View Full Version : The Heroclix mega-thread
MikeVic
02-11-2005, 12:31 PM
I've seen this at my local comic book store, and a couple other places... and it looks intriguing. I've read some of the stuff on its official site, but can someone tell me whether this is a really expensive hobby? More expensive than comics? About the same?
And how fun would it be if I played the same person all the time? :) Entering tournaments, etc. would probably mean it would be more expensive to play... I can still remember why I didn't play Magic: The Gathering in tournaments (people paying $20 for a card because they REALLY needed it in their deck).
G. Wayne
02-11-2005, 01:01 PM
if you're a casual for fun player, avoid tourney's. same more money spent=better figures=you lose thing going on.
as for playing the same guy, there's more than enough variety to the available figures, which does require spending a good bit of money.
pros-
it's great for comic fans to collect. especially since the miniatures are getting better in quality, sculpt/painting, etc.
the rules are relatively easy to pick up.
as long as you play for fun, you should be ok.
cons-
i used to play all the time. lost interest for a number of reasons.
the rarity boggles the mind. i can understand never having even seen some of the uniques/ultra rares (or getting multiples of the same uniques) but to have mid to high level versions of characters like doc ock being rarer than that? wth?
increased price. $7.99 for 4 figures, chances are one of which i'll only ever use? nooo thanks.
the rarity distribution has always been goofy, but it seems to have gotten worse. of the newest set, a friend has bought 4 packs, and gotten two of the same rookie/common in 2 of the packs. while it's possible to get a pack of a unique/ultra rare and 3 veterans/rares, you're more than likely to get a pack of 4 rookies/commons.
game balance was tossed out the window a few sets ago. when they started, hulk was supposed to be the standard for max damage with 5, which he had for like 1 or two levels just before he died. now characters can do around 7 at the start of the game. and 4 damage characters became waaay too common after fans apparently complained that hawkeye couldn't do any damage in melee combat. when a friend can play black adam or ultimate thor to your x-men team and you can't even scratch him, it sucks.
DarkSoldier
02-12-2005, 04:51 AM
When somebody plays simply for maximum damage potential, it ruins the fun. I had to play against an Unrestricted team with V Ultron (three Energy Explosion area-effect attacks with 14 Attack Value), V Dr. Doom (Running Shot and two Energy Explosions with 13 AV), V U-Man (22 points to give adjacent characters +1 damage on ranged attacks, including EE), a Yukio (more Enhancement), and some Support figures. Two of my guys took NINE clicks of damage in one attack!
If more people would play decent theme teams, the fun would come back; I have a 400-point Ultimate Six team that I want to play against somebody who won't tear them apart in the first two rounds.
this game actually sounds like a lot of fun, if you have the cash and people to play with.
Headhunter
02-15-2005, 10:46 PM
I just want some cool looking figures for my desk; I don't actually care about the game at all. Too bad WizKids doesn't sell any appearance-only versions. :rolleyes:
Pedalhome
02-16-2005, 06:42 AM
I got rid of all my HeroClix stuff about a year ago. The game was alright, but I found that I was spending too much cash on the figures.
Head Hunter if you want some cool looking desk ornaments, I'd look elsewhere. The quality of the figures I had very was inconsistent and often quite poor. My Wolverine R figure's head was mostly flesh coloured, ie. very little black for hair, and his eyes were all wonky, one was bigger than the other. My Wasp U was like this too.
I'd stick to action figures or paint 'em yourself minis for decoration purposes.
Is the game easy for newbies to pick up? And how many pieces do you need to buy to have a decent set (as in for playing)?
macul
02-28-2005, 12:06 PM
Rules are very easy to learn. The difficult part comes in learning the various pieces and how to use them together. For example, if you take a character with the Charging power should you pair them up with a long range Flyer to enable the flyer to pick up the charger, fly them up, deposit them close to your opponent, and then allow the charger to move in and attack?
I don't know about a certain number of pieces. The game goes by points and you can play with various point values. I would say use about 100 points on each side to get a good feel for the game and rules. That will probably be 3-5 pieces per side. We like big battles, so we often go for 400-500 points per side.
Thanx for the advice although I meant how many would I need in order to have a good pool to pick from?
macul
02-28-2005, 03:57 PM
I dunno...ten maybe. Get a starter pack and a booster. That should give you around ten pieces to play with. Many game stores also sell pieces individually or you can order them online individually. Anyway, go with ten and see how you like it.
Will do, a comic store owner near me runs a game session at the store on Sundays. Might check that out. One of the players is, like, 5. So, I reckon I can win after an hour or so...:o
DarkSoldier
02-28-2005, 09:40 PM
One of the players is, like, 5. So, I reckon I can win after an hour or so...:oA lot of young players are just as vicious as the LE hunters; don't let their youth fool you, or you'll be getting an Ultimate Iron Man double-targeted double-Enhanced Energy Explosion before you get your second turn.
Anthony
03-01-2005, 08:39 AM
A lot of young players are just as vicious as the LE hunters; don't let their youth fool you, or you'll be getting an Ultimate Iron Man double-targeted double-Enhanced Energy Explosion before you get your second turn.
Truer words have never been spoken.
The real thing for a newbie to get into Heroclix, the venue has to be newbie friendly. Most are to be truthful. But if I played in my main venue first as opposed to learning the game then going. I would have had a much tougher time getting into it.
One thing to remember is that a lot of venues have 'house rules'. These rules are generally in response to the players and what they like and not usually overbearing.
I'll tell you though, the game can be addictive. When building a team, start with what you like. It may not be competitive, but you'll learn what is.
It's best to watch a couple of games being played. You'll get a feel for the way it's played.
Flawless P
03-01-2005, 11:14 AM
I dunno I am very new at the game (played it once) but I went and bought a few Boosters and was sorta disappointed... the only really good one i got was a unique batman with some jetpack thing.
macul
03-01-2005, 01:19 PM
I dunno I am very new at the game (played it once) but I went and bought a few Boosters and was sorta disappointed... the only really good one i got was a unique batman with some jetpack thing.
That's why I tend to buy individual pieces from a store if there is one I'm really after. Hunting down a particular piece via boosters is excruciating.
Anthony
03-01-2005, 01:34 PM
I dunno I am very new at the game (played it once) but I went and bought a few Boosters and was sorta disappointed... the only really good one i got was a unique batman with some jetpack thing.
Jetpack? Oh I think you're talking about the KC version of Batman from Unleashed.
Well, The thing with buying boosters is the fact that you're leaving things up to chance. If you have something in mind that you really want, try and trade what you have or just buy the piece straight out. Buying boosters really helps trade stock, but that's it's main value. That and the chance of getting that Unique you really want.
Don't feel bad about not getting a piece though. I still haven't gotten a Nightcrawler or a Rookie Black Panther.
Just got a Starter and an Ultimate booster. Kinda happy about getting a Rookie Ult. Colossus...
Doc Doom2099
03-01-2005, 06:57 PM
i played heroclix allthe way up to unleashed , doom was pretty tricky when he came out... sadly he jsut got out classed...
G. Wayne
03-02-2005, 09:55 AM
Don't feel bad about not getting a piece though. I still haven't gotten a Nightcrawler or a Rookie Black Panther.
i've gotten nightcrawler twice in packs. :D
granted i haven't gotten jack for uniques out of the last 3 sets, other than trading for shadow king. but still, t'was sweet.
you do ebay, gaz? look for bulk figure grab bags.
or if you have any local conventions, hit those. you can usually find the standard figures for a $1.00 a piece or so there.
Flawless P
03-03-2005, 10:22 AM
My friend laughs at me because I want the Green Lantern and he says it will never happen.... *Tear*
Anthony
03-04-2005, 01:59 PM
My friend laughs at me because I want the Green Lantern and he says it will never happen.... *Tear*
There are like 5 different ones
KC GL (Alan Scott)
John Stewart
Hal Jordan
Kilowog
Jade
You have a pretty good chance of getting one.
There are like 5 different ones
KC GL (Alan Scott)
John Stewart
Hal Jordan
Kilowog
Jade
You have a pretty good chance of getting one.
But I thnk he means Hal.
Aaron King
03-16-2005, 09:32 PM
I know this thread is old, but I'll send you a rookie Hal.
Prelude
03-17-2005, 12:21 PM
Originally Posted by Ignatz Mouse
I know this thread is old, but I'll send you a rookie Hal.
If anyone can point to me where I can find a Dr. Harleen Quinzel (Unique) figure, I will be eternally grateful.
Anthony
03-17-2005, 02:26 PM
If anyone can point to me where I can find a Dr. Harleen Quinzel (Unique) figure, I will be eternally grateful.
Here's the current ebay listing for one.
A listing on ebay (http://search.ebay.com/Dr-Harleen-Quinzel_W0QQfkrZ1QQfromZR8QQsatitleZDr.Q20HarleenQ 20Q51uinzel)
I have one, she was my first win and has a special place in my heart.
Prelude
03-17-2005, 10:52 PM
Originally Posted by Anthony
Here's the current ebay listing for one.
A listing on ebay
Cool. Thanks for taking the time to check eBay for me ... much appreciated. :)
Big E
10-24-2005, 01:08 AM
Does anyone know when the CE is coming out for this. I really want that Ghost Widow Clix.
Arrjay
10-27-2005, 01:06 PM
Hey folks!!
Can anyone tell me how Heroclix works? I have a starter set that I got about two years ago and I tried to play it a couple of times with my wife but I seriously can't understand it. I have a stegosaurus brain. It just seems really complicated and I read the booklet and everything but I just don't know.
Since then I've just collected the Heroclix figures 'cause they look cool. I'd like to figure out the game though so that I can put them to use.
Can anyone perhaps explain this to me?
yeoman
10-27-2005, 01:10 PM
This would probably go over better on the gaming board. They've had a number of heroclix threads, and people that play are far more likely to go there.
Arrjay
10-27-2005, 01:15 PM
This would probably go over better on the gaming board. They've had a number of heroclix threads, and people that play are far more likely to go there.
Thanks Yeoman. Never thought of that.
Gambitxmen00
11-14-2005, 11:14 AM
I know clixeo and he smiles upon you!
Giggity giggity goo
Gambitxmen00
11-14-2005, 11:22 AM
After you buy all the heroclix you can enter tournaments that are free if you really want to try it out than visit the wizkids site and find the one closest to you. it is really not that confuseing I learned in less than 2 days but I am still learning sertan powers and stagiteys so it never gets old
Anthony
11-14-2005, 11:55 AM
I've seen this at my local comic book store, and a couple other places... and it looks intriguing. I've read some of the stuff on its official site, but can someone tell me whether this is a really expensive hobby? More expensive than comics? About the same?
And how fun would it be if I played the same person all the time? :) Entering tournaments, etc. would probably mean it would be more expensive to play... I can still remember why I didn't play Magic: The Gathering in tournaments (people paying $20 for a card because they REALLY needed it in their deck).
I've been playing for about 3 years now. And I've gotten good at it (I have a pretty good win percentage rate 40% give or take). Depending on your comic book spending habits, it can be less than what you spend on comics or more. I know with my particular comic buying habits, it's less than what I spend on Heroclix. But I buy a lot of books per month.
Heroclix is an addictive game that can have you spending a lot of money on it. I just found myself budgeting better and it became more manageable. I don't have complete sets of any release Out of the I think 4000+ pieces in all the sets made, I probably have about a 4th of that. Less if you take out the duplicates. I've gotten lucky, I pulled a lot of my wants in earlier sets early and thus didn't have to spend a lot on gaining more pieces. What a lot of people I know do is buy a case with a friend and trade whatever they get to fill out what they want. Cases are 300 or so dollars. I've never done this personally though.
Currently they're reworking their distribution model to make it easier to complete a set for less money. That set (Armor Wars) hasn't been released yet so I don't know how well that modification has worked.
I was personally indoctrinated into the tournament scene. A lot of people would say stay away when you're starting out, but I'm highly competitive anyway so it didn't hurt me. Be aware that a lot of people are cutthroat when it comes to winning LEs. But for the most part it's a really friendly environment. If you're mostly about playing your favorite pieces, just find a couple of people and play. There's no wrong way to have fun.
Here's a website to help you learn more about it. It's a forum similar to this one but strictly dedicated to Heroclix. They have a lot of good articles (some are out of date as the rules have changed slightly) and a ton of discussion on Heroclix.
HCRealms (http://www.hcrealms.com)
P-Man
11-14-2005, 01:37 PM
I've bought a few boxes of 'em, and I haven't even played the game yet. I just think the little plastic figures are cool. I bought mine from from Sam Goody (50% off!), a local card/semi-comics shop, and even found some at Wal-Mart. I need to get online and see about buying some more.
Gambitxmen00
11-14-2005, 03:04 PM
The game is alwsome if you learn to play it right the only down fall is Wizkids are always changin there minds about everything
http://i23.photobucket.com/albums/b356/Gambitxmen00/movin%20images/gambit-ani.gif
Headhunter
11-15-2005, 12:30 AM
Head Hunter if you want some cool looking desk ornaments, I'd look elsewhere. The quality of the figures I had very was inconsistent and often quite poor. My Wolverine R figure's head was mostly flesh coloured, ie. very little black for hair, and his eyes were all wonky, one was bigger than the other. My Wasp U was like this too.
I'd stick to action figures or paint 'em yourself minis for decoration purposes.
Good Gravy, this is a late reply.
I've picked up a couple dozen figures, mostly cheap LE's from eBay. The quality is inconsistent as noted, but overall they're cool to look at if you're not intently staring at them.
The Fury
11-15-2005, 03:52 AM
Just for those who are interested. This website below has some interactive Java based boards for Online Heroclix gaming. I had a go with some one last night, only a 200 pointer but it still worked.
You also need AOL Chat room though...so that migh be a problem.
http://www.cabalcity.com/heroclix/online.php
See for yourself.
Anthony
11-15-2005, 08:58 AM
Good Gravy, this is a late reply.
I've picked up a couple dozen figures, mostly cheap LE's from eBay. The quality is inconsistent as noted, but overall they're cool to look at if you're not intently staring at them.
The quality has steadily improved. The later sets are much much better.
Anthony
11-15-2005, 08:59 AM
Just for those who are interested. This website below has some interactive Java based boards for Online Heroclix gaming. I had a go with some one last night, only a 200 pointer but it still worked.
You also need AOL Chat room though...so that migh be a problem.
http://www.cabalcity.com/heroclix/online.php
See for yourself.
I forgot about that. But yeah, it's good for just learning. The best plus is you don't need to own the fig to get an idea as to how the figure plays.
Henyo
11-15-2005, 09:33 AM
The game's pretty expensive for me. Plus, there are few people who actually play in my country.
Headhunter I'd recommend the Marvel gashas (capsule toys) that the Japanese make. They're pretty neat and good for displaying.
Gambitxmen00
11-15-2005, 11:25 AM
gittey gittey goo ......I pee on you. those who play hero clix and would like to enter free tourneys cheack out wizkids I play in delawere OH. it rocks.
Sorcerer Supreme
05-22-2006, 02:01 PM
Anyone Play heroclix?
Who are your favourite and most powerful characters and who is always in your team?
I am unlucky with my boosters so my team isn't brilliant, but here are the main characters usually in my 600 pt team;
DC Icons Veteran Superman
DC Icons Veteran Persuader
DC Icons Veteran Obsidian
Marvel Mutant Mayhem Unique Bastion
and pretty much always
Marvel Fantastic Forces Veteran Dr Strange
I also had Marvel Fantastic Forces unique orphan in to annoy people, lol
This isnt my team, they're just the character which were mixed about with other characters, in my team at some time.
Gargus
05-22-2006, 02:12 PM
Id like to play but no one to play with. I got some of the first series and kept collecting them till mutant mayhem, thats when I stopped.
I bought some like plastic briefcase looking things with dividers for screws and such for like builders, each section is just big enough for three good sized clix so I can put my rooks, vets and exp together.
Only have the marvel ones though.
Ive got a ton of VS system cards to, but yet again no friends to play with hehe.
Far as my most powerful, I guess that would be the galactus clix. One day Im going to pit like a 2000point team against him and play it myself and see if they can beat him hehe.
master of read
05-22-2006, 09:11 PM
i use to play in college. i sucked at it but it was awesome. my friend had a unique black adam that he named black oj, since he could kill a butt load of guys and get the hell out of dodge.
Flawless P
05-22-2006, 10:08 PM
i always play a 500 pt team with a 5 point lenience.
it mixes between two
Unique Icons Flash
Shadowlass
Icons Darkseid
Collateral Damage Dr. Mid-Nite
Legacy Rookie Sinestro
and someone else i cant remeber right now.
With the sidekick card placed on Shadowlass and the flash.
And Armor Piercing on The Flash.
And then my stealthy team
Icons Experianced Batman
Icon Experianced Started pack Batman
Deathstroke
Dr. Mid-Nite
Destiny
Collateral Damage Orion
Riddler
and the Red Tornado.
With Armor Piercing on Batman(non starter)
The Fury
05-23-2006, 02:00 AM
I usually play with one mate, and only recently did we realise when looking at the clarifications on the webiste, that some of it we have been playing wrong all this time.
Of course we chose to play the pushing thing different, becuase we could not be bothered to have games last that long. We also played that Range and Close combat expert's could be used with hyperspeed, Running shot and charge (depending on which sits where). Si characters with running shot and range combat expert were brilliant in our game...now, implementing the real rules...not so much.
Oh well. We are still getting our heads round feat cards..can't work out which last the match and which are one time things.
Fav characters:
Northstar EXP, Avengers free movement + hypersonic, basically a free attack.
Darksied is powerful.
War Machine EXP (have Avengers team ability)
And Ulitmates Magneto Unique.
Probably more, but I can't think of any.
CPT Space Bomb
05-23-2006, 03:04 AM
Hell yes I play Heroclix................ERR..........did play heroclix. Since I moved, the friends I used to play with are gone, and I have no new ones to play with. But, we had some ridiculous games.
I usually used, Ultimate Hulk, Armor Wars Magneto, and Doctor Doom. I loved those guys. Of course, we played to a lot of points, but I have many many more. My favorite peices are as follows.........
Veteran Dr. Doom from Clobberin' Time
Unique Magneto from Armor Wars
Unique Hulk from Ultimates
Unique Superman from Collateral Damage
Unique Doom from Fantastic Forces
Unique Omega Red (Yes, I made him)
Veteran Kang from Clobberin' Time (don't know why, just like him)
Unique Wolverine from Infinity Challenge
Veteran Iron Man from Armor Wars (Amazing sculpt)
Veteran Doomsday I believe from Icons....
Unique Thanos from Infinity Challenge (Though, I have high hopes for the new one!)
Peices I covet the most (Other than Galactus, Spectre, Phoenix, etc.) Ultimate Thor, KC Superman, and DC Ares
hoffmandu
05-23-2006, 08:24 AM
Bullseye form the OG set is King among all clix. That and the 1st V Doom, he fucking rocked! Though, I'm used to 300 ptrs, so.
Flawless P
05-24-2006, 09:43 PM
My covet list.
KC Green Lantern
Kyle Rayner (Gold Rimmed Unique)
Parralax
Vertern Icons Superman
Brainiac 13
malephoenix
05-25-2006, 12:59 AM
I used to be a Heroclix Judge. I really enjoyed the game, but (stupidly) after a bad break-up, I lost interest in most of the things that used to have my interest while I recovered from it. (It was a sucky time, as break-ups often are.)
After a few months, I wanted to return to the game, but two sets had been released since in the interim, and the new rules that went along with them were so ridiculous that it literally took away the fun I used to have with the game. And also the pieces had started what one of the players referred to as "The Yu-Gi-Oh Effect" With each one or two new sets, new pieces were released that were so cost-effective, you pretty much had to have one or two of them in order to keep up.
i use to play in college. i sucked at it but it was awesome. my friend had a unique black adam that he named black oj, since he could kill a butt load of guys and get the hell out of dodge.
(I think that Black Adam was an R/E/V, not a Unique. Or were you referring to the frequently-used Veteran? I saw him be a beast many a time.)
hoffmandu
05-25-2006, 09:19 AM
What are the new rules you speak of?
Trusty Mutsi
05-25-2006, 09:33 AM
I played, but I'm too much of a completist, and it got too expensive trying to get the uniques, let alone all the others.
DarkSoldier
05-26-2006, 12:27 AM
What are the new rules you speak of?
When Danger Room releases in October, it'll clarify all the wonky rules and change several powers; Hypersonic Speed will get nerfed something nasty.
I'm the primary Envoy at Triple Play Collectibles in Surrey, so I get to come up with weird and wacky scenarios every week. I also get a pack of LE's every month, so I don't have to win other events to get them.
I managed to get a Phoenix a couple weeks ago, and I'm waiting for the opportunity to play her. :cool:
The Fury
05-26-2006, 02:52 AM
When Danger Room releases in October, it'll clarify all the wonky rules and change several powers; Hypersonic Speed will get nerfed something nasty.
Why are they changing Hypersonic speed? That's easy to understand.
It took us ages to understand how Energy Explosion worked...we still unsure about aspects of it.
We have been playing a with a few different rules due to the fact we didn't understand the original explanations to begin with for it to be quicker and easier to play....that and we couldn't be bothered to find loads of pushing counters. oh well.
hoffmandu
05-26-2006, 06:37 AM
Why Hypersonic, I mean, it's all in one power, but since it's not overused, I guess I don't see the need to nerf it. I always liked the original Unique Flash, he still playable?
The Fury
05-29-2006, 02:45 AM
Why Hypersonic, I mean, it's all in one power, but since it's not overused, I guess I don't see the need to nerf it. I always liked the original Unique Flash, he still playable?
Aha...it only affects those who hav Hypersomic and range. Rang is halved when using it.
hoffmandu
05-29-2006, 07:09 AM
Aha...it only affects those who hav Hypersomic and range. Rang is halved when using it.
That seems understandavle, though what's that leave? The SUpermen?
The Fury
05-29-2006, 07:29 AM
That seems understandavle, though what's that leave? The SUpermen?
Well, admitably there are not many characters with hypersonic speed and range. Superpeople, Count Naferia,..Aurora...maybe a couple of others. Most Hypersonics have zero range anyway.
Other changes are found at the website here:
http://www.wizkidsgames.com/heroclix/marvel/products.asp?cid=40739
CPT Space Bomb
05-29-2006, 07:31 AM
Has anyone ever tried playing Heroclix Online??
The Fury
05-31-2006, 02:57 AM
Has anyone ever tried playing Heroclix Online??
Yep. not easy and very slow.
Helps if all players have their own versions of the peices of course and as you need a dice feature. AOL/AIM chatrooms have a nice feature which allows you to do that so all can see.
Although when I have done it, it is easier to play if you use a complately blank 24x24 grid...so hinderand type powers are useless....but anywho.
Flawless P
06-03-2006, 12:09 AM
I absolutely refuse to accept the new Support rules.
Roleing a six on Support is one of the happiest moments in my games. I WILL NOT SUBTRACT TWO!
That makes it no better than regeneration.
Oh and I love the Fortitude Card on my EXP Icons Superman. Expensive but awesome.
Apocolypse
06-03-2006, 05:51 AM
I did play Heroclix until the comic shop where we played closed down :(
My team was coming along nicely too!
I had aquired: Magog, Hellboy (unique) and a load of other cool characters.
Sorcerer Supreme
06-03-2006, 06:08 PM
I did play Heroclix until the comic shop where we played closed down :(
My team was coming along nicely too!
I had aquired: Magog, Hellboy (unique) and a load of other cool characters.
What was the name of the shop?
DarkSoldier
06-06-2006, 02:37 PM
I absolutely refuse to accept the new Support rules.
Roleing a six on Support is one of the happiest moments in my games. I WILL NOT SUBTRACT TWO!
That makes it no better than regeneration.
Oh and I love the Fortitude Card on my EXP Icons Superman. Expensive but awesome.
I smell a WAACer.
Flawless P
06-08-2006, 05:32 AM
I smell a WAACer.
Not really I actually dont use that in my team
my team is a tank.
They move as one and usually sit still until someone comes within range.
Sorcerer Supreme
06-08-2006, 10:02 AM
Who is your single favourite Heroclix Character you own?
It is a tricky one, I would have to say mine is probably veteran Dr. Strange from Fantastic Forces thought my most powerful is Veteran Superman from Icons. But yeah, my fav is Doc Strange!:D :D :D
DarkSoldier
06-08-2006, 04:42 PM
Not really I actually dont use that in my team
my team is a tank.
They move as one and usually sit still until someone comes within range.
WAAC stands for "Win At All Costs," and is commonly encountered amongst players of Warhammer. Players fit that type by refusing to play to the spirit of the game, holding tight to obscure rules quibbles, and building forces without regard to themes, only "This guy gives me this power, that guy gives me that power, and I'll throw in R Black Panther and R Destiny for cheap Outwit and PC and a Paramedic for cheap Support."
Guys who play like that will never win the Fellowship prize at my venue.
Flawless P
06-08-2006, 05:33 PM
WAAC stands for "Win At All Costs," and is commonly encountered amongst players of Warhammer. Players fit that type by refusing to play to the spirit of the game, holding tight to obscure rules quibbles, and building forces without regard to themes, only "This guy gives me this power, that guy gives me that power, and I'll throw in R Black Panther and R Destiny for cheap Outwit and PC and a Paramedic for cheap Support."
Guys who play like that will never win the Fellowship prize at my venue.
Well I have my non theme tank, which is for big team games.
Although my tank is kinda a theme in itself since each piece takes care of each other.
My theme team Is a Batman esque team... Robin Nightwing Batman Batgirl you know all the bat family.
Then I have a Justice Leauge team at exatly 700 pts.
Then theres a Birds of Prey team I've been longing for... I just got the Catwoman I need so all i need now is oracle figure and card... and huntress.
Plus its hard to fight off the fantastic four with out getting a little testy since my friends F4 have 19 defense all around and can perplex each charater in the same turn.
DarkSoldier
06-13-2006, 01:37 AM
Plus its hard to fight off the fantastic four with out getting a little testy since my friends F4 have 19 defense all around and can perplex each charater in the same turn.
Another WAACer symptom is the player who uses a Fantastic Four team with AFF, LE Sue Storm (19 D), a cheap Paramedic, and Alicia Masters (10 D). If you manage to hit Human Torch's 21 D, he runs back to mommy, replaces his Defence with Alicia's, and then he needs less than 6 to heal him.
The Fury
06-13-2006, 03:22 AM
Another WAACer symptom is the player who uses a Fantastic Four team with AFF, LE Sue Storm (19 D), a cheap Paramedic, and Alicia Masters (10 D). If you manage to hit Human Torch's 21 D, he runs back to mommy, replaces his Defence with Alicia's, and then he needs less than 6 to heal him.
...okay consider me confused.
Now, the LE Sue Storms (both of them) do have 19 Defence, but with Barrier, I'm presumming you are passing a Defend value onto Human Torch's defense then adding 2 for Range combat defence. But the Sue Storms do not have 19 with Defend...
And there is no Alicia Masters piece...right?
Or am i just confused for no reason.
Anthony
06-13-2006, 08:44 AM
...okay consider me confused.
Now, the LE Sue Storms (both of them) do have 19 Defence, but with Barrier, I'm presumming you are passing a Defend value onto Human Torch's defense then adding 2 for Range combat defence. But the Sue Storms do not have 19 with Defend...
And there is no Alicia Masters piece...right?
Or am i just confused for no reason.
He's referring to a trick similar to one that I used to use with the Defenders and the Dr. Strange that had support a few clicks in.
Anyway. The trick goes like this. Get FF members preferably one with a high defense (Normally Sue Storm but old school Invisible Woman works just as well as they have 19 D) and the Alicia Master's bystander token which has a 10 defense. Now use the Alternate Fantastic Four team ability card, that states that any member of the Four, and this includes Alicia, now can share defenses anywhere on the board. Unlike the Defenders which have to be next to each other. So when the character, like Torch has ESD, he has an effective 21 from range at all times when he out in the open. But if you do get hit, run back to the medic and now take Alicia's 10 defense. Most people use Paramedics with their starting 8 attack, so you'd heal Torch on anything but a critical miss.
Other teams that benefit from the tactic, though not nearly to the same extent are:
The Defenders (specifically with Experienced IC Strange that gets a 12 defense when he's on support and has a 7 attack, so if you have a dedicated medic, you can have Strange heal his Defender teammate with a roll of 5, then the Medic heal Strange with a roll of 4)
The JSA (specifically with a combo of Vet Dr. Midnight and Rookie Live Wire or Limited Edition Shvaughn Erin from the Legion)
Midnight has a 9 attack and the Defend power. Live Wire is cheap at 22 points, Erin a bit more costly (44) has ESD. Both have a starting 14 defense. Now anybody that comes next to Midnight would get healed on a roll of 5.
It's a very annoying tactic to deal with. As normally you have to go into the heart of our opponents defense in order to stop it. And if you're not prepared, you can really get decimated from it. Though the one you're most likely to come up against is the FF version of it. Especially in unrestricted tournaments, since Alicia and all the other bystanders from the map pack have been retired.
The Fury
06-13-2006, 09:24 AM
It's a very annoying tactic to deal with. As normally you have to go into the heart of our opponents defense in order to stop it. And if you're not prepared, you can really get decimated from it. Though the one you're most likely to come up against is the FF version of it. Especially in unrestricted tournaments, since Alicia and all the other bystanders from the map pack have been retired.
Aha gotcha.
It's the 'AFF' bit that confused me. Cheers.
But it's a clever/odd tactic. I guess having wildcards to copy the FF team ability helps them also. (unless I've been playing them wrong as well).
Cephus
06-13-2006, 10:14 AM
Nope. I've looked at it from time to time, it seems fun enough, but I've got nobody to play with so it would be pointless. That seems to be the problem once you get older is that anyone playing games around you are people you wouldn't be caught dead hanging around with. The last thing I need to do is play with people 1/2 my age and 1/10th my maturity. Sorry, endless fart jokes don't appeal to me, which is what happened the last time I sat down to play a game with youngsters.
Anthony
06-13-2006, 10:33 AM
Aha gotcha.
It's the 'AFF' bit that confused me. Cheers.
But it's a clever/odd tactic. I guess having wildcards to copy the FF team ability helps them also. (unless I've been playing them wrong as well).
Yes, wildcards work just fine with the AFF card.
However figs using the Thunderbolt Alternate Team Ability card, could not get the Alternate FF team ability. They only have access to the original and can not take Wildcard as an alternate choice.
The Fury
06-13-2006, 10:44 AM
However figs using the Thunderbolt Alternate Team Ability card, could not get the Alternate FF team ability. They only have access to the original and can not take Wildcard as an alternate choice.
:confused: :confused:
You've just confused me. But no worries, I'll work it out. What is odd is that what is confusing me is that is no Alicia Master Bystander token. From what I can see anyway at the website. HERBIE and Franklin but not Alicia...unless I'm missing something, but then no bystander card has a team ability.
Sorcerer Supreme
06-13-2006, 11:04 AM
No, there is no Alicia Masters bystander tokens, and no bystander has the teams powers.
Anthony
06-13-2006, 11:19 AM
:confused: :confused:
You've just confused me. But no worries, I'll work it out. What is odd is that what is confusing me is that is no Alicia Master Bystander token. From what I can see anyway at the website. HERBIE and Franklin but not Alicia...unless I'm missing something, but then no bystander card has a team ability.
Yeah, it confused me the first time I heard it too.
But basically it boils down to the Thunderbolts Feat card can only copy Team Abilities on the Powers and Ability Card sans the non copyable ones (CSA, Power Cosmic et. al)
What this means is that Thunderbolts can't duplicate Team Abilities altered by Feat card, which is what Alt. FF does. Others affected by it are IL (/w the new Society card) and ironically Avengers (with the Alpha Flight card)
As to Alicia, she along with the original Mary Jane Watson Parker (with Spider-Man), Alfred (with Batman), Jarvis (with Avengers), Security Guard (w/ PD) et. al. were originally available in the Marvel and DC Map pack that Wizkids released a few years back. They are not available anymore and most players hated them (actually only Alfred) because they gave Wildcards team abilities for dirt cheap. Most of them were 6 points or less.
Anthony
06-13-2006, 11:26 AM
No, there is no Alicia Masters bystander tokens, and no bystander has the teams powers.
As I said, they don't do that any more. They stopped with, IIRC, Sgt. Bullock in Legacy.
But trust me, they're real.
List of Bystanders before Sinister (http://hcrealms.com/forum/showthread.php?t=167470)
Scroll down to post 3. Lists all the bystanders, thier point value, stats, any powers they have, and any Team Abilities.
Sorcerer Supreme
06-13-2006, 02:48 PM
Ahh, I see. I searched on:
www.adventuresgate.co.uk
and on:
www.heroclix.com
and couldnt find any.
The Fury
06-15-2006, 03:01 AM
Cheers for the info Anthony.
Maybe you or others can help me clarify a few rules, me and mate don't understand or have problems with.
1) Energy Explosion - now we got that all down, but there is one problem, oviously is you were to fire EE at a group of characters, any that have got toughness (or better damage reducing powers) will not have any damage becuase energy explosion is only 1 damage.
But quite a large arguement started when I decided that I was going to attack an Invulerable person with it. Not that invul person had 2 people beside them that had no defences and the invul person was the only one in range. His arguement was that as I may have succeeded in the roll becuase technically there was no damage to the first character I hit then then that means the EE failed. I argued that the EE happens just the invul character takes no damage while the characters arround him did. Which of us is right?
2) Outwit - simple one really, lets say I outwit Impervious from a character, one of my character's then hit the outwitted character but then he falls and gains invul. Is invul outwitted still (as in the outwit stays no matter what is on that combat stat) or is it there to defnd the character?
3) Barrier - Just wondering about creating a barrier whcih goes over from one elevated terain to another. As this is on a different level can a character walk under it or can a flyer fly over it? (My presumption is that it's just an infinite wall of blocking)
4) Outsiders team ability and Perplex - basically is Damage considered an Combat dial stat in these powers? example, Outsider character makes a character with close combat expert the same stats so they can't use that power, or I someones perplex damage up by 1?
That is all for now...some of the descriptions of powers are not the best. cheers all.
Sorcerer Supreme
06-15-2006, 08:17 AM
1) I don’t know but I would guess that the attack would mis, the rules state that, if the attack is evaded by on of the targets powers, it missis everyone. But I don’t know about a miss.
2) As far as im aware, if the power which the attacker outiwtted changes durin the attack, the power that comes on is not outwitted, the rules state that the attacking character may 'counter a power on a target opposing character'. Out wit does not counter the whole attack, defence, speed or damage slot.
3) Im not sure about this, but barrier produces blocking terrain. If the attacker is on the edge of a building and produces a barrier on the ground adjacent to it, I think, the barrier will go down to the floor. It is then down to the rules of flying over blocking terrain, which I am usure of.
4) I don’t have a clue, sorry
I hope that’s helped a little.
hoffmandu
06-15-2006, 08:31 AM
Cheers for the info Anthony.
Maybe you or others can help me clarify a few rules, me and mate don't understand or have problems with.
1) Energy Explosion - now we got that all down, but there is one problem, oviously is you were to fire EE at a group of characters, any that have got toughness (or better damage reducing powers) will not have any damage becuase energy explosion is only 1 damage.
But quite a large arguement started when I decided that I was going to attack an Invulerable person with it. Not that invul person had 2 people beside them that had no defences and the invul person was the only one in range. His arguement was that as I may have succeeded in the roll becuase technically there was no damage to the first character I hit then then that means the EE failed. I argued that the EE happens just the invul character takes no damage while the characters arround him did. Which of us is right?
2) Outwit - simple one really, lets say I outwit Impervious from a character, one of my character's then hit the outwitted character but then he falls and gains invul. Is invul outwitted still (as in the outwit stays no matter what is on that combat stat) or is it there to defnd the character?
3) Barrier - Just wondering about creating a barrier whcih goes over from one elevated terain to another. As this is on a different level can a character walk under it or can a flyer fly over it? (My presumption is that it's just an infinite wall of blocking)
4) Outsiders team ability and Perplex - basically is Damage considered an Combat dial stat in these powers? example, Outsider character makes a character with close combat expert the same stats so they can't use that power, or I someones perplex damage up by 1?
That is all for now...some of the descriptions of powers are not the best. cheers all.
Keep in mind, I haven't played in a while so the rules may have changed.
1) a successful attack is defined as a successful roll of attack, not damage done. So yes, the Invun would not take damage, but anyone adjacent would.
2)tough one, I'd say technically, they were correct, the next attack on the target would face the invuln.
3) I believe you can indeed walk under it, or "fly" over it, but not hover.
4)I don't think you can prevent the close combat expert from being used, the player has the choice, but the stats will remain unaltered. Interesting use of perplex, though. I'm not sure about this one either.
Anthony
06-15-2006, 08:30 PM
Cheers for the info Anthony.
Maybe you or others can help me clarify a few rules, me and mate don't understand or have problems with.
1) Energy Explosion - now we got that all down, but there is one problem, oviously is you were to fire EE at a group of characters, any that have got toughness (or better damage reducing powers) will not have any damage becuase energy explosion is only 1 damage.
But quite a large arguement started when I decided that I was going to attack an Invulerable person with it. Not that invul person had 2 people beside them that had no defences and the invul person was the only one in range. His arguement was that as I may have succeeded in the roll becuase technically there was no damage to the first character I hit then then that means the EE failed. I argued that the EE happens just the invul character takes no damage while the characters arround him did. Which of us is right?
Yes, you were right. Though the caveat is that you have to see if your attack roll was high enough to hit the adjacent characters.
Ex. The General has I believe a 15 defense with Impervious to start. Now if Sue Storm and Vet Black Panther are standing next to him. You have to compare your attack roll against all of them to see which one is hit. So you have someone with a 10 attack and EE attack General, You need to roll a 9 to make sure you hit Sue, a 6 to make sure you hit Panther.
2) Outwit - simple one really, lets say I outwit Impervious from a character, one of my character's then hit the outwitted character but then he falls and gains invul. Is invul outwitted still (as in the outwit stays no matter what is on that combat stat) or is it there to defnd the character?
Outwit only counts for the outwitted power. So If an Impervious character goes to Invul, Invul is not outwitted.
Note: If a character has a dial that changes but ends up on the same outwitted power, the Power stays outwitted. Even though they went to through different powers before the dial stops on the power.
Ex. Unique Silver Surfer. He has 2 clicks of Invul, 2 clicks of Imperv, then another 2 clicks of Invul. So if you outwit Invul and hit him for 3, He'll keep the Imperv. But if you hit him for 4 or 5 his Invul will stay outwitted.
3) Barrier - Just wondering about creating a barrier whcih goes over from one elevated terain to another. As this is on a different level can a character walk under it or can a flyer fly over it? (My presumption is that it's just an infinite wall of blocking)
No Flyers can fly over it as long as the map is an outdoors map. If it's an indoors map you couldn't fly over it.
You can't walk under it. Only people with Leap/Climb can jump over it.
4) Outsiders team ability and Perplex - basically is Damage considered an Combat dial stat in these powers? example, Outsider character makes a character with close combat expert the same stats so they can't use that power, or I someones perplex damage up by 1?
Yes Damage is considered a Combat stat.
Speed, Attack, Defense, Damage, Range are all Combat stats. So an Outsider will neuter anything that modifiies those states.
This includes the following powers and abilities (though not limited to):
RCE, CCE, Perplex, Enhancement, ES/D, Combat Reflexes (when the new rules come in for the Danger Room set), Hydra, PD, SHIELD, HSS (option 2 Defensive modification)
Some things Outsiders won't work on:
Alternate FF, Defenders, JSA, Blades/Claws/Fangs, Sinister Syndicate, Batman Enemy, In Contact With Oracle, Transporters.
The Fury
06-16-2006, 03:02 AM
Thank for all the info guys. :)
But:
.
Yes Damage is considered a Combat stat.
Speed, Attack, Defense, Damage, Range are all Combat stats. So an Outsider will neuter anything that modifiies those states.
This includes the following powers and abilities (though not limited to):
RCE, CCE, Perplex, Enhancement, ES/D, Combat Reflexes (when the new rules come in for the Danger Room set), Hydra, PD, SHIELD, HSS (option 2 Defensive modification)
Some things Outsiders won't work on:
Alternate FF, Defenders, JSA, Blades/Claws/Fangs, Sinister Syndicate, Batman Enemy, In Contact With Oracle, Transporters.
Now I understand how the Outsiders Team ability can stop all the one you listed but why not the others?
Other then the Blades/Claws/Fangs thing. The others are a direct change of stats so should also remain at their usual levels?...right?
Also, does it stop Defend?
And on Perplex, can perplex increase damage?
Lastly, just checking for checking sake. Team abilities that allow you to use a movement action whcihc does not count towards your total actions (Avengers, JLA, Brotherhood), can you use a power with those? They say you can make a movement action, me and my friend have been using Running shot with that free movement, we just realised this is probably wrong...then again we were using range combat action aswell which we found out could not be done. Now Running shot is a 'Power Action' so we now presume you cannot use it with that free movement but Hypersonic option 1 say make a movement action, can this be used?
hoffmandu
06-16-2006, 07:54 AM
Thank for all the info guys. :)
But:
Now I understand how the Outsiders Team ability can stop all the one you listed but why not the others?
Other then the Blades/Claws/Fangs thing. The others are a direct change of stats so should also remain at their usual levels?...right?
Also, does it stop Defend?
And on Perplex, can perplex increase damage?
Lastly, just checking for checking sake. Team abilities that allow you to use a movement action whcihc does not count towards your total actions (Avengers, JLA, Brotherhood), can you use a power with those? They say you can make a movement action, me and my friend have been using Running shot with that free movement, we just realised this is probably wrong...then again we were using range combat action aswell which we found out could not be done. Now Running shot is a 'Power Action' so we now presume you cannot use it with that free movement but Hypersonic option 1 say make a movement action, can this be used?
Perplex can incraese damage. And I do not believe hypersonic can be used in conjunction with that team ability. In fact, I don't think any action, other than moving the character can be taken.
Anthony
06-16-2006, 09:06 AM
Thank for all the info guys. :)
But:
Now I understand how the Outsiders Team ability can stop all the one you listed but why not the others?
Other then the Blades/Claws/Fangs thing. The others are a direct change of stats so should also remain at their usual levels?...right?
Also, does it stop Defend?
And on Perplex, can perplex increase damage?
Lastly, just checking for checking sake. Team abilities that allow you to use a movement action whcihc does not count towards your total actions (Avengers, JLA, Brotherhood), can you use a power with those? They say you can make a movement action, me and my friend have been using Running shot with that free movement, we just realised this is probably wrong...then again we were using range combat action aswell which we found out could not be done. Now Running shot is a 'Power Action' so we now presume you cannot use it with that free movement but Hypersonic option 1 say make a movement action, can this be used?
Outsider stops powers and abilities that modify stats.
Alternate FF, Defenders, JSA, Blades/Claws/Fangs, Sinister Syndicate, Batman Enemy are all replacement powers or abilities. As is the Defend power (which I just forgot to add) They don't actually modify the slot, they effectively replace the slot with a different number.
In Contact With Oracle(feat) and Transporters(dial type) are neither Powers or Team Abilities (which is what abilities refers to). Though I'm hoping for a rules change to make it affect at least Feats as well.
On Perplex:
It can modify any of the combat values.
On the movement and powers:
It can't be used with Running shot. It's the whole "Power Action vs Movement Action" thing. Now, it can be used with HSS option 1, but only until Sinister comes out and Option 1 changes from a "Movement Action" to a "Power Action".
The Fury
06-16-2006, 11:08 AM
Outsider stops powers and abilities that modify stats.
Alternate FF, Defenders, JSA, Blades/Claws/Fangs, Sinister Syndicate, Batman Enemy are all replacement powers or abilities. As is the Defend power (which I just forgot to add) They don't actually modify the slot, they effectively replace the slot with a different number.
In Contact With Oracle(feat) and Transporters(dial type) are neither Powers or Team Abilities (which is what abilities refers to). Though I'm hoping for a rules change to make it affect at least Feats as well.
On Perplex:
It can modify any of the combat values.
On the movement and powers:
It can't be used with Running shot. It's the whole "Power Action vs Movement Action" thing. Now, it can be used with HSS option 1, but only until Sinister comes out and Option 1 changes from a "Movement Action" to a "Power Action".
Thanks you've been a big help.
And that last thing about HSS option 1 is kinda annoying. Considering the new rules come in what? next month?
But thanks again, I'll prob return with more sometime. Originally me and my mate were confused byt the whole giving a character one action and certain powers not being allowed to be used.
I'm presume that Running shots/charge can be used with such things as EE, or Pulse Wave or Psychic Blast/exploit weakness.
Cheers.
Sorcerer Supreme
06-16-2006, 11:12 AM
LoL, just wanna say CHECK OUT MY SIG!
I thought of it and made it. I think it rules.
Anthony
06-16-2006, 12:22 PM
But thanks again, I'll prob return with more sometime. Originally me and my mate were confused byt the whole giving a character one action and certain powers not being allowed to be used.
I'm presume that Running shots/charge can be used with such things as EE, or Pulse Wave or Psychic Blast/exploit weakness.
Cheers.
Yeah it's confusing at first. But I did find a list (http://h1.ripway.com/supergene104/compatibility.pdf) that shows what powers work together and what doesn't.
It should help you and your friend with any compatibility issues in the future.
But Running shots will work with EE, Pulse Wave and Psychic Blast (IOW, things that require a Ranged Combat Action to activate). Charge will work with Exploit Weakness (and whatever powers require a Close Combat Action to activate).
Sorcerer Supreme
06-17-2006, 08:51 AM
Hey guys,
What characters do you think should be released in heroclix.
Also, which characters surprise you by not being made.
The Fury
06-17-2006, 09:33 AM
Thanks for all the info guys, you've all been a great help. One last question guys.
Me and me mate played odd set of turn rules, basically, the turn/actions system under the real rules, we did not use. Now we are trying to play the game properly I have a question.
I am going to have a character with incapacitate do that on an opponent, if that opponent already has 1 action token then if the attack succeeds they get another right? Well, does that count as pushing on the target and do they take 1 click of damage? Will the also not be allowed to be use for a turn?
Hey guys,
What characters do you think should be released in heroclix.
Also, which characters surprise you by not being made.
Machine Man. I'd love then to make X-51 machine man, dude got great range and regen.
The Fury - well...yeah, it should cost more then nearly all character. It can take out Supermen like nothing and make Nimrod look like a whimp in the comics so...also it's powers should increase as you fight it so it starts handny then ends almighty before you KO it.
The Runaways - all fairly powerful, Victor on the upper scale of that.
Surprised at not being made yet?....er the 2 above. :D
Sorcerer Supreme
06-17-2006, 10:03 AM
If a target player already has one action token and incapaitate, he takes one pushing damage. The normal rules then apply for pushing, (so the character can't be used next turn)
Yea, Runaways would be cool as heroclix.
I really wanna see Young Avengers, they would be awesome. I thought they were gonna be made in Armour Wars, I dunno why they weren't.
Carnage-E-Hall
06-17-2006, 04:05 PM
To practice you could play online. Check out this awesome Group: CYBERCLIX
http://games.groups.yahoo.com/group/cyberclix/
The Fury
06-18-2006, 06:11 AM
Yea, Runaways would be cool as heroclix.
I really wanna see Young Avengers, they would be awesome. I thought they were gonna be made in Armour Wars, I dunno why they weren't.
I'm guessing that thebcuase they are still fairly new and their powers/abilityes have not completely been defined yet, it would be hard for Wizkids to make thenm. Especially with a REV set being arround only a year or 2.
Ditto on Runaways, potentially I'm sure Molly might end up stronger then nearly any hero on Marvel Earth..but at this time she's still just a kid. None of them are truely that expeeoenced with their powers. Again the REV set thing comes into play.
So I guess they could make Uniques of them but we'll see.
Maybe after Sinister the next set should be about younger heroes.
Runaways, Young Avengers, New Warriors, Gen X etc.
The Fury
06-18-2006, 07:02 AM
Oh another question, not related to rules.
Anyone got links to the HorrorClix, Toonclix, or any of the other newer sets of clix that are not superhero related?
Sorcerer Supreme
06-18-2006, 12:14 PM
Anyone got links to the HorrorClix, Toonclix, or any of the other newer sets of clix that are not superhero related?
http://www.wizkidsgames.com/horrorclix/
http://www.wizkidsgames.com/wk_article.asp?cid=40785
http://www.wizkidsgames.com/wk_article.asp?cid=38458&frame=company
The Fury
06-21-2006, 01:47 PM
Hi me again.
Thanks SS for the links.
Just checking on this really. I jhave a character I've got a character who has 2 action tokens on him, so I can't use him on my turn. My turn comes arround, now lets say he has outwit, Probability or perplex, can he use those while he is on 2 actions (aka I can't use him)?
Just checking.
Sorcerer Supreme
06-22-2006, 04:29 PM
Hi me again.
Thanks SS for the links.
Just checking on this really. I jhave a character I've got a character who has 2 action tokens on him, so I can't use him on my turn. My turn comes arround, now lets say he has outwit, Probability or perplex, can he use those while he is on 2 actions (aka I can't use him)?
Just checking.
Hi,
The rules state that, the powers, Outwit and Perplex are free actions. I believe this means that they can be used by a character with 2 action token on them.
However, I am not sure what happens with the power Probability Controll, this is because the rules don't state whether it is a free action or a movement/power action, it is simply described as an action.
I hope that's helped a little
:D :D :D
Flawless P
06-30-2006, 02:08 AM
Prob is a free action...
Indy needs to make a Scoobies team, yes i mean Buffy.
Flawless P
06-30-2006, 02:26 AM
So I have made a fairly decent Batman Enemy Team I have:
Limited Edition Harleen Quizel with Brillant Tactician.
Legacy V Ra's Al Gul W/Armor Piercing
Icons V Joker
Legacy Gold Rimmed Victor Fries W/ Trick Shot
Cosmic Justice V Penguin
Hypertime R Riddler
Unleashed R Two-Face
A Experianced Lacky
and a
Moloid.
hoffmandu
06-30-2006, 06:13 AM
So I have made a fairly decent Batman Enemy Team I have:
Limited Edition Harleen Quizel with Brillant Tactician.
Legacy V Ra's Al Gul W/Armor Piercing
Icons V Joker
Legacy Gold Rimmed Victor Fries W/ Trick Shot
Cosmic Justice V Penguin
Hypertime R Riddler
Unleashed R Two-Face
A Experianced Lacky
and a
Moloid.
Geez, how many points is that? And how good are Ra's and V Joker?
Sorcerer Supreme
06-30-2006, 07:51 AM
So I have made a fairly decent Batman Enemy Team I have:
Limited Edition Harleen Quizel with Brillant Tactician.
Legacy V Ra's Al Gul W/Armor Piercing
Icons V Joker
Legacy Gold Rimmed Victor Fries W/ Trick Shot
Cosmic Justice V Penguin
Hypertime R Riddler
Unleashed R Two-Face
A Experianced Lacky
and a
Moloid.
Yeah, Dude thats a pretty decent team but how many points is it?
venuscameback
06-30-2006, 12:23 PM
Prob is a free action...
The rule card doesn't say probability is a free action; but it doesn't say "give this character a power action" either, hence The Fury and I's confusion
More questions:
1 - Knockback - if a hovering character takes knockback damage and it knocks them off elevated terrain, they only take one point of damage instead of two; but if they took 3 clicks of damage from the attack do they fly 3 squares back or do they stop on the first square of non-elevated terrain as a non-flying character would in the same situation?
2 - Probability can be used on any one roll during your turn; does it have to be used immediately after the roll that you want to re-roll, or at any point during your turn but after the roll in question?
Mind control and Probability:
3 - If you mind control another character, you may have them perform one action for you. Can you make them use their probability? Does that action have to be your next action?
4 - Probability characters can only use their power once on your turn - if they haven't used it already and you mind control them to use this power, does this stop the other player using probability later on your turn?
Flawless P
07-01-2006, 05:59 PM
As long as it doesnt tell you to give the char an action token its a free action, as far as i can tell.
Flawless P
07-01-2006, 06:09 PM
Geez, how many points is that? And how good are Ra's and V Joker?
503 pts( me and my friends play 500 pts with 5 pts to spare)
Ra's isnt bad
8 movement stealth
10 attack blades claws fangs
17 defense willpower
2 damage outwit
Joker
8 movement stealth
11 attack Poison(giving everyone on my team 11)
17 Mastermind (hence moloid and lackey)
3 Outwit
DarkSoldier
07-02-2006, 06:03 PM
The rule card doesn't say probability is a free action; but it doesn't say "give this character a power action" either, hence The Fury and I's confusionYou can use it at nearly any time, and it doesn't cost an action, hence it is a free action.
1 - Knockback - if a hovering character takes knockback damage and it knocks them off elevated terrain, they only take one point of damage instead of two; but if they took 3 clicks of damage from the attack do they fly 3 squares back or do they stop on the first square of non-elevated terrain as a non-flying character would in the same situation?
A flier knocked back off a roof takes no damage, unless the flier gained Earthbound after the attack's damage was dealt. I don't know how far the flier goes back if it's different from a grounded character.
2 - Probability can be used on any one roll during your turn; does it have to be used immediately after the roll that you want to re-roll, or at any point during your turn but after the roll in question?Probability Control can only be used once during your turn to reroll your dice, and once when it isn't your turn to reroll somebody else's dice, but you must have line of sight to the character making the roll. When the dice are rolled, but before the action is resolved, you can choose to use the Probability Control to reroll all the dice in question, be it an attack roll or a BCF roll. You cannot reroll a Super Senses or Impervious check.
3 - If you mind control another character, you may have them perform one action for you. Can you make them use their probability? Does that action have to be your next action?No; the free action a mind-controlled character gets cannot be used for Probability Control. You can make him use his Outwit, but that would end the control over that character.
4 - Probability characters can only use their power once on your turn - if they haven't used it already and you mind control them to use this power, does this stop the other player using probability later on your turn?
Unless you have multiple targets mind controlled by the same figure (U Professor X, Shadow King, or Morgan le Fay), an MC'ed Probability Controller cannot use his PC for you. If you make him use it to reroll a die another MC'ed character makes, then the control ends on both characters.
hoffmandu
07-03-2006, 06:35 AM
Super Senses and Impervious can't be used in conjuction with Prob control? Since when? They must have nerfed it, huh? I was huge fan of SS and PC back in the day. Bunch of teams with SPidey,Daredevil etc..
DarkSoldier
07-06-2006, 11:16 PM
Super Senses and Impervious can't be used in conjuction with Prob control? Since when? They must have nerfed it, huh?You can only use PC for your rolls on your turn, and your opponent's rolls on his turn. It's his turn when you roll for Super Senses or Impervious.
The Fury
07-07-2006, 02:57 AM
You can only use PC for your rolls on your turn, and your opponent's rolls on his turn. It's his turn when you roll for Super Senses or Impervious.
Okay...that doesn't make sense.
PC says you can reroll any roll. That's the basic idea of it. Not any roll, except those 2. The rules does not say under PC that it does not work on SS or Imperv. Infact the clarifications on the website do not say that. (of course there aren't any clarifications on the website for PC but that's beside the point).
DarkSoldier
07-11-2006, 02:34 PM
Okay...that doesn't make sense.
PC says you can reroll any roll. That's the basic idea of it. Not any roll, except those 2. The rules does not say under PC that it does not work on SS or Imperv. Infact the clarifications on the website do not say that. (of course there aren't any clarifications on the website for PC but that's beside the point).
From the Danger Room PAC, which becomes the official rule source tomorrow:
(Optional) Once during your turn, this character allows you to reroll one of your dice (or die) rolls and to ignore the result of the original roll.
...
Using the same rules, once during an opponent's turn, this character allows you to force that opponent to reroll one of his or her dice (or die) rolls and to the ignore the result of the original roll. In games with three or more players, this power can only be used once between your turns.
hoffmandu
07-11-2006, 03:01 PM
From the Danger Room PAC, which becomes the official rule source tomorrow:
That's a real lame rule addition.
Anthony
07-12-2006, 01:07 PM
From the Danger Room PAC, which becomes the official rule source tomorrow:
I think this dates back to at least Legacy.
The basics of it is, you can reroll your dice on your turn, or your opponent's dice on their turn.
But since Shape Change, Danger Girl, Skrull, Super Senses and Impervious are your own dice rolls on your opponent's turn, you can't reroll them.
You can make them reroll their attack or BCF, or now Force Blast.
Sorcerer Supreme
07-15-2006, 04:47 PM
I think that, and am pretty sure that, superman and the ultimates ability just ignore the affects of hindering terrain in combat and movement, the power does not remove it.
So when Black Anther enters the hindering terrain, which is always there, it is turned into blocking terrain which is not affected by the Superman or Ultimates powers. This means that the character with Ultimate's or Superman's power cannot make the attack.
I hope that helps :D :D :D
Kara Zor El
07-20-2006, 02:37 PM
I love this game and have a very large collection, which can be a nightmare when coming to choose pieces.
I have talmost all of the Kingdom Come team except for Alloy and Superman. My friend has Superman and I have borrowed him to play the entire KC team against him (minus Alloy). What a match that was.
I remember shaking boxes to feel for the Bat Sentinal, and getting him that way.
My favourite character is probably Paralax.
I also really love Monsuier Mallah and the Brain.
I also Like play the Crime Syndicate and can't wait for Jonny Quick and Power Ring to come out.
On my wish list is Icon Brainiac, Krypto, Alloy, KC Superman, Amazo, Vampire Batman, and Ultimate Thor.
Anthony
07-20-2006, 10:55 PM
I think that, and am pretty sure that, superman and the ultimates ability just ignore the affects of hindering terrain in combat and movement, the power does not remove it.
So when Black Anther enters the hindering terrain, which is always there, it is turned into blocking terrain which is not affected by the Superman or Ultimates powers. This means that the character with Ultimate's or Superman's power cannot make the attack.
I hope that helps :D :D :D
not quite right.
What happens is that the Stealth, that Black Panther has, causes Line of Fire to the figure to be blocked if crossing hindering terrain.
Ultimates and Superman Team Ability ignore the effects of hindering terrain on combat and movement. Stealth is an ability that has an effect on combat and is triggered by hindering terrain. Thus, those team abilities can make an attack on Stealth characters or characters that duplicate the Stealth ability. Like Batman/Kabuki Team ability.
Now the Camouflage Feat will block it, but that's one of the few things that will.
Jackalman
07-21-2006, 04:21 AM
not quite right.
What happens is that the Stealth, that Black Panther has, causes Line of Fire to the figure to be blocked if crossing hindering terrain.
Ultimates and Superman Team Ability ignore the effects of hindering terrain on combat and movement. Stealth is an ability that has an effect on combat and is triggered by hindering terrain. Thus, those team abilities can make an attack on Stealth characters or characters that duplicate the Stealth ability. Like Batman/Kabuki Team ability.
Now the Camouflage Feat will block it, but that's one of the few things that will.
Okay, but that seems odd to me.
A stealth Character has that ability for a reason. The Superman/Ultimates ability then make it so that you basically ignore an entire power that many characters have.
I would have thought the idea would be that the team ability would allow you to ignore the effects of hindering (as it says) but not the hindering itself. So Superman make a running shot on someone who is in hindering and does not have stealth. Now Superman's attack is 10, the other person's defense is 16. So normally, plus 1 to the target's defense (17) but becuase the team ability ignores that +1 so it's still just 10 vs 16.
But with Stealth, it is not Superman's power, not his team ability. If a character has stealth it is their power and for them the hindering is still there, you do not ignore the hindering as a whole, you ignore it's affect for Superman. not the target, just superman.
Anthony
07-22-2006, 12:13 AM
Okay, but that seems odd to me.
A stealth Character has that ability for a reason. The Superman/Ultimates ability then make it so that you basically ignore an entire power that many characters have.
I would have thought the idea would be that the team ability would allow you to ignore the effects of hindering (as it says) but not the hindering itself. So Superman make a running shot on someone who is in hindering and does not have stealth. Now Superman's attack is 10, the other person's defense is 16. So normally, plus 1 to the target's defense (17) but becuase the team ability ignores that +1 so it's still just 10 vs 16.
But with Stealth, it is not Superman's power, not his team ability. If a character has stealth it is their power and for them the hindering is still there, you do not ignore the hindering as a whole, you ignore it's affect for Superman. not the target, just superman.
The oddness comes from the wording. This is something that's plagued heroclix from the beginning.
But they've gotten better, the new Powers and Abilities Card that came out with the Danger Room Pack clarifies it.
Stealth (optional): Any line of fire drawn to this character that crosses hindering terrain including a square of hinderin terrain occupied by this character, is treated as though it crosses blocking terrain
Now simply put, nothing actually becomes blocking terrain, it's just treated as though it become blocking terrain. It still technically hindering terrain, it just gives a slightly modified effect.
Ultimates: An Ultimates team member ignores the effects of hindering terrain (including team abilities that give hindering terrain bonuses) on it's movement combat, powers and feats.
Basically Superman will probably read the same way, as they're duplicate team abilities. But this states that anything that gains a bonus from hindering terrain, is ignored.
The reason Camouflage works is because it uses blocking terrain as its trigger versus hindering.
Still, by ignoring hindering terrain, it ignored any power or ability that used hindering terrain to gain a bonus. Such as the Stealth powers. Most things need a counter. Ultimates/Superman was a direct counter to Stealth/Batman/Kabuki.
Besides, Stealth used to be a huge crutch for players, so they altered the game a bit so that it wouldn't be. You see the same thing with the changes to Hypersonic that are coming in now. After the over reliance on Black Adam and Vet Superman, they realized that the game wasn't balanced enough yet.
Jackalman
07-22-2006, 01:31 AM
Still, by ignoring hindering terrain, it ignored any power or ability that used hindering terrain to gain a bonus. Such as the Stealth powers. Most things need a counter. Ultimates/Superman was a direct counter to Stealth/Batman/Kabuki.
Besides, Stealth used to be a huge crutch for players, so they altered the game a bit so that it wouldn't be. You see the same thing with the changes to Hypersonic that are coming in now. After the over reliance on Black Adam and Vet Superman, they realized that the game wasn't balanced enough yet.
Okay, I'm hearing ya and I understand you thinking also. But to me, You said at the end the over reliance on Black Adam and Superman, Superman before this #change was powerful. Now, according to you, he can hit anyone and anything, no one (but the camolflage feat) are safe from him. That puts Superman so far above everyone. Why he can;t just use his hypersonic speed to move in, hit the stealth close combat and then move away.
Alot of stealth characters have similar powers or stats. Most are not above 100 points, most have no range. It helps those characters out alot, of course I guess Superman has to be that powerful in Heroclix as well as the comics.
I hate superman.
Anyway...
Kara Zor El
07-22-2006, 02:47 AM
The oddness comes from the wording. This is something that's plagued heroclix from the beginning.
But they've gotten better, the new Powers and Abilities Card that came out with the Danger Room Pack clarifies it.
Now simply put, nothing actually becomes blocking terrain, it's just treated as though it become blocking terrain. It still technically hindering terrain, it just gives a slightly modified effect.
Basically Superman will probably read the same way, as they're duplicate team abilities. But this states that anything that gains a bonus from hindering terrain, is ignored.
Superman team abillity does read the same way.
Can anyone think of a DC character that has 3 shots?
Kara Zor El
07-23-2006, 05:06 AM
So who do you think is not worth his or her points then. I forked out £15 for Our Worlds at War Superman and wish I'd never bothered. 236 points. One shot, Range of 8. Starts with a Defence of 16. Only does 3 damage unless you use Super strength. Hits with an 11 but goes down to hitting with a 4. Take a bit of damage and he's useless. Where as Magog for less points stays a hitter to the end.
I'll have to think about a Marvel one as I don't play them as much and have a smaller collection.
Sorcerer Supreme
07-25-2006, 11:07 AM
I'm sticking to my version, sound right.
The Fury
07-25-2006, 05:53 PM
Couple new questions:
We got the Danger Room set and the new rules.
While reading the TK section it does not say (like previous rule books) that you have to be next to an object to make a ranged combat attack with it. Is this right? I argue this becuase cahracters like Quasar can have a range of 20. He has 10 range to the object, the object can then be moved 10. So do you still have to be next to the object to make a ranged attack?
Also, can you perlex a character with 0 range to a range of 1?
DarkSoldier
07-28-2006, 03:42 PM
While reading the TK section it does not say (like previous rule books) that you have to be next to an object to make a ranged combat attack with it. Is this right?TK has always been played like that. Regardless of your range, you must be adjacent to the target of your TK before you fling it somewhere.
Also, can you perlex a character with 0 range to a range of 1?Yes. Although it seems pointless, a character with 1 range can shoot an adjacent elevated or soaring character.
hoffmandu
07-28-2006, 03:57 PM
I noticed Vet SCarecrow has 2 bolts, MC, and Incapacitate. Can he fire at 2 targets and either Inc 'em or MC 'em with one attack?
DarkSoldier
07-30-2006, 05:15 PM
Yes he can, but it must be the same type of attack; no Incapping one and MC'ing the other.
hoffmandu
08-01-2006, 05:16 PM
Yes he can, but it must be the same type of attack; no Incapping one and MC'ing the other.
HMM, still pretty badass.
Flawless P
08-01-2006, 05:24 PM
So this is an out of no where comment but I once hit Unique Nightcrawler off a building with with the E Icons Superman for 5 clicks then he landed on the ground for an extra two.
7 clicks....
Killed him outright... first turn of the game.
Flawless P
08-01-2006, 05:32 PM
Okay, but that seems odd to me.
A stealth Character has that ability for a reason. The Superman/Ultimates ability then make it so that you basically ignore an entire power that many characters have.
I would have thought the idea would be that the team ability would allow you to ignore the effects of hindering (as it says) but not the hindering itself. So Superman make a running shot on someone who is in hindering and does not have stealth. Now Superman's attack is 10, the other person's defense is 16. So normally, plus 1 to the target's defense (17) but becuase the team ability ignores that +1 so it's still just 10 vs 16.
But with Stealth, it is not Superman's power, not his team ability. If a character has stealth it is their power and for them the hindering is still there, you do not ignore the hindering as a whole, you ignore it's affect for Superman. not the target, just superman.
Well if you think about it Superman taking away stealth makes sense. The dude has X-Ray vision.
stormphoenix
08-02-2006, 11:03 AM
a community of comic fans who plays heroclix!
i hope you guys had a chance to see the invincible and green lantern collectors set. (ganthet is really badass!) i'm just waitin for supernova previews now...
Gozwald73
08-03-2006, 02:59 AM
I played, but I'm too much of a completist, and it got too expensive trying to get the uniques, let alone all the others.
lol, that's so funny - me too! I can't watch a TV show unless I've started from episode #1. Any comic series I pick up I chase down back issues LIKE A MADMAN. Some freaky collector's gene gone haywire methinks
;)
Flawless P
08-03-2006, 03:10 PM
SO I played In a clix tounament yesterday.
I took third. go me.
My team wasnt bad.
300 pt team
Darkseid V 181
w/ Repulser Shield 25
Deadshot V 71
Paramedic R 8
Ben Urich 4
Con Artist R 11
EXACTLY 300
Sorcerer Supreme
08-09-2006, 12:23 PM
Cool, how many were in the tournament?
MakeshiftHero
04-09-2007, 04:03 PM
I looked around on the board and didn't see a thread about it. So here we go.
Anyone else play that game? And what kind do you guys go for: Marvel, DC, Indy, the special sets (Invincible, GL, etc.) Horor Clix?
I just usualy try to get my favorites and I got the Invincible set, which is pretty b.a. I just hope they make another or maybe even a line of its own.
I'm looking forward to the new Avengers set because now it doesnt seem like such a rip off when we spend the money on them cause we get an extra figure.
But I see no reason why they felt the need to add in that "character card" thing. I still dont really see what it's there for. Plus why did they feel the need to do away with the different colored rings around the clixs. There wasn't anything confusing about the system they used yellow = poor, blue = average, red= great, silver = rare, gold = rarest.
Can anyone try to better explain to me the use of the character cards?
LtMarvel
04-10-2007, 07:06 AM
Okay. I don't play the game; my family and I like to collect the figurines. Mostly they collected them at the convention we attended (my kid's so cute that some dealers would throw in extra figurines). I bought some Colateral Damage expansion packs to get me a Mary Marvel. Now I'm buying the Origin trying to get a Captain Marvel and Mr. Mind.
We stopped at a local shop and found a Cap for sale for $20something...(even I balk at that). Yesterday I noticed that Mr. Mind is listed on the checklist as "Unique".
So, are Unique figures nearly impossible to get? Or is this some game designation? Are some of this figures more produced than others (I have two Origin Hawkmen). Do the ring colors make a difference in price? Do the outer edge color make a difference?
And who is Mano anyway? I told the kid that I think he's a Legion villian, but I'm not sure...
Any help would be appreciated...
MakeshiftHero
04-10-2007, 10:56 AM
Okay. I don't play the game; my family and I like to collect the figurines. Mostly they collected them at the convention we attended (my kid's so cute that some dealers would throw in extra figurines). I bought some Colateral Damage expansion packs to get me a Mary Marvel. Now I'm buying the Origin trying to get a Captain Marvel and Mr. Mind.
We stopped at a local shop and found a Cap for sale for $20something...(even I balk at that). Yesterday I noticed that Mr. Mind is listed on the checklist as "Unique".
[QUOTE]
So, are Unique figures nearly impossible to get? Or is this some game designation? Are some of this figures more produced than others (I have two Origin Hawkmen). Do the ring colors make a difference in price? Do the outer edge color make a difference?
Uniques are just harder to get, but the other day I opened up 3 boosters and got a unique in everyone (super skrull, Fury, and Baron). They do make less of them than the other ones, and the ones with the gold ring around them are even more rare than the silver ring.
Everything has to do with the price of one, the character, what lvl it is (ring color) what set it's from.
The outer edge is just a way to show who are arch enemies. If there are 2 clix with the same colored edge then they are arch enemies (black spider-man, and Kraven from the sinister set both have a gray base) and they cannot be on the same team. Also when one is defeated the other team gets double the points
And who is Mano anyway? I told the kid that I think he's a Legion villian, but I'm not sure...
Any help would be appreciated...
I have no idea who Mano is. I'm not too big into D.C. except for GL and Batman every now and then and Question is cool.
Perry Holley
04-10-2007, 02:16 PM
And who is Mano anyway? I told the kid that I think he's a Legion villian, but I'm not sure...
Yep. He was a member of the Fatal Five (http://www.mykey3000.com/cosmicteams/cosmic/fatal-five.htm).
Anthony
04-11-2007, 08:50 AM
[QUOTE=LtMarvel;4657284]Okay. I don't play the game; my family and I like to collect the figurines. Mostly they collected them at the convention we attended (my kid's so cute that some dealers would throw in extra figurines). I bought some Colateral Damage expansion packs to get me a Mary Marvel. Now I'm buying the Origin trying to get a Captain Marvel and Mr. Mind.
We stopped at a local shop and found a Cap for sale for $20something...(even I balk at that). Yesterday I noticed that Mr. Mind is listed on the checklist as "Unique".
Uniques are just harder to get, but the other day I opened up 3 boosters and got a unique in everyone (super skrull, Fury, and Baron). They do make less of them than the other ones, and the ones with the gold ring around them are even more rare than the silver ring.
Everything has to do with the price of one, the character, what lvl it is (ring color) what set it's from.
The outer edge is just a way to show who are arch enemies. If there are 2 clix with the same colored edge then they are arch enemies (black spider-man, and Kraven from the sinister set both have a gray base) and they cannot be on the same team. Also when one is defeated the other team gets double the points
I have no idea who Mano is. I'm not too big into D.C. except for GL and Batman every now and then and Question is cool.
Just to follow up on that the current paradigm (which is changing after the new Legion Starter set is released) goes as follows:
Rookie: Yellow Ring
Experienced: Blue Ring
Veteran: Red Ring
Unique: Silver Ring
Limited Edition (LE): Gold Ring
This is current progression of characters. There is another slightly more complicated rarity factor called (commons, uncommons, rares, and unique) This portion is determined by set number. The REV (Rookie, Experienced, Veteran) progression can fall under the Common, uncommon and rares, but the Uniques will only fall under Unique. Most LEs are prizes won for participation, winning a tournament or fellowship prize. The secondary market, the one that determines how much individual pieces cost, in general can be found out on ebay. Very popular and/or efficient and/or rare characters will cost more. Though I think the days are gone where a piece will cost more than 50 bucks like back when Nightcrawler and Silver Surfer only had uniques.
When the new Avengers set is released they are going to change the way rarity is determined. So I wouldn't get to caught up in the way it is now anyway.
Superheroic
04-11-2007, 09:10 AM
I don't play near enough but I love Heroclix, I love the figures, and I own way too many...
BWilly
04-16-2007, 02:35 AM
I've always been interested in HeroClix but I've never purchased any. My worry is that I'll spend a lot of money building up my collection of figures and then get bored with the actual playing of the game. The figures look cool, but I really don't have a lot of storage space so its only worth my time (and money) if the game play holds my interest. For those of you that do play, how long (months, years) has the game been able to hold your interest?
kel25
04-19-2007, 01:11 AM
I used to play but a lot of fighting at the store I used to play at really turned me off of the game. I still have my old collection but I haven't played in over a couple of years. I do check out the new sets from time to time and I must admit the sculpts get better all the time.
I would normally play with characters I liked or somekind of theme. The themes would range to former teammates to everyone wears red. I tended to use more Marvel characters because I was more familiar with them.
Heroclix was my second favorite game. Crimson Skies was by far my favorite but sadly that game tanked.
ACertainMrDoe
04-19-2007, 01:41 AM
Well, I have some of the miniatures. I ripped them off their base and glued them on top of my pc screen. Nice addition to the FF posters on the wall.
As I am a collector of miniatures (mainly Warhammer) for decades now, I am really not so enthusiastic about the quality of the HeroClix minis. Mainly they are cheap productions, and the painting is substandard.
It would be GREAT if the big publishers decided to do a high quality range of 28mm miniatures, maybe with a real RPG-style tabletop game, like "Old West" or "Mordheim".
Aftermath
10-03-2007, 01:06 PM
I've been playing Heroclix for about a year now and have collected nearly all of the figures from the last three sets:
Origins, Avenger, Justice League as well as hundreds from the previous sets.
I'm pretty addicted to collecting them :evilsmile and we have a great bunch of guys playing at our local comic shop.
As of the last couple of sets there have been a few changes. Now instead of the colored rings, figures have a rarity tag.
White: Common
Green: Uncommon
Silver: Rare
Gold: Super Rare
They also still have the silver ringed uniques but they can be any rarity. For example, the current set has a common unique of the Joker which is quite powerful since it represent the Joker with all the powers of Mtzxplix(sp) from the Emperor Joker storyline.
Super Rares occur with a frequency of about 3-4 in every brick (brick=10 boosters). The current set (Justice League) features some of the JLA: One Million characters and has the 853 century versions of Supes, Bats, WW and the Flash. Doomsday, Lobo and Guy Gardner are also highly sought after Super Rares.
New figures also have character cards and some have special powers. They also started dual character versions (2 figures on the same base). The last marvel set had Cap and Bucky, the latest DC set has dual figs of Batman/Robin and one of Big Barda/Mister Miracle (where barda has MM in a power ring from the Another Nail storyline). The Batman and Robin sculpt is awesome.
The latest tournaments are pretty sweet where they give a participation prize each week while building up to a big prize. Earlier in the summer it was Coming of Galactus and you received a herald of Galactus each week. The winner of the 5th week received a giant Galactus.
Now is the Starro tournament where you get a special starro slave version of a Justice League member each week and the winner of the final on the 5th week will get a Starro the Conqueror figure.
Flawless P
12-14-2007, 05:27 PM
There were about eight ppl if i remember correctly.
But yeah so anyone else read the new rule for flying characters?
Hatut Zeraze
12-16-2007, 07:25 PM
But yeah so anyone else read the new rule for flying characters?
I did. Sounds like a great idea. The soaring rules were pretty clunky and hardly anyone ever used them. They only served to confuse newer players.
I'm looking forward to seeing how this frees up the sculpting possibilities, since I'm more of a collector than a player.
The Fury
12-17-2007, 02:03 AM
New rule? please explain.
On a different note, with the new monsters and mutants set just coming out, the first box I bought, I got Zombie Wolverine. Not bad really.
Flawless P
12-19-2007, 07:43 PM
Ah new flight rule basically take flight remove the ability to soar and there you go.
But yeah I dont collect Marvel sets as a general rule. Im waiting for the Final Crisis set though.
and the Anti-Monitor Action Pack
the Anti montior is the first hero click to light up lol
Hatut Zeraze
12-24-2007, 10:54 AM
New rule? please explain.
Since soaring is being eliminated as an option, so are the flight bases. All figures will now actually be attached to their bases. Some will have some kind of a flight pose, some will not. The ability to fly will still be indicated by the wing symbol. This is supposed to free up sculptors in terms of what poses they make for flying characters.
g-dawg
01-08-2008, 05:32 AM
I can't believe Carabas isn't posting here. ^_^
I just got my friend to buy a couple of boosters for me in New York (since I'm from the Philippines and Mutations and Monsters isn't here yet). When he geve them to me, I opened it and it had ALL of my initial wants, down to the BFCs and special objects! (Green Scar, Zzaxx, Marvel GIrl, Professor X, Devil Dinosaur and Moon Boy, Shield Disruptor, Deep Shadows, etc). Not to mention I"m one of the few people in my country to get them first...it's pretty sweet ^_^
Dylanio21
02-14-2008, 11:56 PM
I was just wondering, I bought it back when it first came out to have little statues of my favourite characters and now 5 years later I'm playing but not for a very different reason then when I started out =P.
Wondering if anyone else plays it and wants to PM or talk or even make a new sub forum (if you have the power....haha...He-Man).
Just wondering...lemme know!
If so...I'll make some more posts about them and whatever.
Gezora
02-15-2008, 12:26 AM
Sad to say, Hero-Clix is on it's way out. Nobody really seems to care too much about it (or at least, not where I am).
Dylanio21
02-15-2008, 12:52 AM
Sad to say, Hero-Clix is on it's way out. Nobody really seems to care too much about it (or at least, not where I am).
I've noticed that where I am too, here in Canada.
Alot less players and alot less interest in the players that still remain.
Perry Holley
02-15-2008, 04:50 AM
*does the thread-merge dance*
JDCLINTS
10-22-2008, 11:38 AM
I have just started playing Clix. And I really enjoy it. Anyone else play?
x_goalkeeper
10-22-2008, 09:57 PM
I love Heroclix too! I am also kind of a newbie, started in September 2008.
Perry Holley
10-23-2008, 08:51 AM
*more thread-merging!*
carabas
10-23-2008, 09:45 AM
I can't believe Carabas isn't posting here. ^_^I can't believe I didn't know there was a Heroclix thread here.
carabas
10-23-2008, 09:48 AM
I just got me a case of Arkham Asylum this morning.
Got all the common/uncommon/rares, and most of the SRs I was intersted in (except Metron and Supersnot Prime). Neither of the chase Batmen, unfortunately.
Sculpts and paintjobs are better than Secret Invasion (but then, it is hard to imagine how they couldn't), and they seemed to have solved the scale problem. No giant Nightwings.
x_goalkeeper
10-23-2008, 04:27 PM
Currently I've invested in the Monster and Mutations (Marvel) boosters, with some singles (mostly X-characters) mixed in, and the Fantastic Four starter set. Debating on which sets to add from...
carabas
10-23-2008, 05:08 PM
Currently I've invested in the Monster and Mutations (Marvel) boosters,Ah. Devil Dinosaur alone made this the most awesome Marvel set in the game.
x_goalkeeper
10-23-2008, 05:13 PM
Ah. Devil Dinosaur alone made this the most awesome Marvel set in the game.
Devil Dinosaur??? I don't have that one; should I look it up?
carabas
10-23-2008, 06:48 PM
Nah, just click this link.
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=13643
x_goalkeeper
10-24-2008, 02:18 AM
Nah, just click this link.
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=13643
interesting game piece there...
Endless Flight
10-24-2008, 08:44 AM
There is one retail store in southeastern NH that I know of that carries them. They used to be easier to find. I use them as miniatures when I play the old DC Heroes RPG with my daughter.
I've thought of trying to get a play-by-post game going, but I've never found enough players.
Perry Holley
10-24-2008, 09:21 AM
I use them as miniatures when I play the old DC Heroes RPG with my daughter.The original Mayfair version, or the later WEG version?
Endless Flight
10-24-2008, 10:14 AM
The original Mayfair version, or the later WEG version?
No, no, the original and only version I'll play. I've got two 2nd edition boxed sets in my room, one in beat up condition, and another in mint that I'll keep around for posterity.
Endless Flight
10-24-2008, 10:41 AM
Lost my post there.
x_goalkeeper
10-24-2008, 05:22 PM
I've thought of trying to get a play-by-post game going, but I've never found enough players.
How would a play by post work?
Perry Holley
10-24-2008, 05:33 PM
How would a play by post work?Probably something like this (http://forums.comicbookresources.com/showthread.php?t=27641)
Well, as an example of a PBP game, at least.
x_goalkeeper
10-24-2008, 05:46 PM
Probably something like this (http://forums.comicbookresources.com/showthread.php?t=27641)
Well, as an example of a PBP game, at least.
Would a map be involved somehow (can't imagine Heroclix without visualizing a map!)?
Endless Flight
10-24-2008, 08:47 PM
Would a map be involved somehow (can't imagine Heroclix without visualizing a map!)?
I've used maps for play-by-post before, but not really in a tactical way. More as a way to show the group where they are in relation other people or things.
I give a lot of leeway.
carabas
10-24-2008, 10:46 PM
Well, there's always this: http://geocities.com/heroclixol/
I've tried it a few times, and it works pretty well.
x_goalkeeper
10-25-2008, 12:52 AM
Well, there's always this: http://geocities.com/heroclixol/
I've tried it a few times, and it works pretty well.
Interesting... I will give it a try as well!!!
x_goalkeeper
10-28-2008, 08:50 PM
So I ordered a bunch of single pieces from strikezone, and I'm so happy they shipped so quickly from US to Japan, got them in the mail today. Just thought I'd say how happy I am right now.:biggrin:
Flawless P
02-23-2009, 05:06 PM
I know its a few weeks late but I feel the need to be the one to post that heroclix is all but gone now....
it is a sad day
Dylanio21
11-17-2009, 01:53 AM
Heroclix is back on Wednesday...yay...
Zeraze
11-17-2009, 09:50 PM
I saw the poster and the Ragnarok Surtur figure tonight. Awesome stuff. People are going to flip over how cool Fenris Wolf looks.
Dave Hackett
11-18-2009, 08:41 AM
Anyone know what happened to HCrealms?
Heroclix is back on Wednesday...yay...
Today! I hope the next set is Blacklest Night!
carabas
11-18-2009, 09:04 AM
Anyone know what happened to HCrealms?Nothing. It is still there.
Dave Hackett
11-18-2009, 09:35 AM
NM, I just need to add the www back into the URL. Funny, I've never had to before.
Thanks
Dylanio21
11-19-2009, 11:28 PM
Today! I hope the next set is Blacklest Night!
The next set is Brave and the Bold.
The current set is so awesome...picked up mine this week...Vikings rock.
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