rebel Alliance vehicle could be the hover train seen on Yavin in Ep IV. Lightly armored with no weapons (except for the troops inside), but able to carry many soldiers quickly. A good countermeasure to the Imperials near monopoly on heavy guns, but lack of quick transport (slow ass walkers).

Captain Trips
08-31-2006, 03:07 PM
Another Rebel Alliance vehicle could be the hover train seen on Yavin in Ep IV. Lightly armored with no weapons (except for the troops inside), but able to carry many soldiers quickly. A good countermeasure to the Imperials near monopoly on heavy guns, but lack of quick transport (slow ass walkers).

I like the idea of a troop transport. If there are going to be bigger maps, then there has to be a way to get troops from one side to the other quickly. And having a troop transport would be a way to do it without having too many tanks and walkers involved. I like the Endor level, but even a map that size can be a pain in the butt to get from one side to the other if you can't grab a speeder.

SAMAS
08-31-2006, 03:24 PM
Well, since we all seem to be doing it:

Bigger differences between each faction. In that vein, did anyone else notice that the droids on Polis Massa can go out in space and not get hurt?

Multiple maps for each planet. Fighting in the streets of Coruscant, or an entire battle inside the cloning facilties on Kamino. Especially good for Galactic Conquest mode, where you can actually assist a planet under attack instead of just retaking it.

Planets have a straegic use as well as just the resources. The Rebuplic holding Geonosis should slightly reduce the reinforcement rate of CiS forces. If the Rebellion has Polis Massa, they could get to make an attack inside the Death Star.

The ability to pick up and use other guns than your own. In fact, a part of each stage can be a cache of weapons other than the ones availible.

Multiple capital ships per battle. And I want them able to be actually destroyed if they get pounded enough.

BIGGER capital ships. I want the inside of a Star Destroyer to be at least as big and twisty as the Tantive IV level.

Capital ships capable of affecting the battle on their own. I want a reason to want to blow off the big guns of a Star Destroyer other than earning points.

Battles that are all but custom made for Tank or Air battles.

Silliw 2
09-01-2006, 10:34 AM
Yeah, about those capital ships and the space battles, many ideas have been proposed for them.

The interiors should be bigger. Like you said, big enough to qualify as a small map. The addition of more Capital ships and frigates would be needed also (a fleet with one capital ship and two frigates?)

I also would suggest that the capital ships have to ability to fire at each other with massive beams. Once the boarding crew/ fighter craft take out the cap ship's shield, the enemy cap ship could open fire with big ass canons. Remember the opening of RotS?

And take away auto defenses. All turrets should be controlled by players or CPU units. That way, instead of the ship always being empty and well defended(from space), their will either have to be players in the ship (controlling the turrets) or the ship will have zero outer defenses.

There has been talk about combining land and space battles (the ability to go from planet-side to space on one map), but that would be too much, imo. Awesome, yes, but maybe for next generation consoles.

My alternative, is to combine land and vehicular sections into one map. Instead of a bunch of space maps that are basically the same game with different scenery, combine Grievous' ship + a couple Republic Capital ships + Space for one map = Battle of Coruscant. The 360 could easily handle a big map like that, and I think it would be played much more than the multiple Space battle maps in BF2. Do we really need Space Mygeeto? Space Felucia?

Jabba's palace + a reworked Dune sea, which would use elements from the BF1 Dune map. Major additions would be the pit of Carkoon(real big), Jabba's barge, and multiple smaller barges(like in BF1) for vehicular combat over the sarlacc (and so you won't have to run all the way from the pit to Jabba's palace). That map wouldn't even have to be very large.

fingers hurt, more later.

SAMAS
09-01-2006, 04:54 PM
My alternative, is to combine land and vehicular sections into one map. Instead of a bunch of space maps that are basically the same game with different scenery, combine Grievous' ship + a couple Republic Capital ships + Space for one map = Battle of Coruscant. The 360 could easily handle a big map like that, and I think it would be played much more than the multiple Space battle maps in BF2. Do we really need Space Mygeeto? Space Felucia?

Yes, if two fleets meet over the planets in question in Galactic Conquest mode.

Silliw 2
09-02-2006, 11:23 AM
I guess that's true. I just think it's a shame to waste space on on it, when so many better battles could be implemented.

Maybe there is a way to bypass the multiple space battles, for one or two that could fill the gap in GC?

SAMAS
09-02-2006, 05:12 PM
I don't see that much space needed. Mostly, you get some random variables like asteroid fields, and a different model for each planet blow. The rest of the stage is made up by the ships.

Captain Trips
09-03-2006, 07:00 PM
I like the idea of having larger maps for the cruiser interiors for space battles. However, I just wonder how spread out it would be if each ship had a larger section to roam around in. That may not be a bad thing, but I am not sure how it would work. Right now, the space battles are my least favorite levels of the game, so if ground battles could be better worked into them I am all for it.

Silliw 2
09-06-2006, 05:12 PM
I've also had this idea about being able to customize which units make up your ground team, and the weapons they use.

By customize, I'm not talking about Halo 2 style symbols or any sort of appearance editor. That sort of thing, imo, has no place in these games.

What I mean is choosing which units to use in certain areas. Regular soldiers (stormtroopers, rebel soldiers, battle droids) would be required. Maybe the engineers also, but most of the other units are your choice.

Like, for example, in a small narrow map, your Heavy unit could swap out the rocket launcher for a chaingun, or a beam cannon (portable version of the turret). IG100 droids can be fitted with their electro staffs instead of rocket guns and mortars.

Sick of the Imperial officer or Darktrooper? Swap him out for an Imperial Guard. Use tanks on Hoth instead of walkers and snpwspeeders just to mix it up.

All sorts of cool things can be achieved. One of the things that sold me on the first Battlefront game was the cathphrase "Play the biggest battles in Star Wars the way you want to. That's what I want to do...play the battles however I see fit.

If I want to recruit ewoks to take to Hoth (even though that would go against timeline and logic) I should be able too.